Don't be overly modest, Justin. I know good music when I hear it; I've been listening to classical since I was a kid, and my gold standard for epic sword-fighting dragon-killing music is Wagner's Ring. (To get to that level you, uh, still need a bit of practice.)
What I think you do better than Shore in LotR is that you don't shove the music in our face. You're more sensitive to what it's for and what's going on. It's beautiful, present, and evocative without sounding like it wants to elbow out what else is going on. That's a crucial quality for film or game music which Shore didn't IMO entirely achieve in some fairly important points. Obsidian is very fortunate to have someone of your caliber on board!
And yeah, I really really hope you'll be able to record the rest of the tracks live. They so deserve it.
(I pick up a vibe of Shire theme from Od Nua by the way. Intentional or incidental?)
Well, thank you! I tried very hard to write a score that could either be listened to actively or that could be experienced passively. I wanted it to seep into the subconscious as people played the game. Glad to hear its working out that way for some!
Not sure about recording live for the rest of the score. I'd be ecstatic if we did, but I suspect not. Who knows what the future has in store though? The Shire similarities were coincidental actually. I write with piano in a very improvisatory and free flow manner, and those similarities just came out on their own. I didn't really realize until I started orchestrating, but when I noticed it I thought it was charming, and it was different enough that I just let it stay.
I love the use of chimes here and there. Listening to the Burial Isle theme now and it's just... epic and haunting. And those chimes in the background, it's just wonderful! I wish there was a final boss battle theme though.
Also *love* the Twin Elms music. The opening with the harp and that soft, soft synth (I think) in the background. The use of piano is also great.
Hope there will be more music for the expansion!
You know the use of chimes throughout the soundscape (sfx and otherwise) is very deliberate. Very early on Josh asked us to try and incorporate them thematically. Maybe one day he'll elaborate on why that is!
You know, for the writing of the game, with a few exceptions obviously, the soundtrack was one of the few things that actually kept me up-beat! Most of the tracks aregreat to listen to. The moment I fired up the game for the first time, saw the title cards pass away, and then hit the main menu screen and that *damn* fine main theme started playing - it was a great moment - one I won't soon forget.
What you described here was the reaction I was hoping for! Thank you!