Delicieuxz Posted April 3, 2015 Share Posted April 3, 2015 (edited) The gamebreaking bugs are too commonplace for that line of reasoning. It shows that Obsidian didn't invest enough effort into searching for them. Maybe Obsidian presumed that the backer beta feedback would have given them all the testing they needed - but that again would be a sign of a soft, unempowered business-sense, and lack of motivation to make certain what the quality / consistency of bug feedback they were getting from backers was. Your definition for game breaking is maybe too wide, because game don't have that many actually game breaking bugs (bugs that prevent one to play or finish the game). Game-breaking / experience-denying, it's a literal expression. And it's there not just for some people, but for many - and when other companies have similar-sized bugs, it's also a big deal. Having one is a significant flaw. Having multiple is an incompetence. Players have one chance to experience PoE as new and unknown, and delivering to people a result that denies them the experience which they gave years of monetary, feedback, and word-of-mouth support to receive is a disservice. My own experience has involved bugs, but I've found ways to work around them. But I know the value to people who wanted to have a PatD playthrough on their first run, and found it too easy and their experience spoiled due to an XP-increasing bug they didn't know about, and I empathize with them. I also recognize the difference that not encountering game-breaking and punishing bugs would have made for my own impression and experience. It's lost reputation, revenue, glory, company equity. It's suffering to see a company make moves which harm value that they seem to not have the sight to perceive. Edited April 3, 2015 by Delicieuxz Link to comment Share on other sites More sharing options...
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