For a good monk build try.
16s-12c-16d-10p-8i-16r or 16-10-16-10-10-16 for better range on torments reach.
Balanced offensive and defensive stats, enough intelligence that the range on torment's reach isn't gimped. I don't use swift strikes, I prefer torments reach, force of anguish, and flaggelant's path. Play a human for best offensive results.
Torment's reach- Monk aoe damage, and you can spam it on single targets for good dps too.
Force of anguish- Very fun ability to use, strong crowd control you can use to protect yourself or party members.
Flaggelant's path- Teleport to any mob, great for taking out pesky mages, or getting to team members in danger, I love this one.
Rooting pain- If you get mobbed, this kills weaker enemies by itself.
Turning wheel- your auto attack damage goes up as you accumulate wounds
Weapon focus: Peasant- Fists actually do great damage, I think sabers have the highest potential for damage with Torments reach though, so I'm going to try Ruffian on my next playthrough.
Lesser wounds- Essential for monk dps, you really need to be able to spam your abilities.
Two weapon style- Two weapons for highest full attack damage on torment's reach, it works with fists too, I tested it quite a bit to make sure.
Vulnerable attack- Most opponents have enough armor to make this worth it.
Duality of mortal presence- Monk can't be played as glass canon, this talent helps you control incoming damage, turn it off if the mobs are weaker than you.
Superior deflection- Same as above, except you can't turn it off.
Fast runner- Entirely optional, I just like running faster to high priority targets. And the deflection bonus helps a bit when I force engagement attacks to accumulate wounds.
Second skin- Talent received for doing the crucible knights quest line, it adds +2 to damage resistance, which is helpful since I like to wear enchanted clothes or enchanted berathian priest robes, and the blunting belt.
-In a 1v1 situation, move to force a disengagement attack if you want to accumulate wounds faster.
-If you carry multiple sets of armor, you can equip the level of armor that helps you best control your wound accumulation rate and endurance. You don't usually need to wear heavy armor, but it's good to have the option readily available.
-There is no proper cone display for torment's reach like their is other aoe abilities, but be aware that when properly lined up it can hit several targets.
-Use force of anguish to prevent being overwhelmed by multiple opponents.
This build is an offensive build, so let your tank or tanks engage first, I prefer to run 3 melee when I have a melee dps class so that he or she is less likely to be overwhelmed. Try to get at least one guy to engage your monk so you can start accumulating wounds, if you are fighting weaker opponents, try to engage more than one.