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#81
Posted 20 April 2015 - 04:05 AM

#82
Posted 20 April 2015 - 05:58 AM

#83
Posted 20 April 2015 - 06:05 AM

This thread is kinda long now so I havent read though it all - but basically there is nothing wrong with a melee cipher. The main problem is just that a cipher will never be tank-worthy (and hardly even suitable to off-tank) unless you heavily sacrifice the actual strengths of the class by wearing heavy armor and stacking deflection stats. If you do that then your spellcasting and offence will suffer, and you will be left with a very lackluster cipher.
If on the other hand you run your cipher squishy and just make sure that he is never the focus of attacks while meleeing then it works just fine. Dualwielding will net you a ton of focus and do pretty decent damage too - which you further augment with your spells - and you get to really take advantage of those "line AOE" spells. Doing this works, but it is very finicky and hard to pull off reliably - and if the AI goes for you then you will probably just die so... it's a very high risk high reward kinda thing.
Meanwhile a ranged cipher remains highly effective and is many times easier - which is exactly why it is so poular.
-Stigma
#84
Posted 20 April 2015 - 06:32 AM

Ofc this is a pure solo build, why would you do that in a group?
I reached level 12 now, skydragon will be next.

#85
Posted 20 April 2015 - 10:38 AM

#86
Posted 20 April 2015 - 10:46 AM

So far a reach weapon cipher has been performing very well for me, I am finding that as long as I pay attention she does very well while staying relatively safe. The only big weakness she has are large aoe attacks, like the opponents that explode on death, fire blights and phantasms I think.
#87
Posted 08 October 2015 - 02:19 AM

That being said. Build that followed was this.
Might 16
Con 10
Dex 10
Per 18
Int 14
Res 10
(might swap some might and int for res in a pod run)
Anyhow fights with large shield and spear. Scale armor. Fights as rear guard for casters and line support. Still squishy, but has very high deflection (60 with gear right now) plus accuracy is 59 (with gear) interupt is 27. He basically picks off priests and archers when he can. He hits constantly. If party starts to get overwhelmed, he will stray frim combat, flank and cast that blugoning beam and watcg them all die. If he gets overwelmed he will survive long enough to recieve aid. He doesnt build focus as fast, but the super high interupt tends to stunlock alot of enemies. Using the Rizzeri's spear. +damage when under 50% endurance, and +25% crush damage.
Talents thus far
Weapon and shield
Peasent focus (spear and hunting bow for soul bound bow)
Biting whip
Next im debating on interupting blows or bloody slaughter.
Thoughts?
#88
Posted 08 October 2015 - 08:34 AM

Your cipher will probably do slighly less melee damage (so less focus) but will have slightly better spell damage and Crowd Control.
He wears a leather armor and gets knockdowned from time to time but it's ok. Shield reduce your DPS (and focus), I would avoid it, but it is probably viable.
For talent, draining whip is a must, interrupting blow unecessary (but with high per, it is indeed nice) and bloody slaughter is meh. Superior deflection is also great for any melee.
Soulbound weapons works with ANY weapon focus. You don't have to take peasant weapons, it might not be the best focus. But if you keep single handed style, there is one totally customizable spear that is great ; you can get it only if you choose a specific story option, so if you mind to spoil I suggest you to googlelize it.
#89
Posted 08 October 2015 - 09:13 AM

Godlike is poor choice for melee cipher because there is certain helmet with retaliation.
And, as we know, retaliation generates focus.
There's also a retaliation cape but cipher will equip no-brainer amulet in his neck slot.
And there's a retaliation shield that stacks with everything else.
Also tagged with one or more of these keywords: cipher, melee, build, skills, attributes
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