So: what do you want to see in the next big Infinity-Engine style game from Obsidian? Be it the sequel or one of the two expansions? (Probably the sequel: from what Obsidian has said, the expansions are likely to be -very- small in scope).
I'm pretty damned happy with Pillars of Eternity, so my wishlist really doesn't include all that much--and I'm fairly confident everything I do want will be delivered. So, er, anyway, here's my list.
- More party banter/dialog.
- Along that line: maybe have a "relationship" style quest w/ lots of dialog--not necessarily romantic in nature.
- More terrain diversity (IE deserts, tundra, steppes, etc.).
- More awesome fantasy weather like Biawics(sp?).
- More party diversity (with so many awesome races to choose from, PoE has too many white male party members).
- A respec option.
- More and more powerful magic spells!
...So what do you want to see added to the next game?
Respec option seconded.
I've read through the posts from people saying stuff like :
- it breaks the game : fine, don't use it
- it doesn't fit with the RP : actually it does, ever hear of a career/specialty change in real life ?
- people don't want respec options/mods : oh really ? the whole BG/IE series had Near Infinity and the *Keeper series, which allowed you to entirely respec your char, with a bit of fiddling; dragon age origins had a respec mod featuring in-game ravens with potions of respec.
- people should already know the skills because there was a beta : I didn't get to play the beta
- it basically renders your decisions and build unimportant : again, don't use it
I've taken Backstab on my rogue and used it TWICE in the whole game, TWICE !
So how about cut us some slack ?
You don't want to Respec, fine, disable it in the options or if it cannot be deactivated, just resist the temptation.
Surely people as virtuous and self righteous as you can wrestle down the urge !
Basically, just because you don't want to use a Respec option, you're asking that it be taken away from everyone as well.
What does that say about you, when really adding a possibility absolutely does not force you to use it ?
Please reflect on that, see where the train of thought leads you.
Crafting needs some love.
Should also point out that I have found Crafting lacking.
While I understand it has to be limited in some way so as to conserve the appeal of unique items, my rogue is well on his way to level 9 and is still using his Azureith's Stiletto.
And the answer as to "why ?" is because 80+ damage Jolting Touch crits just make fights that much easier.
So basically I've been stuck on the same weapon since level 2, something could obviously be improved here.
Crafting should allow people to add procs to weapons (remember NWN2's flaming bursts and such ?).
Last but not least, I believe the level requirements for crafting are uncalled for.
Getting one's hands on the materials should be enough of a level/skill check.
Should be an Expert Mode option.
Traps are very underwhelming.
While enemy traps certainly hurt your team, the ones that can be set up by your own party members really are lackluster.
I mean, 17-20 damage from a level 7-8 Chain Lightning trap ?
That's less than the first level spells Jolting Touch and Fan of Flames.
IDK about anyone else, but I just sell these for the cash, totally not worth using.
While I realize some people may disagree with my statements, I believe the Respec and Crafting Level ones should exist as Expert Mode options, to be enabled or disabled at the player's leisure.
Don't want to use either ? Resist the urge, or simply disable them.
Read this far ?
Thumbs up to you dear reader