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Pillars of Eternity Expansion/Sequel Wishlist

Premature Too Soon Wishful Thinking Pointless Minsc and Boo are with you I think my mind is broken Superfluous Tags Electric Boogaloo It was the name of his sled

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#161
the_dog_days

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I want bombs as a gaming implement. The existence of gunpowder has already been established in Eora, so I think it would be cool to have a bomber class or simply use them like scrolls or traps.

Also, I might be the lone man with this opinion, but I do not want to see romances added to the game. Too often certain game designers *cough bioware cough* get so caught up in romance options that either don't create more intriguing characters (like Grieving Mother or Durance) because no one would select them as partners, or make the oddball character with the option of being romanced but it plays out really awkward (ironbull).

Edited by the_dog_days, 03 September 2015 - 08:11 AM.

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#162
MunoValente

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I want the description of every modal to list every other modal it is exclusive to and for less modals to be exclusive to others in general.


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#163
FacesOfMu

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I'd love to see a new version of this thread now that TWM is out. And a new one for expansion and major patch.

Here's my two-cents:
- More class reactivity, as many people have said. I have enjoyed the higher rate of class responses in TWM as well as the higher rate of class solutions to problems (the burning house, the injured wolf, and the frozen lake swim being excellent examples of this). More class solutions makes the game immersive and brings out the in-world meaning and uniqueness of our biggest game choice - that is, choosing how we want to play the game.
- More UI improvements, such as easier to distinguish item qualities (fine, exceptional, suburb, other; currently they're all blue), highlighting of selected character, seeing what actions each party member is performing (less idlers in combat), move the spell bar inline with the spell-tier button (not flush to the left of the screen), see queued abilities on screen (ideally without selecting the character).
- Give traps more usabilty such as more placable traps per mechanics skills, craft throwable bombs, craft "booby traps" (equipped on person to trigger on receiving crit), or be a required ingredient in enchanting along with scrolls.
- More functionality and immersiveness of the stronghold (see pretty much every suggestion to improve it)
- Improve Wizard spell casting mechanics
- Include companion abilities in scripted events (more "who should you send?" type options to solve problems).
- Include attitude options for declining certain quests (in addition to regular decline, have a benevolent option to decline when beingvasked to kill someone, or a cruel option to leave people in their misery, etc)
- A better meal system, such as equipping meals to slots per character that buff them until fully consumed, and having this slot get taken up by Inn Room buffs. Currently I rarely use food except the high level stuff to win scripted events.

Edit:
-NEVER have enemies be just standing afield when you encounter them. Always give them apparent, rational activity or context to their being there and then. Even most NPCs should go by this rule, too!
Game reviewers should give out awards just for this element!
- More Game Designer backstory where possible, and in a way where we won't be forced to miss it because of combat or combat pausing.
- More puzzles!
- More great and mature storytelling! Examples so far:
- all the pieces regarding parenting, children, and birth which are just not covered in games sadly. Notably plots like the Hollowborn, Sagani's background, Grieving Mother and the bell, and even that one curious quest on whether to give a child a sword. The biggest event of this game that I've wanted to tell others about was Grieving Mother's storyline. It was breathtaking!
- kickstarter stories that showed interesting moments in everyday lives of a PoE world. The best ones were the least dramatic, Mary Sue, and proud.
- ethical issues such as what went on at the sanitarium, what good and bad animancy does, rights to power (Defiance Bay's multiple conflicts), the meaning of respect for culture (Twin Elms and Ruins, the cross-boarder looters, and the war paint), the possible outcomes of the last level of the Endless Paths, the ruins in the gorge (the sword and the soul), and the twin elms vision quests (the vision content plus the multiple pathways).
- some quests that could have been written better were the merchant by the bridge, most of Twin Elms dungeons (I felt like a slaughterer by the time I was done there), the conclusion of Dyrford village (no-one cared?), the boy in the water in Defiance Bay, and the conclusion to Heritage Hill.

Edited by FacesOfMu, 04 September 2015 - 09:41 AM.

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#164
FacesOfMu

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I would like Durgan's Battery added to an expansion. The monsters and equipment (Durgan Steel) you could find in a Dwarven fortificationwould be worth it. Would need to be a high level if the stuff in there killed an army of dwarfs. Aimed at level 11+ parties i think would be a good challenge and different to what i have seen so far.


Kudos to you for this one, sl_andy! Tip of the hat to you.

#165
Lord_Mord

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Improve Wizard spell casting mechanics

 

I'm curious: What exactly do you mean?



#166
BicycleRepairMan

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  • More party diversity (with so many awesome races to choose from, PoE has too many white male party members).

-

...So what do you want to see added to the next game?

 

 

More white male party members would be nice so that we have more suggestions like this one

 

 

Seriously u are one sick puppy



#167
farleybear

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I'd like to see how Obsidian can improve on the animations, particularly in melee combat. I've yet to find a game where melee combat looks like anything but a couple of toons swiping swords at each other. I'd be great if the melee animations would connect, block and hit realistically. It'd look awesome.  



#168
FacesOfMu

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Improve Wizard spell casting mechanics

 

I'm curious: What exactly do you mean?

 

This here:

http://forums.obsidi...-grimoires-why/

http://forums.obsidi...-grimoires-why/

 

It's not a perfect idea, and there's good ideas further down. Wizard Grimoire's are just severely underdeveloped.


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#169
Grimo88

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Ok, I'll give this a crack:

 

Gameplay-wise: 

 

- More re activity with party members, and the return of party politics. More from the companions in general. Anonen-style quests where you could change their disposition entirely. 

 

- More challenging AI and encounter diversity. 

 

- More soulbound weapons, but far more difficult to gain and less ludicrously powerful, but still highly coveted. 

 

- One big city, instead of two, but with more emphasis on creating a living, deep city ala Athkatla. More factions to join, more life in the streets, multiple dungeons, a connected underworld of sewers, more secrets. I wasn't very impressed by Defiance Bay 

 

- No mega-dungeon, just more dungeon diversity. I feel like Cad Nua was gimmicky, and the resources might have been better spent on multiple dungeons with their own style and stories. 

 

Lorewise

 

- More info. on the aspects and names of the gods that aren't Aedyran, like Cirono is Berath for the Vailians. 

 

- Fight a god or their avatar! 

 

- More aumaua lore. They are so cool, but seem to be rare in the Dyrwood. 

 

- No backer NPCs, or if there are, strictly enforced lore parametres, and no goddamn godlikes. 

 

- A mountain dwarf NPC. Not enough dwarves! 

 

- More on wizards - how are they different to animancers? What is their place in society? 


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#170
Agemaki

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I respect the decision to not implement romance in poe1 since it is easy to do romance badly. But I think that what makes a romance good is complex, well-written characters and in my opinion the characters of poe1 are very well-written and interesting. I hope that this is something that poe2 implements. There are some very good romance mods for bg2 that illustrate what you can do with text-based romantic interactions.  

 

I think that a good romance allows for deeper character development as you get to see a side of a companion that you otherwise might not. Though it is generally better when romances are integrated into the rest of the game so that romances feels less like tacked-on mini games. That really breaks immersion in my opinion. Also, over-dramatizing the sex and making it only happen before the final battle is kind of cheesy. I think a good romance takes a more mature approach to exploring the elements of a relationship--including love, lust, and companionship. Also, please no fade-to-black scenes to indicate sex.      



#171
anameforobsidian

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 I think a good romance takes a more mature approach to exploring the elements of a relationship--including love, lust, and companionship. Also, please no fade-to-black scenes to indicate sex.      

Rendering sex is a waste of resources.  There are plenty of waifu games without Obsidian making one.


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#172
Darkpriest

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 I think a good romance takes a more mature approach to exploring the elements of a relationship--including love, lust, and companionship. Also, please no fade-to-black scenes to indicate sex.      

Rendering sex is a waste of resources.  There are plenty of waifu games without Obsidian making one.

 

 

Especially on the models scale being used in these games...



#173
Lord_Mord

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There are some very good romance mods

 

I disagree. There is not a single good romance mod for BG1 or BG2. I tried it many times. and in my opinion, there is nothing more pointless and depressing, than listening to Xan talking about chocolate cookies and the mystical elven kingdom of Arvandor.

 

I think that the opinions about how a good game romance should be differ in a way that makes it impossible to satisfy everyone. Im convinced that I would hate what you call a good romance and that you would hate what I would consider a good romance either (Did you know that Amaua have sharp hooks on their penises?).

 

And in general I don't want to know about the sex life of those tiny game characters. It is ridiculous and in my opinion (as you would say) immersion breaking.







Also tagged with one or more of these keywords: Premature, Too Soon, Wishful Thinking, Pointless, Minsc and Boo are with you, I think my mind is broken, Superfluous Tags, Electric Boogaloo, It was the name of his sled

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