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Stats have changed - according to the Steam PoE manual


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Perception now affects Interrupt, Deflection, and Reflex.

Interrupt bonus is back, eh? I hope it's not as uber as it was in the beta.

 

it is not uber at all... wasn't really functional uber in the beta either.  sure, in the beta you could see frequent interrupt notifications, but it didn't genuine impact gameplay that significant.  we would set the bb rogue to attacking a skaen cultist and we still couldn't stifle casting, particularly quick heals. 

 

interrupt and concentration is wonky as o' 480.  the math got simple, but am thinking that too many interrupt related talents and abilities were not changed to fit the new scheme.  there is a chanter chant (that sounds awful... chanter chant? ack.) that is 'sposed to inhibit concentration, but it don't seem to be working correct.  am not sure what the improved interrupt talent actually modifies either as it don't improve your interrupt score.  +15% interrupt chance improvement means what exact?  15% o' failed interrupts become sucessful?  doesn't seem that way.  interrupt were changed so that  you got ~20%-25% (unmodified) chance o' interrupting a foe if your perception attribute is same as your 'foe's resolve.  that were josh's intent for interrupt and it seems to be working correct. unfortunately, too many interrupt related features is still linked to the old scheme that it strikes us as a bit messy at the moment.

 

HA! Good Fun!

Edited by Gromnir

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"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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Perception now affects Interrupt, Deflection, and Reflex.

Interrupt bonus is back, eh? I hope it's not as uber as it was in the beta.

 

it is not uber at all... wasn't really functional uber in the beta either.  sure, in the beta you could see frequent interrupt notifications, but it didn't genuine impact gameplay that significant.  we would set the bb rogue to attacking a skaen cultist and we still couldn't stifle casting, particularly quick heals. 

 

interrupt and concentration is wonky as o' 480.  the math got simple, but am thinking that too many interrupt related talents and abilities were not changed to fit the new scheme.  there is a chanter chant (that sounds awful... chanter chant? ack.) that is 'sposed to inhibit concentration, but it don't seem to be working correct.  am not sure what the improved interrupt talent actually modifies either as it don't improve your interrupt score.  +15% interrupt chance improvement means what exact?  15% o' failed interrupts become sucessful?  doesn't seem that way.  interrupt were changed so that  you got ~20%-25% (unmodified) chance o' interrupting a foe if your perception attribute is same as your 'foe's resolve.  that were josh's intent for interrupt and it seems to be working correct. unfortunately, too many interrupt related features is still linked to the old scheme that it strikes us as a bit messy at the moment.

 

HA! Good Fun!

 

He is probably referring to v435, where Interrupt was broken, and triggered wildly, allowing you to easily stunlock opponents with Interrupts alone.

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