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Area transition based on "portrait order" rather than formation?



When entering the ruined house area (trying to stay spoiler free), I noticed that changing my custom formation had no effect on where my characters were spawned.  The positioning of certain.... elements in the house made this problematic as I was unable to move certain weaker characters in a satisfactory amount of time.  I found, however, that changing the portrait order on the bottom changed where characters were spawned upon entering the area.


Any chance this could be amended to be clearer?  Seems like there's some left hand and right hand disagreement.

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