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Pillars of Eternity Expansion/Sequel Wishlist

Premature Too Soon Wishful Thinking Pointless Minsc and Boo are with you I think my mind is broken Superfluous Tags Electric Boogaloo It was the name of his sled

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#21
dam

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So: what do you want to see in the next big Infinity-Engine style game from Obsidian? Be it the sequel or one of the two expansions? (Probably the sequel: from what Obsidian has said, the expansions are likely to be -very- small in scope).
-
I'm pretty damned happy with Pillars of Eternity, so my wishlist really doesn't include all that much--and I'm fairly confident everything I do want will be delivered. So, er, anyway, here's my list.

-

  • More party banter/dialog.
  • Along that line: maybe have a "relationship" style quest w/ lots of dialog--not necessarily romantic in nature. 
  • More terrain diversity (IE deserts, tundra, steppes, etc.).
  • More awesome fantasy weather like Biawics(sp?).
  • More party diversity (with so many awesome races to choose from, PoE has too many white male party members).
  • A respec option.
  • More and more powerful magic spells!

-

...So what do you want to see added to the next game?

 

 

 

 

Respec option seconded.

 

I've read through the posts from people saying stuff like :

- it breaks the game : fine, don't use it

- it doesn't fit with the RP : actually it does, ever hear of a career/specialty change in real life ?

- people don't want respec options/mods : oh really ? the whole BG/IE series had Near Infinity and the *Keeper series, which allowed you to entirely respec your char, with a bit of fiddling; dragon age origins had a respec mod featuring in-game ravens with potions of respec.

- people should already know the skills because there was a beta : I didn't get to play the beta

- it basically renders your decisions and build unimportant : again, don't use it

 

 

I've taken Backstab on my rogue and used it TWICE in the whole game, TWICE !

 

So how about cut us some slack ?

You don't want to Respec, fine, disable it in the options or if it cannot be deactivated, just resist the temptation.

Surely people as virtuous and self righteous as you can wrestle down the urge !

 

Basically, just because you don't want to use a Respec option, you're asking that it be taken away from everyone as well.

What does that say about you, when really adding a possibility absolutely does not force you to use it ?

Please reflect on that, see where the train of thought leads you.

 

 

 

Crafting needs some love.

 

Should also point out that I have found Crafting lacking.

While I understand it has to be limited in some way so as to conserve the appeal of unique items, my rogue is well on his way to level 9 and is still using his Azureith's Stiletto.

And the answer as to "why ?" is because 80+ damage Jolting Touch crits just make fights that much easier.

So basically I've been stuck on the same weapon since level 2, something could obviously be improved here.

Crafting should allow people to add procs to weapons (remember NWN2's flaming bursts and such ?).

 

Last but not least, I believe the level requirements for crafting are uncalled for.

Getting one's hands on the materials should be enough of a level/skill check.

Should be an Expert Mode option.

 

 

 

Traps are very underwhelming.

 

While enemy traps certainly hurt your team, the ones that can be set up by your own party members really are lackluster.

I mean, 17-20 damage from a level 7-8 Chain Lightning trap ?

That's less than the first level spells Jolting Touch and Fan of Flames.

IDK about anyone else, but I just sell these for the cash, totally not worth using.

 

 

 

 

While I realize some people may disagree with my statements, I believe the Respec and Crafting Level ones should exist as Expert Mode options, to be enabled or disabled at the player's leisure.

Don't want to use either ? Resist the urge, or simply disable them.

 

 

Read this far ?

Thumbs up to you dear reader :)


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#22
dam

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Ability to drop items

 

Erm, my friend, you can already drop items.

On your Inventory sheet, right under the Crafting button.



#23
dam

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  • A respec option.

LPRsFOq.jpg
 

 

 

I cannot for the life of me understand what people have against a Respec option.

 

The point of it being an optional feature is that people who dislike the idea can either turn it off (if it's in the Options menu) or simply elect not to use it.

 

Why would you deprive those who want a respec option of it, just so you have the ability to not use it ?

It being an option, by definition, allows you to not use it.

 

Refusing that it be implemented outright however, preserves your ability to not use it while also preventing all those that want to Respec from doing so.

Your current stance takes away from others, while not giving you anything.

 

 

I refer you to the whole lot of BG2 players who refused to play Kensai/Mage, or to use Celestial Fury (or both \o/ ), because that was game breaking.

That's the whole beauty of it, having the ability to refrain yourself from using these, while also letting people have fun their own way.

 

 

Hell, you could even get an achievement for not respeccing in your playthrough !



#24
Arsene Lupin

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^--A respec option can cheapen gameplay by removing the "weight" of our choices. IE if you can change a stat/build/skill/whatever whenever you want, then there's no reason to really deliberate on the initial decision--because whatever you do, you can later undo.

 

So I think unlimited respecs are... seldom a good idea.

 

But limited respecs would be nice. Something like Dark Souls 2. I ended up starting a new character after 10 hours because I invested a lot of points into Might, in an effort to increase the damage output and AoE of my mage. Only to eventually discover that bigger AoEs are more difficult to use, and instead of the smart/perceptive dialog options that I'd want to be open to my character, I was instead only able to see the Might-based bullying/threatening options. Which wasn't cool. I'd inadvertently made a muscle-wizard. ~__~

 

So, yeah: a respec can devalue character creation decisions... but if that cheapening saves me 10 hours, I think it's well-worth the sacrifice.


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#25
Achilles

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  • Black Isle Bastard!

- A hunger mechanic.


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#26
Wulfburk

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Full mod support. Think Neverwinter Nights.

This, this and this.

 

 

My only dissapointment in this game is the lack of mod support, for a kickstarter game and obsidian game (and add to that for a paradox published game since all their games are 100% moddeable) i thought it was going to be superbly mod friendly.

 

 

I was wrong :(



#27
TheisEjsing

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  • Black Isle Bastard!

No more classes are really needed imo. Sub-classes or dual/multi-classing would a natural step for the system in PoE. And more sitting in bars would be nice. I'm get abit stressed with everybody just standing up all the time. Make dem pixels relax abit. =)


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#28
metsu

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"PoE has too many white male party members"

*massive eye roll*

 

 

 

So? You can play a 6'2" blue female warrior from a different species. God forbid too many white guys/gals are in the same place at the same time.

Yeah, cause God forbid that the option for player character diversity extends to non-player characters.


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#29
jones092201@gmail.com

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Pirate ships
Haunted islands
Sea monsters
Brace of pistols


Basically, just watch black sails- that but in Poe

#30
jones092201@gmail.com

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Oh, and kits ala bg2

#31
Jerm

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Area maps need to be utilised much better than they are currently.

 

This has been my only gripe with the game so far: there's too many areas which have nothing of interest, worth or value apart from flavour text. BG and IWD never let you go empty handed if you explored every nook and cranny, even if it was only elven wine or some such vendor fodder. Seriously, there are so many places which have nothing to discover apart from some flavour text and even then most of it is atmospheric and not lore or story based. Sure we have plants that we can harvest now, which is a boon but nothing beats finding that tiny brick with that hidden stash of potions or gems. There needs to be more "hidden" things and much more items strewn through the world, even if they are only vendor fodder. I want to be able to interact with these beautifully drawn and rendered maps much more than I am currently.

 

Otherwise, the game is brilliant.

Ditto this^

 

Some areas are just transition areas to the main maps where real things occur. In BG you also had these transition areas but they had some quests you could pick up there, or some followers, or even some epic battles to be had in there. Remember Dritzzt anyone?


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#32
Jerm

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  • A respec option.

LPRsFOq.jpg
 

 

 

I cannot for the life of me understand what people have against a Respec option.

 

The point of it being an optional feature is that people who dislike the idea can either turn it off (if it's in the Options menu) or simply elect not to use it.

 

Why would you deprive those who want a respec option of it, just so you have the ability to not use it ?

It being an option, by definition, allows you to not use it.

 

Refusing that it be implemented outright however, preserves your ability to not use it while also preventing all those that want to Respec from doing so.

Your current stance takes away from others, while not giving you anything.

 

 

I refer you to the whole lot of BG2 players who refused to play Kensai/Mage, or to use Celestial Fury (or both \o/ ), because that was game breaking.

That's the whole beauty of it, having the ability to refrain yourself from using these, while also letting people have fun their own way.

 

 

Hell, you could even get an achievement for not respeccing in your playthrough !

 

Haha i was one of those Kensai/Mage with Celestial Fury and Silver Sword mind you...

 

I feel respecing kinda takes away from the immersion of the character you are, the interactions you've been through, etc. That is entirely my own opinion and feeling. 

 

To justify my feelings would be some might take advantage of respecing, just before a scripted interaction or a conversation and reallocate some points into certain perks, to get past it etc. Having your character fixed and any growth made permanent adds to that element of you are who you are in the game, mistakes or successes wherewithal.



#33
dam

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^--A respec option can cheapen gameplay by removing the "weight" of our choices. IE if you can change a stat/build/skill/whatever whenever you want, then there's no reason to really deliberate on the initial decision--because whatever you do, you can later undo.

 

So I think unlimited respecs are... seldom a good idea.

 

But limited respecs would be nice. Something like Dark Souls 2. I ended up starting a new character after 10 hours because I invested a lot of points into Might, in an effort to increase the damage output and AoE of my mage. Only to eventually discover that bigger AoEs are more difficult to use, and instead of the smart/perceptive dialog options that I'd want to be open to my character, I was instead only able to see the Might-based bullying/threatening options. Which wasn't cool. I'd inadvertently made a muscle-wizard. ~__~

 

So, yeah: a respec can devalue character creation decisions... but if that cheapening saves me 10 hours, I think it's well-worth the sacrifice.

 

Same problem here, made a monk with high Might, split my skill points between Mech and Stealth, and took the far reach thingy whatever as his first skill.

 

No matter what, I'll never be able to get his Mech high enough, Dex (in my opinion) is much better for a monk, and I've wished I'd taken the attack speed boost instead of the pseudo-AOE attack since level 2...

 

Sadly that was my second char, after a failed attempt at a rogue, and now I'm stuck with an unusable save because there's no way to go back and :

- drop points from stealth for mech

- swap a skill I really don't like for one that I feel would have been much better

- redo stats because I'd rather have a fast monk to get rid of wounds faster, than one that hits for 2-3 more damage per hit.

 

Of course I could continue the game like this, but I don't find it enjoyable, every fight, wishing I'd made different choices.

Other players may react differently, but for me, wishing I had chosen different stats and abilities every fight, it kills the fun.

And then that's 12 hours or so down the drain, just because, when you begin the game, documentation can never replace the live experience.

 

Pragmatists may say that the 12 hours weren't wasted, that at least I'd learnt what not to do, but if there was a respec option, I'd have both gained more insight into what I want my monk to be like, AND would be able to use the progress I'd made.

 

 

Lastly and regarding the fact that respec mechanisms cheapen characters and make choices meaningless, I would be inclined to agree if players weren't given the choice ;)

I have yet to find a game where you're forced to respec (and not from a min-maxing point of view, but the actual story going "ok now you're unlearning everything, keep your current level but remake all your decisions").



#34
Rostere

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Obviously this:

  • More companions added retroactively to the base game. More expansion content for all characters (think Throne of Bhaal).
  • More reactivity - I don't care if this means that specific backgrounds get more content.


#35
Sephie

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There are some things I miss from BG2 like lots of subclasses, spellcasting sounds etc, but I can live without them. Even though I'd prefer some things differently, I also like what is new and such small things don't bother me. 

 

What I think is very important though and I think should be added, even as community mods, are romances and more companion interactions. BG2 had so many romances, and their voices etc were so unique and awesome, I don't know why they left out such an important part of BG2. In BG2 the companions were talking a lot, both with the character and with each other and romances were availiable. In PoE there are some interactions that are, I won't say bad, but far from BG2 in feeling. 

 

They added so many large stories for random people that have no other importance (I skip the planescape torment part of the game :)), I think they should've focused and should focus more on the characters you are with the most in the future. 

 

Add good things=good. 

 

Remove bad things=good. 

 

Remove good things=WHY?!

 

In short, I want the BG2 feeling as far as characters are concerned. I'd rather interact and listen like BG2, than read walls of text like planescape torment. 

 

In shorter, more BG2, less everything else. 

 

In shortest, BG3 please!

 

That's what i'd want :D



#36
dam

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  • A respec option.

LPRsFOq.jpg
 

 

 

I cannot for the life of me understand what people have against a Respec option.

 

The point of it being an optional feature is that people who dislike the idea can either turn it off (if it's in the Options menu) or simply elect not to use it.

 

Why would you deprive those who want a respec option of it, just so you have the ability to not use it ?

It being an option, by definition, allows you to not use it.

 

Refusing that it be implemented outright however, preserves your ability to not use it while also preventing all those that want to Respec from doing so.

Your current stance takes away from others, while not giving you anything.

 

 

I refer you to the whole lot of BG2 players who refused to play Kensai/Mage, or to use Celestial Fury (or both \o/ ), because that was game breaking.

That's the whole beauty of it, having the ability to refrain yourself from using these, while also letting people have fun their own way.

 

 

Hell, you could even get an achievement for not respeccing in your playthrough !

 

Haha i was one of those Kensai/Mage with Celestial Fury and Silver Sword mind you...

 

I feel respecing kinda takes away from the immersion of the character you are, the interactions you've been through, etc. That is entirely my own opinion and feeling. 

 

To justify my feelings would be some might take advantage of respecing, just before a scripted interaction or a conversation and reallocate some points into certain perks, to get past it etc. Having your character fixed and any growth made permanent adds to that element of you are who you are in the game, mistakes or successes wherewithal.

 

 

 

And just who are we to prevent these people from ruining their game experience ?

 

Hell, perhaps that's how they enjoy playing the game, respeccing at every corner just to get past a single dialogue.

 

And the worst part is, people kill the game's replayability for themselves this way, because they spoil the surprise of "what if I'd had 15 intellect ? bonus item ? more gold ? come on there had to be something... oh god I'm picking 13 intel next time, inn + food buff and I'm so finding out".

But then, that's their life to live and their game to play...

 

 

 

Did none of you exploit the enchant/alchemy loop in Skyrim ?

Make a 100% chameleon armor set in Oblivion ?

Savescum on Gaxkang until he drops Fade Wall in DAO ?

Make an Arcane Warrior and solo the whole game, until they patched the shield to turn off at 0 mana ?

Use potions of speed to kite Drizzt around while your team pelts him with arrows for roughly 5 minutes ?

Reroll your BG2 stats for 53 minutes to get that perfect 18/18/18/18/18/3 ? (yes, you can, you can even get 18/18/18/18/6 , which is a waste of time because the Ring of Human Influence boosts you up to 18 cha).

Pickpocket Kangaxx before he turns hostile to get 2x Ring of Gaxx ?

Cheese your way through ToB with a Kensai/Mage ?

Drop roughly 20 traps around Firkraag to one shot him ?

Cast Projected Image with your sorcerer, then Immunity: Divination, then cast spells all day, exhausting the image's repertoire instead of your own ?

 

I could go on for hours but the point is it's up to one how one wants to play.

 

Besides, the question in itself is moot, someone will come up with a respec mod (or a save editor) if the option isn't included in the game.

Devs may as well do it correctly, integrate it with the world's lore, and possibly set restrictions (prohibitive gold cost, limited uses -which basically achieves the same- , achievement for not respeccing...).

 

 

 

By the way a game comes to mind where respec was actually natively included (well, DLC-natively), and although I've been exceedingly disappointed by Dragon Age 2, including an official respec option allowed me to test ranged rogue vs melee rogue, without having to replay the whole thing.

Which, believe you me, I never would have been able to stomach, but I digress.

 

Edit: Oh btw there's also a native Respec option in Divinity Original Sin, however flawed it may be (losing all your spells and abilities and having to find/buy them again, the horror...).


Edited by dam, 30 March 2015 - 10:41 PM.


#37
PrimeJunta

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Yay, let's have the respec argument again. Just put it in a savegame editor for crying out loud. deadhorse.gif
 
My list:
  • Per-character stealth with vision cones instead of circles.
  • Counterspell features, not necessarily dedicated counters, but buffs countering thematically appropriate debuffs, e.g. a buff to Will could also dispel Confused, Frightened, Charmed, etc., and a buff to movement speed could counter Hobbled, Stuck, Paralyzed etc.
  • Remove the out-of-combat restrictions on spells and abilities. The durations are short enough that they won't become rote anyway.
  • Fix the Chanter. He takes too long to get to the Invocations. By the time he gets to use one, the fight is over, or as good as, but they're his coolest abilities.
  • Buff the wizard. The iconic Fireball is anemic. The damaging spells should be on par with the druid's, which is currently the nuker par excellence (and should NOT be nerfed).
Edit: and, most importantly
 
BRING BACK PIRATE PISTOLS!

I want to dual-wield a saber and pistol. BOOM! Slash! BOOM! It worked in one of the BB builds but you ... unprintables ... misdiagnosed it as a bug rather than a feature. Pirate pistols back!

Edited by PrimeJunta, 30 March 2015 - 10:57 PM.

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#38
RottenBrain

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I've just reached Defiance Bay, so perhaps there will be something similar (I specifically am not reading up on game mechanics, etc, but am discovering it as I go), but one thing I really, really miss from Baldur's Gate 2 was the concept of reconstructing historic weapons.

 

I loved finding a sword pommel in an old desk draw, a broken hilt somewhere else, and that itch it gave me to keep exploring until I found the blade and could have it reforged.  Or the bow and bowstring to a legendary bow.  In BG2:ToB it was.. Cespenar..?  That reforged these types of items?

 

It both encouraged a person to explore, and really rewarded them for doing so.  I haven't played another game since that had something like that, it's always been fairly generic crafting systems.

I'm not really far in the game, but I have already found 2 pieces of an old sword in one particular dungeon. So that's in the game, you just have to pay more attention and use the scouting mode :)


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#39
kirottu

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Companion AI



#40
Ekaros

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I want NPC to be more dynamic. And also add waiting for that. What really bothers me with cities is that same people stand in one place for all day and night. For some this does make sense, but for others not really. Timed events might be fun too in this regard. Like theater troupes actually not just training 24/7...


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Also tagged with one or more of these keywords: Premature, Too Soon, Wishful Thinking, Pointless, Minsc and Boo are with you, I think my mind is broken, Superfluous Tags, Electric Boogaloo, It was the name of his sled

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