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Walking Toggle Please


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 Btw as few were wondering whether Diablo 3 have walk - the answer is ''ofcourse'':) It is also a console game (and if it is on consoles assume it have from walk to run/sprint transition and you will most often than not be right).

 As for the nexus mod it is good that it was done so fast:)

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  • 3 weeks later...

Necroing this because the lack of walk toggle really, really bothers me. While this is currently fixed by the IE mod, it shouldn't be left to the modding community to add such a basic feature in the first place. And since there's no telling if the mod will continued to be updated in a timely fashion, I feel like I need to always be including some crazy backstory for why my character would suddenly start sprinting around like a maniac. The last one, a Nature Godlike Ranger, heard the call of the wild, the current one just has ADHD. >_>

 

Please just add the toggle, devs!

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  • 11 months later...

One year old post, but still... not seeing a walk toggle. I had to pass through a lot of walk-haters. Which is odd, considering they wouldn't be affected by this "TOGGLE OPTION" one bit. Hard to believe we run into folks that prefer less options these days.

 

Here's where it's an immersion breaker for me: None of the AI is running around. Just me. Already I am singled out if I was trying to R_ole P_lay G. Most the time though, I do run so its not a game breaker. Second, I can't sheath my weapons, so it looks damned disconcerting when I RUN up to someone important in the game with weapons at the ready... say a Lord or what not. You try that the next time you are visiting some one important with guards hanging around. Won't end well for you. "Buts that's real life!" yeah well, so is this... when you are trying to Role Play that is.

 

In the meantime, I guess I can Role Play my character always being on crack with not a second to lose.

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What about a skip toggle? I mean seriously why shouldn't my party be able to skip down the lane occasionally like a totally happy six year old why are walk and run the only movement options anyone talks about.

 

Or March? A nice disciplined march step for my gang of soldiers with a goose step and double time option and fancy parade formations to show off while we march into town with the Ogre head on a pike!  (toggle of course no reason not to just make it a toggle so not everyone has to march my way)

 

These would make this game so much less immersion breaking! Can I get a HELL YEAH???   :brows:  :thumbsup:

Nomadic Wayfarer of the Obsidian Order


 

Not all those that wander are lost...

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I really really do not get why some people are so hostile to this simple feature.

 

But hey, let's look at Obsidian's games record, shall we?

 

NWN2 - had a walk mode (press a botton while moving, could remap)

Kotor 2 - had a walk mode (press a botton while moving or remap)

Alpha Protocol - had a walk mode (joystick or gamepad required, but point is, even pc port had the option)

Fallout 3 (New Vegas) - had a walk mode

Dungeon Seige III - ?? I do not have the game, and assuming no walk toggle, considering how many complains there were about the horrific pc controls port.

 

So,  now we have Pillars of Eternity. And no walk mode. Vast majority of famous and niche roleplaying games have this feature. For a reason! Many players like it, and use it, otherwise the request for the feature would not pop up constantly.

 

It's not like we are asking a completely new animation, (it's already in game, already usable by npcs, already implemented as a mod by users with no access to source code). It's a small and imho reasonable feature request by a portion of the fans who bought and enjoy the game as much as their speed-running counterparts, but could enjoy it much more.

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More to the point, this has been a basic feature in most of RPGs I can think of -- including the Infinity Engine games PoE takes cues from: Planescape:Torment, Baldur's Gate and Icewind Dale all had walk toggle. And so did the original Fallout games and Wasteland 2, for that matter, so you can't say it'd be something unsuited for isometric games. Even action-RPGs like Mass Effect, Witcher and Elder Scrolls have it.

 

We know for a fact that walk toggle could be added with relative ease, since the (currently out-of-date) IE Mod does add the feature. It's honestly starting to feel like the only reason it never makes it in is that the people inexplicably hostile to the idea also populate the dev team.

Edited by Sad Panda
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More to the point, this has been a basic feature in most of RPGs I can think of -- including the Infinity Engine games PoE takes cues from: Planescape:Torment, Baldur's Gate and Icewind Dale all had walk toggle. And so did the original Fallout games and Wasteland 2, for that matter, so you can't say it'd be something unsuited for isometric games. Even action-RPGs like Mass Effect, Witcher and Elder Scrolls have it.

 

We know for a fact that walk toggle could be added with relative ease, since the (currently out-of-date) IE Mod does add the feature. It's honestly starting to feel like the only reason it never makes it in is that the people inexplicably hostile to the idea also populate the dev team.

 

Maybe it's because when BG ONLY had walk everyone screamed it was too slow hence the faster walk in BG2 and now the run - be careful what you wish for... :devil:

Nomadic Wayfarer of the Obsidian Order


 

Not all those that wander are lost...

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It's probably easy enough to add, it's just that it's always going to be low on any game's priority list because many players will never use it and it adds nothing to gameplay mechanics. That's not me being hostile to the idea, it's just the truth (what it does add, for some players, is a more subjective sense of immersion).

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It's probably easy enough to add, it's just that it's always going to be low on any game's priority list because many players will never use it and it adds nothing to gameplay mechanics. That's not me being hostile to the idea, it's just the truth (what it does add, for some players, is a more subjective sense of immersion).

 

Bioware for their Dragon Age Inquisition added walk toggle in the first patch they did for that game. They considered that little feature that adds nothing to mechanics that important to their fans. Why some people can't grasp that roleplaying games are equal part mechanics and simple cosmetic things that add detail, I will never understand. But even then, while this feature isn't as high on Obsidian's  priority list as it was on Bioware's on their latest rpg, it has been a year, two-part expansion, and a large number of balance patches. There isn't much lower on the priority list left to go.

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Uh, exactly. 

 

When you have a feature that's not clearly useful for everybody and makes no/small difference for a lot of players, sadly, it often tends to be low priority. Sometimes it'll get done, sometimes it won't. It's not because it's cosmetic, it's because it's a cosmetic feature most players will never use or care about. 

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Well, we will just have to agree to disagree on the account of people for whom this feature is important :). There used to be a poll in the beta about it, which weighted in heavily in favor of walking. If you google 'pillars of eternity walk toggle' you will get many pages with threads on reddit, steam, here and other random gaming forums full of people who are puzzled by the absence of this feature. And that's just with a simple surface check.

 

Granted, those threads have their share of people expressing their displeasure at the feature request, and not a single developer's post, so all we can do is speculate.

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Sure, I could always be wrong and maybe tons of people want it. It's always hard to know what a few dozen or a few hundred online complaints mean, because there's a silent majority of hundreds of thousands or millions. And I'm sure I am biased because I personally wouldn't need the toggle.

 

Hopefully IE mod stays updated so people who want to walk can do so. I guess I'm not used to demanding that developers put in a feature just because people request it, unless it's clearly an industry standard (e.g. quicksaves, editable hotkeys) and/or benefits most players. 

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I wouldn't necessarily use a walk toggle. But my game time is limited these days with RL getting in the way. So I prefer my team to run from here to there. But if it is a simple fix why not? The more options the better I say! Oddrheia is right about people asking for it since beta. And the crack about a few hundred complaining is kind of lame as a few hundred complaining about Ranger being weak or a few hundred complaining that Wizzy is OP has seemed to do the trick when it comes to patches and I am certain those fixes were definitely more resource intensive for Obsidian.

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No matter which fork in the road you take I am certain adventure awaits.

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A Ranger fix affects all players, whether they are complaining or not. All that matters is whether Obsidian also thinks they were unbalanced or not. Nobody made the argument that you're arguing against.

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I wouldn't necessarily use a walk toggle. But my game time is limited these days with RL getting in the way. So I prefer my team to run from here to there. But if it is a simple fix why not? The more options the better I say! Oddrheia is right about people asking for it since beta. And the crack about a few hundred complaining is kind of lame as a few hundred complaining about Ranger being weak or a few hundred complaining that Wizzy is OP has seemed to do the trick when it comes to patches and I am certain those fixes were definitely more resource intensive for Obsidian.

 

That's a great idea!!!!  =D

 

  Running is way OP...

 

hahaa, all jokes aside, I am sure its something they [Devs] would like to add, but as others mentioned, it is, and I would agree, pretty low on the priority list. I usually run, and I find myself trying to remember when I wanted to walk and couldn't. However... I do know a thing or two about programming. That walking framework is in there already. Would take a few lines of code to implement plus a keybinding constant. BUT, hours of proper regression testing to make sure you don't break something completely unrelated by accident.

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Any fix effects all players. It's about what they choose to do with the game. For example a Ranger fix only effects those who actually play Rangers. That kind of logic will only take us into a circular argument.

 

The whole point is that it is a common feature easily implemented that a lot voices asked for... This is a backer game, remember... And it's implementation wouldn't negatively impact those who wouldn't bother with it. It should of been a no brainer to add from the get go.

No matter which fork in the road you take I am certain adventure awaits.

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While running instead of walking doesn't have any in-game consequences, the same could be said about any number of things in the game. Like, what is the point of hats? The regular types offer no advantage whatsoever, but the devs have seen fit to create dozens of different models, all so that the players could be dress-up with their characters. And that's all well and good, since this is an RPG, the key feature of which is to let the player build just the kind of character they like, including one who routinely makes questionable fashion choices.

 

To me, forcing the player character to either run or sneak everywhere they go is as inexcusable as if all the PC dialogue was written in all-caps. It'd be a right eyesore, and impose restriction on the kind of characters you can create, namely limiting it to lunatics who scream blue in the face all the time -- the way it's now limited to lunatics who run around like their lives depended on it all the time, even if they're just doing some shopping at the market or socialising at the inn. This is doubly disturbing when everyone else around them is walking around like a sensible person (or standing in the same spot at all hours of the day, but let's not go there). Even in Skyrim, which is often noted as a somewhat lowbrow entry to the RPG genre, NPCs have the good sense to tell you to calm the **** down if they see you running around for no apparent reason.

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