These armor penetration and related weapon balance issues are due to one thing:
During beta, some of the internal OE beta testers complained that the armor system confused them. It had something called Damage Threshold (what we now call DR) and the original Damage Reduction (percentile, not integer based like now). So weapons like the Estoc got through some DT but not the (old)DR. DT bypass was good but not as godly as it is now since player still had to deal with percentile DR. Also, weapon damages were lowered to accommodate for this change - this further amplified weapon imbalances created by the armor system.
The game still hasn't recovered weapon balance wise from the fateful decision to move away from its superior older armor system to move to the simple one it shipped with.
This is becoming an annoying trend.
I wish they would unbalance the weapons more. No weapons should be best for every situation, but DR-penetrating weapons should certainly be best against DR.
I feel the complete opposite way. As much as I like the game I hate
the damage type and DR systems. All it does is force me to gauge the enemy's DRs and switch to the weapon that does the highest DPS to it, which is just a chore. If weapons just had a few niches (probably high-interrupt [two-weapon], high defense [shield], high damage [two-handed]) and otherwise were just aesthetic choices I'd be much, much happier.
The other matter is how incredibly annoying flat DR is. I've tinkered with some RPG systems of my own in the past and found that, just like the video game Gothic demonstrates, that a system of flat DR is incredibly difficult to balance well. You touched on PoE's big problem earlier in your post: heavy armor is too common, which means the high damage-per-hit weapons are the clear choices (long live the Estoc/Poleaxe combo!). Of course if heavy armor was too rare
then dual-wielding would be the obvious choice, but that wouldn't be so bad since the toughest fights tend to have more DR so who would kit themselves out based on how to handle the easy
Armor should just be a simple increase to deflection. It's much simpler and doesn't bias the game towards one weapon type or another.
I do agree that flat DR is incredebly difficult to balance. In fact in real life they didn't manage to balance it at all. They raced towards heavier armor and weapons, leaving lighter ones in the past..until they found the weapon that penetrates all armor they could conceivably wear. After that they stopped wearing armor, as it was almost pointless or even worse than not wearing it. This gives the unbalance in PoE an extra immersive dimension.
I don't care about the "balance" or weapons in the game because that concept is moot in a 'single-player. I don't like character creation traps, but I really detest the idea of killing the well-functioning single-player mechanics just because some people can't cope with their pre-conceptions being broken.
I can't believe I have to keep saying this, but that is not how balance works. You want a balanced game, believe me you do, because an unbalanced game is a broken game that will, at best, quickly grow stale. Go turn on the cheat console and do a run where you start at level 12 with 24s in all of your stats and you'll see what I mean. There is a difference between balanced and everything being the same or even on the same level.
Sir, this thread starts with a complaint that one weapon is better than the others, and that it unbalances the game with the 5 extra points of damage it does against monsters who doesen't have extra protection against piercing attacks. I think it's safe to say you're missing the mark by a fair bit there.
No, the thread started by saying one type of weapon is always better than the others because the condition for it to be better is always true. In a game that's all about building different characters, if one choice is always clearly superior in a category of weapons, then that is broken and you might as well not have a choice in the first place.
I'd say there is a fair difference between what OP reads and what you choose to interprit between it's lines.
Regardless, you're wrong. I use both pikes and quarterstaffs when I game with a party. Their reach ability outdoes the DR penetration by a fair bit for any caster. Then there is the morningstar, which I feel you need a build to make worthwhile. I don't know what that build is, but if morningstar is subpar it's so compared to all weapons in the category. Then there are just two remaining weapons in the category, pollaxe and greatsword. I feel that Estoc is better than both as a general purpose weapon, tho more so against the greatsword. Pollaxe is better against certain enemies. In the end the only comparable weapon that is almost always a bit poorer than the Estoc in terms of base stats is the Greatsword.
That said, weapon enhancements outdoes basic weapon stats. Since enhancements are escalating throughout the game, I'm limited more by what magic weapons I find than by weapon-type. The weapons I equip is based on what magic ones I find, and only secondarily each characters preferred weapon. Which makes your points moot.
Edited by EmilAmundsen, 03 April 2015 - 08:06 AM.