STiAT Posted April 4, 2015 Share Posted April 4, 2015 I did (a lot of) restarts the past few days, to check chars, skills and so on. Anyway, what I see as gamebreaking is that Chanter and Cipher are horribly strong. At least ability whise. If you keep using Cipher in early combat to take opponents, and Chanter to control the combat later on by summons - it's pretty much unbeatable (1 cipher, 1 chanter level 5 at the searing falls dragon, a bit a challange, but not worse than with a whole party). What I could do is take over both drakes with the cipher, killing the lows and getting killed by the dragon, after that I had enough to summon my blockers / dragons by the Chanter, and simply continue that (and placing correctly not to get in the flames cone of the dragon) - and it was done. Putting a defensive fighter there would only have made a difference on pull (was hard to keep the cipher to survive), damage whise it seems as if new summons don't suffer penatlies as characters do (athletics / combat duration). I wonder how that would have turned out with a defensively skilled Cipher, but in the end, both vocations are pretty ... essential and ... very powerful compared to others, even though, others have their use too (especially figher, druid and mage). I personally consider all others pretty useless due to a lack of opportunities what you can do with them and how you can use them to react on certain situations. Link to comment Share on other sites More sharing options...
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