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Full mod support. Think Neverwinter Nights.

This, this and this.

 

 

My only dissapointment in this game is the lack of mod support, for a kickstarter game and obsidian game (and add to that for a paradox published game since all their games are 100% moddeable) i thought it was going to be superbly mod friendly.

 

 

I was wrong :(

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No more classes are really needed imo. Sub-classes or dual/multi-classing would a natural step for the system in PoE. And more sitting in bars would be nice. I'm get abit stressed with everybody just standing up all the time. Make dem pixels relax abit. =)

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"PoE has too many white male party members"

 

*massive eye roll*

 

 

 

So? You can play a 6'2" blue female warrior from a different species. God forbid too many white guys/gals are in the same place at the same time.

Yeah, cause God forbid that the option for player character diversity extends to non-player characters.

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Area maps need to be utilised much better than they are currently.

 

This has been my only gripe with the game so far: there's too many areas which have nothing of interest, worth or value apart from flavour text. BG and IWD never let you go empty handed if you explored every nook and cranny, even if it was only elven wine or some such vendor fodder. Seriously, there are so many places which have nothing to discover apart from some flavour text and even then most of it is atmospheric and not lore or story based. Sure we have plants that we can harvest now, which is a boon but nothing beats finding that tiny brick with that hidden stash of potions or gems. There needs to be more "hidden" things and much more items strewn through the world, even if they are only vendor fodder. I want to be able to interact with these beautifully drawn and rendered maps much more than I am currently.

 

Otherwise, the game is brilliant.

Ditto this^

 

Some areas are just transition areas to the main maps where real things occur. In BG you also had these transition areas but they had some quests you could pick up there, or some followers, or even some epic battles to be had in there. Remember Dritzzt anyone?

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  • A respec option.

LPRsFOq.jpg

 

 

 

I cannot for the life of me understand what people have against a Respec option.

 

The point of it being an optional feature is that people who dislike the idea can either turn it off (if it's in the Options menu) or simply elect not to use it.

 

Why would you deprive those who want a respec option of it, just so you have the ability to not use it ?

It being an option, by definition, allows you to not use it.

 

Refusing that it be implemented outright however, preserves your ability to not use it while also preventing all those that want to Respec from doing so.

Your current stance takes away from others, while not giving you anything.

 

 

I refer you to the whole lot of BG2 players who refused to play Kensai/Mage, or to use Celestial Fury (or both \o/ ), because that was game breaking.

That's the whole beauty of it, having the ability to refrain yourself from using these, while also letting people have fun their own way.

 

 

Hell, you could even get an achievement for not respeccing in your playthrough !

 

Haha i was one of those Kensai/Mage with Celestial Fury and Silver Sword mind you...

 

I feel respecing kinda takes away from the immersion of the character you are, the interactions you've been through, etc. That is entirely my own opinion and feeling. 

 

To justify my feelings would be some might take advantage of respecing, just before a scripted interaction or a conversation and reallocate some points into certain perks, to get past it etc. Having your character fixed and any growth made permanent adds to that element of you are who you are in the game, mistakes or successes wherewithal.

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^--A respec option can cheapen gameplay by removing the "weight" of our choices. IE if you can change a stat/build/skill/whatever whenever you want, then there's no reason to really deliberate on the initial decision--because whatever you do, you can later undo.

 

So I think unlimited respecs are... seldom a good idea.

 

But limited respecs would be nice. Something like Dark Souls 2. I ended up starting a new character after 10 hours because I invested a lot of points into Might, in an effort to increase the damage output and AoE of my mage. Only to eventually discover that bigger AoEs are more difficult to use, and instead of the smart/perceptive dialog options that I'd want to be open to my character, I was instead only able to see the Might-based bullying/threatening options. Which wasn't cool. I'd inadvertently made a muscle-wizard. ~__~

 

So, yeah: a respec can devalue character creation decisions... but if that cheapening saves me 10 hours, I think it's well-worth the sacrifice.

 

Same problem here, made a monk with high Might, split my skill points between Mech and Stealth, and took the far reach thingy whatever as his first skill.

 

No matter what, I'll never be able to get his Mech high enough, Dex (in my opinion) is much better for a monk, and I've wished I'd taken the attack speed boost instead of the pseudo-AOE attack since level 2...

 

Sadly that was my second char, after a failed attempt at a rogue, and now I'm stuck with an unusable save because there's no way to go back and :

- drop points from stealth for mech

- swap a skill I really don't like for one that I feel would have been much better

- redo stats because I'd rather have a fast monk to get rid of wounds faster, than one that hits for 2-3 more damage per hit.

 

Of course I could continue the game like this, but I don't find it enjoyable, every fight, wishing I'd made different choices.

Other players may react differently, but for me, wishing I had chosen different stats and abilities every fight, it kills the fun.

And then that's 12 hours or so down the drain, just because, when you begin the game, documentation can never replace the live experience.

 

Pragmatists may say that the 12 hours weren't wasted, that at least I'd learnt what not to do, but if there was a respec option, I'd have both gained more insight into what I want my monk to be like, AND would be able to use the progress I'd made.

 

 

Lastly and regarding the fact that respec mechanisms cheapen characters and make choices meaningless, I would be inclined to agree if players weren't given the choice ;)

I have yet to find a game where you're forced to respec (and not from a min-maxing point of view, but the actual story going "ok now you're unlearning everything, keep your current level but remake all your decisions").

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Obviously this:

  • More companions added retroactively to the base game. More expansion content for all characters (think Throne of Bhaal).
  • More reactivity - I don't care if this means that specific backgrounds get more content.

"Well, overkill is my middle name. And my last name. And all of my other names as well!"

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There are some things I miss from BG2 like lots of subclasses, spellcasting sounds etc, but I can live without them. Even though I'd prefer some things differently, I also like what is new and such small things don't bother me. 

 

What I think is very important though and I think should be added, even as community mods, are romances and more companion interactions. BG2 had so many romances, and their voices etc were so unique and awesome, I don't know why they left out such an important part of BG2. In BG2 the companions were talking a lot, both with the character and with each other and romances were availiable. In PoE there are some interactions that are, I won't say bad, but far from BG2 in feeling. 

 

They added so many large stories for random people that have no other importance (I skip the planescape torment part of the game :)), I think they should've focused and should focus more on the characters you are with the most in the future. 

 

Add good things=good. 

 

Remove bad things=good. 

 

Remove good things=WHY?!

 

In short, I want the BG2 feeling as far as characters are concerned. I'd rather interact and listen like BG2, than read walls of text like planescape torment. 

 

In shorter, more BG2, less everything else. 

 

In shortest, BG3 please!

 

That's what i'd want :D

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  • A respec option.

LPRsFOq.jpg

 

 

 

I cannot for the life of me understand what people have against a Respec option.

 

The point of it being an optional feature is that people who dislike the idea can either turn it off (if it's in the Options menu) or simply elect not to use it.

 

Why would you deprive those who want a respec option of it, just so you have the ability to not use it ?

It being an option, by definition, allows you to not use it.

 

Refusing that it be implemented outright however, preserves your ability to not use it while also preventing all those that want to Respec from doing so.

Your current stance takes away from others, while not giving you anything.

 

 

I refer you to the whole lot of BG2 players who refused to play Kensai/Mage, or to use Celestial Fury (or both \o/ ), because that was game breaking.

That's the whole beauty of it, having the ability to refrain yourself from using these, while also letting people have fun their own way.

 

 

Hell, you could even get an achievement for not respeccing in your playthrough !

 

Haha i was one of those Kensai/Mage with Celestial Fury and Silver Sword mind you...

 

I feel respecing kinda takes away from the immersion of the character you are, the interactions you've been through, etc. That is entirely my own opinion and feeling. 

 

To justify my feelings would be some might take advantage of respecing, just before a scripted interaction or a conversation and reallocate some points into certain perks, to get past it etc. Having your character fixed and any growth made permanent adds to that element of you are who you are in the game, mistakes or successes wherewithal.

 

 

 

And just who are we to prevent these people from ruining their game experience ?

 

Hell, perhaps that's how they enjoy playing the game, respeccing at every corner just to get past a single dialogue.

 

And the worst part is, people kill the game's replayability for themselves this way, because they spoil the surprise of "what if I'd had 15 intellect ? bonus item ? more gold ? come on there had to be something... oh god I'm picking 13 intel next time, inn + food buff and I'm so finding out".

But then, that's their life to live and their game to play...

 

 

 

Did none of you exploit the enchant/alchemy loop in Skyrim ?

Make a 100% chameleon armor set in Oblivion ?

Savescum on Gaxkang until he drops Fade Wall in DAO ?

Make an Arcane Warrior and solo the whole game, until they patched the shield to turn off at 0 mana ?

Use potions of speed to kite Drizzt around while your team pelts him with arrows for roughly 5 minutes ?

Reroll your BG2 stats for 53 minutes to get that perfect 18/18/18/18/18/3 ? (yes, you can, you can even get 18/18/18/18/6 , which is a waste of time because the Ring of Human Influence boosts you up to 18 cha).

Pickpocket Kangaxx before he turns hostile to get 2x Ring of Gaxx ?

Cheese your way through ToB with a Kensai/Mage ?

Drop roughly 20 traps around Firkraag to one shot him ?

Cast Projected Image with your sorcerer, then Immunity: Divination, then cast spells all day, exhausting the image's repertoire instead of your own ?

 

I could go on for hours but the point is it's up to one how one wants to play.

 

Besides, the question in itself is moot, someone will come up with a respec mod (or a save editor) if the option isn't included in the game.

Devs may as well do it correctly, integrate it with the world's lore, and possibly set restrictions (prohibitive gold cost, limited uses -which basically achieves the same- , achievement for not respeccing...).

 

 

 

By the way a game comes to mind where respec was actually natively included (well, DLC-natively), and although I've been exceedingly disappointed by Dragon Age 2, including an official respec option allowed me to test ranged rogue vs melee rogue, without having to replay the whole thing.

Which, believe you me, I never would have been able to stomach, but I digress.

 

Edit: Oh btw there's also a native Respec option in Divinity Original Sin, however flawed it may be (losing all your spells and abilities and having to find/buy them again, the horror...).

Edited by dam
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Yay, let's have the respec argument again. Just put it in a savegame editor for crying out loud. deadhorse.gif

 

My list:

  • Per-character stealth with vision cones instead of circles.
  • Counterspell features, not necessarily dedicated counters, but buffs countering thematically appropriate debuffs, e.g. a buff to Will could also dispel Confused, Frightened, Charmed, etc., and a buff to movement speed could counter Hobbled, Stuck, Paralyzed etc.
  • Remove the out-of-combat restrictions on spells and abilities. The durations are short enough that they won't become rote anyway.
  • Fix the Chanter. He takes too long to get to the Invocations. By the time he gets to use one, the fight is over, or as good as, but they're his coolest abilities.
  • Buff the wizard. The iconic Fireball is anemic. The damaging spells should be on par with the druid's, which is currently the nuker par excellence (and should NOT be nerfed).
Edit: and, most importantly

 

BRING BACK PIRATE PISTOLS!

 

I want to dual-wield a saber and pistol. BOOM! Slash! BOOM! It worked in one of the BB builds but you ... unprintables ... misdiagnosed it as a bug rather than a feature. Pirate pistols back!

Edited by PrimeJunta
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I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com

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I've just reached Defiance Bay, so perhaps there will be something similar (I specifically am not reading up on game mechanics, etc, but am discovering it as I go), but one thing I really, really miss from Baldur's Gate 2 was the concept of reconstructing historic weapons.

 

I loved finding a sword pommel in an old desk draw, a broken hilt somewhere else, and that itch it gave me to keep exploring until I found the blade and could have it reforged.  Or the bow and bowstring to a legendary bow.  In BG2:ToB it was.. Cespenar..?  That reforged these types of items?

 

It both encouraged a person to explore, and really rewarded them for doing so.  I haven't played another game since that had something like that, it's always been fairly generic crafting systems.

I'm not really far in the game, but I have already found 2 pieces of an old sword in one particular dungeon. So that's in the game, you just have to pay more attention and use the scouting mode :)

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Waiter! Fresh underwear, seven blankets and a bucket of moist towelettes!

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I want NPC to be more dynamic. And also add waiting for that. What really bothers me with cities is that same people stand in one place for all day and night. For some this does make sense, but for others not really. Timed events might be fun too in this regard. Like theater troupes actually not just training 24/7...

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So: what do you want to see in the next big Infinity-Engine style game from Obsidian? Be it the sequel or one of the two expansions? (Probably the sequel: from what Obsidian has said, the expansions are likely to be -very- small in scope).

-

I'm pretty damned happy with Pillars of Eternity, so my wishlist really doesn't include all that much--and I'm fairly confident everything I do want will be delivered. So, er, anyway, here's my list.

-

  • More party banter/dialog.
  • Along that line: maybe have a "relationship" style quest w/ lots of dialog--not necessarily romantic in nature. 
  • More terrain diversity (IE deserts, tundra, steppes, etc.).
  • More awesome fantasy weather like Biawics(sp?).
  • More party diversity (with so many awesome races to choose from, PoE has too many white male party members).
  • A respec option.
  • More and more powerful magic spells!

-

...So what do you want to see added to the next game?

 

 

Part banter - ok, but do not overdo it

 

No romance plz - it is really good as it is now, i like it much better, for online dating of freaks go to Bioware plz

 

Sure, I'd love to, buuuut, that would mean we would have to move to different parts of the world or some other "plane" for a time

 

I'd love to see more environmental effects, like the ones that were planned initially (animated grass and water, etc), weather like rain etc would be nice too

 

Are you F stupid? there is 1 - I will spell it ONE, white male companion which FITS the area of the story.... are you on drugs or something? - besides get your ass of the representations, if they want, they could make ALL party members like that if it makes sense, same like they can make all vallian republics representation or other stuff.

 

No respec - pick and live with it. you have plenty of options for design and enough time on level ups to think about what you are choosing.

 

Obviously once going up in levels you will get more powerful spells and abilities in the expac.

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I've just reached Defiance Bay, so perhaps there will be something similar (I specifically am not reading up on game mechanics, etc, but am discovering it as I go), but one thing I really, really miss from Baldur's Gate 2 was the concept of reconstructing historic weapons.

 

I loved finding a sword pommel in an old desk draw, a broken hilt somewhere else, and that itch it gave me to keep exploring until I found the blade and could have it reforged.  Or the bow and bowstring to a legendary bow.  In BG2:ToB it was.. Cespenar..?  That reforged these types of items?

 

It both encouraged a person to explore, and really rewarded them for doing so.  I haven't played another game since that had something like that, it's always been fairly generic crafting systems.

 

There is atleast two of these. One is simple, and one is much longer time. Special items are fun though...

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* More banter

* More mature party members

* AI Improvements

* More Bell

* Base Stats Scrapped

* Engagement Polish

* More Talents for Chanters

* Endurance buff for everyone

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Derpdragon of the Obsidian Order

Derpdragons everywhere. I like spears.

 

No sleep for the Watcher... because he was busy playing Pillars of Eternity instead.

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  • A respec option.

LPRsFOq.jpg

 

 

 

I cannot for the life of me understand what people have against a Respec option.

 

The point of it being an optional feature is that people who dislike the idea can either turn it off (if it's in the Options menu) or simply elect not to use it.

 

Why would you deprive those who want a respec option of it, just so you have the ability to not use it ?

It being an option, by definition, allows you to not use it.

 

Refusing that it be implemented outright however, preserves your ability to not use it while also preventing all those that want to Respec from doing so.

Your current stance takes away from others, while not giving you anything.

 

 

I refer you to the whole lot of BG2 players who refused to play Kensai/Mage, or to use Celestial Fury (or both \o/ ), because that was game breaking.

That's the whole beauty of it, having the ability to refrain yourself from using these, while also letting people have fun their own way.

 

 

Hell, you could even get an achievement for not respeccing in your playthrough !

 

Haha i was one of those Kensai/Mage with Celestial Fury and Silver Sword mind you...

 

I feel respecing kinda takes away from the immersion of the character you are, the interactions you've been through, etc. That is entirely my own opinion and feeling. 

 

To justify my feelings would be some might take advantage of respecing, just before a scripted interaction or a conversation and reallocate some points into certain perks, to get past it etc. Having your character fixed and any growth made permanent adds to that element of you are who you are in the game, mistakes or successes wherewithal.

 

 

 

And just who are we to prevent these people from ruining their game experience ?

 

Hell, perhaps that's how they enjoy playing the game, respeccing at every corner just to get past a single dialogue.

 

And the worst part is, people kill the game's replayability for themselves this way, because they spoil the surprise of "what if I'd had 15 intellect ? bonus item ? more gold ? come on there had to be something... oh god I'm picking 13 intel next time, inn + food buff and I'm so finding out".

But then, that's their life to live and their game to play...

 

 

 

Did none of you exploit the enchant/alchemy loop in Skyrim ?

Make a 100% chameleon armor set in Oblivion ?

Savescum on Gaxkang until he drops Fade Wall in DAO ?

Make an Arcane Warrior and solo the whole game, until they patched the shield to turn off at 0 mana ?

Use potions of speed to kite Drizzt around while your team pelts him with arrows for roughly 5 minutes ?

Reroll your BG2 stats for 53 minutes to get that perfect 18/18/18/18/18/3 ? (yes, you can, you can even get 18/18/18/18/6 , which is a waste of time because the Ring of Human Influence boosts you up to 18 cha).

Pickpocket Kangaxx before he turns hostile to get 2x Ring of Gaxx ?

Cheese your way through ToB with a Kensai/Mage ?

Drop roughly 20 traps around Firkraag to one shot him ?

Cast Projected Image with your sorcerer, then Immunity: Divination, then cast spells all day, exhausting the image's repertoire instead of your own ?

 

I could go on for hours but the point is it's up to one how one wants to play.

 

Besides, the question in itself is moot, someone will come up with a respec mod (or a save editor) if the option isn't included in the game.

Devs may as well do it correctly, integrate it with the world's lore, and possibly set restrictions (prohibitive gold cost, limited uses -which basically achieves the same- , achievement for not respeccing...).

 

 

 

By the way a game comes to mind where respec was actually natively included (well, DLC-natively), and although I've been exceedingly disappointed by Dragon Age 2, including an official respec option allowed me to test ranged rogue vs melee rogue, without having to replay the whole thing.

Which, believe you me, I never would have been able to stomach, but I digress.

 

Edit: Oh btw there's also a native Respec option in Divinity Original Sin, however flawed it may be (losing all your spells and abilities and having to find/buy them again, the horror...).

 

they might as well play a sandbox game...there should be a reason a game is made and certain design choices (to include or exclude) to adhere to the vision of the game.

 

If I need to respect endlessly to enjoy my game, I shouldn't be 'entitled' to this every game I play because that's how I want to enjoy the game. The devs would go crazy if everyone had their way and we probably wouldn't get a pretty refined article in PoE. Personally, I played BG 2, four to five times over, and enjoyed every single play through (that's me).

 

My point is we can't have our cake and eat it.

 

Haha, on the other hand, exploits are another thing. I love games like PoE, where it isn't sandboxed. A system is in place. Mechanics are there for players to work within. I am exploring ways to push the limits of this mechanics or system, discover OP combos, builds, even exploits if possible. That is the fun for me. Its up to how one want to play but still within the system designed.

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"PoE has too many white male party members"

*massive eye roll*

 

 

 

So? You can play a 6'2" blue female warrior from a different species. God forbid too many white guys/gals are in the same place at the same time.

That's neither here nor there. The first three companions are white men, and all of the women are exotic foreigners. It's hardly the worst thing ever, but it was noticeable to me, and I would've been pleased to see a counter to Durance's misogyny show up before Caed Nua.

 

I'm not complaining about Durance, who is fantastically written and strangely endearing, or about any of the companions, all of whom I like. But, if you're tuned to it, the disparity gets really noticeable around the time Durance joins.

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If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

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There are several options between infinite respecs and no respec options, especially when the game is so counterintuitive in the attribute section.

 

I agree with lots of criticism made in this thread, I baked the game and this is not the game I had in mind two and a half years ago. I will play it and probably like it (specially with the price I paid) but not what I had in mind when baking the game.

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