In short, you seem unable to criticize without resorting to excessive hyperbole, otherwise known as being a drama queen. If you toned down the hyperbole and stuck to the logic of your points, you'd make much more convincing arguments.
I'm trying to remember when I last heard such a call for moderation being said on the internet, a place that is famous for being anything but. Usually, the one that can shout their point the loudest in the most drastic language wins in that at least they get vastly more attention from either side of a debate. So this truly impressed me. In an ideal world it shouldn't but in this one it does.
besides which you werent really overstating it tbh. The stronghold is useless, the only thing ive enjoyed it for is the endless paths but over than that its actually just a money sink nd a rubbish one at that. Mine is almost fully upgraded and it still feels dead as hell. How much effort would it be to drop some NPC farmers and villagers to make it fell less like an empty castle. Dont even get me started on hirelings lol.
I utterly disagree that the Stronghold is "useless". That's rubbish. Does it seem less than great? Sure. I can accept that in a heart beat. Less than exciting? Yep. Seems difficult to get your investment in the repairs back? Yep. But useless? No way. This is what I mean by hyperbole. If you got nothing other than access to the dungeon and the game warden bounty missions, it'd still have value. Even if you got no resting bonuses at all, it'd still be a free place to rest when you wanted to crawl up out of the dungeon, before heading back out to do other quests. Even if the merchants had literally nothing to sell, even a single merchant where you could sell off your loot from the dungeon or various other quests would have value.
Saying that the SH is useless is just plain wrong. Saying that it underperforms and could be better, perhaps much better, would be entirely fair.
I disagree with you completely. The two pieces of the Stronghold that have merit are the Od Nua Dungeon and the Bounties. Both of which could have been tacked on, literally, anywhere else in the game.
The rest of the Stronghold is RP/window dressing at best, garbage and a waste of time and money at worst.
Resting...why would anyone choose to rest here? Money is no object in this game. So 'free' resting is not a strength. Further, there are better bonuses in almost every inn. Lastly, and most importantly, resting in CN has more loading screens and in-map travel time to deal with than other rest areas.
The Merchants...they are really a slap in the face. First off, for the purposes of selling, there are Merchants on tons of maps. So just being able to BUY a merchant to put here, is not a point in the Stronghold's favor. But maybe the merchants would offer you unique items, or at the very least, a discount. Nope on both counts.
What else is there? The Prestige/Security concept. This is broken. Hirelings are terrible, if you auto-resolve combats you lose buildings which can cost you literally 5K+ cp. Even in a game where money is trivial, this is ****. The attack events are cool the first time but really you have nothing to gain from them.
Adventures and random guests? Great idea, just like the Stronghold. But also like the Stronghold, terrible execution. The guest do nothing other than cost you money or time. The adventures sound great! Legendary adventure? Sign me up! Wait the rewards are a ****ing scroll and some common crafting mats? What?
The Stronghold, as it is implemented, is objectively worse than almost every other type of content in the game (I say almost but I literally can not think of any system or content in the game that I dislike more). Saying that is not whining, its providing valuable feedback to Obsidian and doing a service to both them and their customers.
Edited by HozzM, 12 April 2015 - 08:25 PM.