I have always played some boring crap in RPGs similar to myself in real life - tall slim brown haired weirdo dealing magical damage while sucking at dexterity and then I decided to try something different and this is how my 19 might honest crazy philosopher monk girl was born.
I have never had so much classical RPG fun with any character as with this one.
She is amazing. Currently I am halfway through the game and I (she? we!) have dealth 2 times more damage than second highest damaging character in my team (I have Eder, Hiravias, Aloth, Durance and GMother and please note I intentionally rushed to getting all of them super early). My gal jumps in the middle of the fight with nothing but her girly fists of justice and kills everything I encounter and I am playing on Hard difficulty level while being an idiot who constantly forgets to buff team before important fights. Eder is full super tank who barely gets hit, rest of team spams bullets and spells everywhere and my girl just runs across the entire battlefield with 145HP kicking drakes, undeads, mages and animats across the floor, punching stuff so hard it explodes.
I cannot say a single bad word about this wonderful class.
1) Lore is absurdly good skill for monk as it allows to use some very low range spells or spells more delicate traditional spellcasters have problems to position with. My personal favourite is Fan of Flames from low level spells (though my lore is high enough to use much stronger ones).
2) As for secondary weapon set I strongly recommend to arm monk with two one-hand weapons, each of them dealing cut/pierce damage, this is against enemies resistant on usual crush damage done by fists. The best choice is to wield hatchet and spear here because not only they provice cut+pierce dmg but also are included in Weapons: Peasant talent so you can get +6 Accuracy both to fists and to those weapons with this single talent.
3) ...yes, two-weapons talents work for bare fists. +6 accuracy and +20% attack speed rock.
As for attributes I went
Might - full throuttle
Very priority - Constitution, monk cannot have extremely high defenses because then he is not hit and doesn't get wounds, but in the same time he should be resistant sooo good defenses and very high HP are the best way to go
High priority - Resolve (for deflection, dialogue options, roleplay and concentration), Dexterity (for attack speed)
Further priority - Intellect (for spells and minor skill bonuses + roleplay, maybe that's my inferiority complex but I can't play a character with low intellect )
dump stat: perception, I have other characters with interrupt and other sources of defenses (...monk doesn't dramatically need them to begin with). It is also the least insulting weak point of a character:
a guy with low resolve - weak-minded!
a guy with low intellect - stupid!
a guy with low might/constitution - weakling!
a guy with low dexterity - awkward!
a guy with low perception - oh, a hero struggling with his disability (sight of a mole, hearing of a stone) against all odds :D or at worst, source of comism.