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Deciding on a starting character.


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For those with chanter issues... try White Worms Writhed in the Bellies of the Dead. While it is dependent on where the corpses lie, it is a very potent DPS invocation. While not as great as Thrice She Was Wronged was, it still has a massive range, and deals significant damage in a radius around each corpse. If you've got five corpses around one target, that one target will be hit five times. It also doesn't feel as OP as Thrice She Was Wronged did, as it's not going to be the best invocation to use in every situation, but when the situation is just right, it is devastating.

 

Ok - I really like the idea of a chanter - I've just found them a bit boring. I've been going for a dwarven tank, sword and shield + cautious attack. Sky high deflection. He's very useful, no doubt, just well boring. But I will try your idea out. For me part of the problem is the delay while you are waiting for your chants to power up. Just seems to long before he can cast. And then you wait again... :banghead:

"Those who look upon gods then say, without even knowing their names, 'He is Fire. She is Dance. He is Destruction. She is Love.' So, to reply to your statement, they do not call themselves gods. Everyone else does, though, everyone who beholds them."
"So they play that on their fascist banjos, eh?"
"You choose the wrong adjective."
"You've already used up all the others.”

 

Lord of Light

 

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I have three I am split between. A pale elf chanter, a moon godlike paladin, or an orlan cipher. I am think chanter at the moment. I like that's its a unique approach to a bard like class, which I have a weak spot for, and they are actually viable in melee. Its a match made in heaven for me.

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Definitely going high-int Barbarian (Logen Ninefingersish). If you build your party around around carnage they become absolutely monstrous. The story NPCs I'm interested have synergy buff/debuffs tailored made for a carnage build anyways. Durance/Kana/Gina/Mom/Hiravias will be the A-team. 

Edited by PIP-Clownboy
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It will be interesting to see how (and when) the CNPCs will be introduced (other than the temporary ones that will be available at the start) 

 

Re: Eder and rogue abilities - it makes sense to me that if they thought about changing him to rogue during development at least part of the reason for that was likely to be the desire to provide a rogue CNPC and if that's the case then it also makes sense to me that when they decided to change him back to fighter they may have given him enough skill to fulfill the essential rogue abilities like locks & traps since they were NOT providing a rogue CNPC (except temporarily at the start) -

 

and yes I am well aware that mechanics is not a class related skill but in order to max it out you have to give up on other skills which may not be in line with how you want other characters to develop - it does not always have to be just about the numbers...

Nomadic Wayfarer of the Obsidian Order


 

Not all those that wander are lost...

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An aggressive tank is awfully tempting, if only because Resolve and Perception are no doubt going to be tied to a lot of the dialogue choices that I'm interested in. But I'm probably going to have to go with a Cipher for the mind control.

If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

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An aggressive tank is awfully tempting, if only because Resolve and Perception are no doubt going to be tied to a lot of the dialogue choices that I'm interested in. But I'm probably going to have to go with a Cipher for the mind control.

Just based off the cipher specific dialogue options in the beta that class has peaked my interest. Some of the most interesting developments as a result of being a cipher.

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As PIP-Clownboy I am most probably going for a high Int Barb. It’s great to finally have the possibility to play a Melee Character who isn’t extremely dumb.

My alternative would be a rouge. But his abilities and talents are extremely unsatisfying imho. Especially Backstab on lvl 2 which is only possible with Invisibility, which is a level 4 talent you can use 2 times per rest. Maybe (and hopefully) that changed with the latest version. Though I also need to check if they did anything on the Barb Skills/Talents Blooded, Greater Frenzy and in addition the Bloody Slaughter.

 

In both cases I am going for high Int and Lore for dialogues. Which also means that my rogue will not have enough points for a high stealth and mechanics skill. This job will then be passed on to some of the Story-Companions.

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As PIP-Clownboy I am most probably going for a high Int Barb. It’s great to finally have the possibility to play a Melee Character who isn’t extremely dumb.

My alternative would be a rouge. But his abilities and talents are extremely unsatisfying imho. Especially Backstab on lvl 2 which is only possible with Invisibility, which is a level 4 talent you can use 2 times per rest. Maybe (and hopefully) that changed with the latest version. Though I also need to check if they did anything on the Barb Skills/Talents Blooded, Greater Frenzy and in addition the Bloody Slaughter.

 

In both cases I am going for high Int and Lore for dialogues. Which also means that my rogue will not have enough points for a high stealth and mechanics skill. This job will then be passed on to some of the Story-Companions.

You really don't need backstab for a rogue. Sneak attack works darn well, and you save a talent.

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"Those who look upon gods then say, without even knowing their names, 'He is Fire. She is Dance. He is Destruction. She is Love.' So, to reply to your statement, they do not call themselves gods. Everyone else does, though, everyone who beholds them."
"So they play that on their fascist banjos, eh?"
"You choose the wrong adjective."
"You've already used up all the others.”

 

Lord of Light

 

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As PIP-Clownboy I am most probably going for a high Int Barb. It’s great to finally have the possibility to play a Melee Character who isn’t extremely dumb.

My alternative would be a rouge. But his abilities and talents are extremely unsatisfying imho. Especially Backstab on lvl 2 which is only possible with Invisibility, which is a level 4 talent you can use 2 times per rest. Maybe (and hopefully) that changed with the latest version. Though I also need to check if they did anything on the Barb Skills/Talents Blooded, Greater Frenzy and in addition the Bloody Slaughter.

 

In both cases I am going for high Int and Lore for dialogues. Which also means that my rogue will not have enough points for a high stealth and mechanics skill. This job will then be passed on to some of the Story-Companions.

You really don't need backstab for a rogue. Sneak attack works darn well, and you save a talent.

 

 

This. Backstabbing from Stealth or Invisibility is of very limited value, since Invisibility is only 2/Rest and you can't Stealth in combat (or even choose to tactically deploy in combat once it's started, you either initiate from Stealth right away, or you can forget about backstabbing at all), and you most often do not want to initiate with your rogue and get swarmed (enjoy that Engagement and Action Recovery penalty for trying to get away).

 

There are much better choices for a Rogue.

 

The Backstab Talent and the Shadowing Beyond Ability are pretty much trap choices, imo.

Edited by Luckmann

t50aJUd.jpg

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An aggressive tank is awfully tempting, if only because Resolve and Perception are no doubt going to be tied to a lot of the dialogue choices that I'm interested in. But I'm probably going to have to go with a Cipher for the mind control.

Just based off the cipher specific dialogue options in the beta that class has peaked my interest. Some of the most interesting developments as a result of being a cipher.

 

Question: Does the cipher-specific dialogue also trigger if one of your companions is a cipher and your main is not? 

 

I am really torn over if I should pick a cipher or not, knowing that I will want Mother as a companion the whole way through.

Edited by Polanski
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An aggressive tank is awfully tempting, if only because Resolve and Perception are no doubt going to be tied to a lot of the dialogue choices that I'm interested in. But I'm probably going to have to go with a Cipher for the mind control.

Just based off the cipher specific dialogue options in the beta that class has peaked my interest. Some of the most interesting developments as a result of being a cipher.

 

Question: Does the cipher-specific dialogue also trigger if one of your companions is a cipher and your main is not? 

 

I am really torn over if I should pick a cipher or not, knowing that I will want Mother as a companion the whole way through.

 

I'm pretty sure it only triggers for main char.

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AFAIK you will not be able to choose a companion to enter the conversation (using their skill set) but the devs did say that when appropriate to their knowledge or skill or faction that there will be times companions may interject (on their own) to let you and or the target of conversation know where they stand.

Nomadic Wayfarer of the Obsidian Order


 

Not all those that wander are lost...

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I hope the release version of PoE allows for viable hybrid builds cause I would love to have more of a utility build (perform decent in multiple roles). The current beta is not nice to hybrid builds.

 

The release version will not change considerably. The best we can hope for are minor adjustments. The entire current system favours heavy specialization and greatly awards min/maxing. While I share your wishes, I say curb your enthusiasm. Nothing will change considerably in 3 days.

 

To say that the system isn't nice to hybrid builds or utility builds is probably the understatement of the century. That being said, it's also pretty hard to fail irrevocably. Even a really bad build should be able to finish the game.

t50aJUd.jpg

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I hope the release version of PoE allows for viable hybrid builds cause I would love to have more of a utility build (perform decent in multiple roles). The current beta is not nice to hybrid builds.

The release version will not change considerably. The best we can hope for are minor adjustments. The entire current system favours heavy specialization and greatly awards min/maxing. While I share your wishes, I say curb your enthusiasm. Nothing will change considerably in 3 days.

 

To say that the system isn't nice to hybrid builds or utility builds is probably the understatement of the century. That being said, it's also pretty hard to fail irrevocably. Even a really bad build should be able to finish the game.

Yeah I will prob play through on normal first and just enjoy the story and emerse myself. With normal most any build I want should feel effective ha, even if technically untrue. I will wait for some significant changes before my second play through.

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I hope the release version of PoE allows for viable hybrid builds cause I would love to have more of a utility build (perform decent in multiple roles). The current beta is not nice to hybrid builds.

 

The release version will not change considerably. The best we can hope for are minor adjustments. The entire current system favours heavy specialization and greatly awards min/maxing. While I share your wishes, I say curb your enthusiasm. Nothing will change considerably in 3 days.

 

To say that the system isn't nice to hybrid builds or utility builds is probably the understatement of the century. That being said, it's also pretty hard to fail irrevocably. Even a really bad build should be able to finish the game.

 

I disagree. I found several stat options that I could reach in conversation that weren't all 18+. Further, the skil checks for conversation and scripted events were reachable by a character that was split between 3 different skills.

 

Combat, too, I am making hybrid, unoptimized characters and am taking out PotD difficulty with little struggle.

 

The game encourages all types. There will be some instances where someone with superhuman might will be necessary to do something really cool, and that's great. That's what you get for being a specialist. But they will have had to drop a lot of stats to reach that high might, and would then miss out on dozens of different events.

 

Generalist characters are absolutely viable.

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An aggressive tank is awfully tempting, if only because Resolve and Perception are no doubt going to be tied to a lot of the dialogue choices that I'm interested in. But I'm probably going to have to go with a Cipher for the mind control.

Just based off the cipher specific dialogue options in the beta that class has peaked my interest. Some of the most interesting developments as a result of being a cipher.

 

Question: Does the cipher-specific dialogue also trigger if one of your companions is a cipher and your main is not? 

 

I am really torn over if I should pick a cipher or not, knowing that I will want Mother as a companion the whole way through.

 

 

 

 

Your own made companions don't take part in conversations, but Grieving Mother offers her help in at least some conversations where cipher can use their abilities, one such conversation is conversation with cultist leader and elf lords daughter in beta area.

 

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I hope the release version of PoE allows for viable hybrid builds cause I would love to have more of a utility build (perform decent in multiple roles). The current beta is not nice to hybrid builds.

 

The release version will not change considerably. The best we can hope for are minor adjustments. The entire current system favours heavy specialization and greatly awards min/maxing. While I share your wishes, I say curb your enthusiasm. Nothing will change considerably in 3 days.

 

To say that the system isn't nice to hybrid builds or utility builds is probably the understatement of the century. That being said, it's also pretty hard to fail irrevocably. Even a really bad build should be able to finish the game.

 

I disagree. I found several stat options that I could reach in conversation that weren't all 18+. Further, the skil checks for conversation and scripted events were reachable by a character that was split between 3 different skills.

 

Combat, too, I am making hybrid, unoptimized characters and am taking out PotD difficulty with little struggle.

 

The game encourages all types. There will be some instances where someone with superhuman might will be necessary to do something really cool, and that's great. That's what you get for being a specialist. But they will have had to drop a lot of stats to reach that high might, and would then miss out on dozens of different events.

 

Generalist characters are absolutely viable.

"Hurr durr dur duurr durf hurf hurr hurr durr hurr"

 

death-by-keyboard.gif

 

 

Bonus points for confusing "the system" with conversation options and scripted events.

 

Edited by Luckmann

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Played a bit with a chanter PC dismissed the BB rogue and added my own rogue and cypher which are the three main choices I am trying to decide between (chanter, cypher,rogue)

 

Chanter was of course a level above the others but taking that into effect all 3 were very close in where they could get mechanics and lore to (with 3 stealth on everyone which I have found in the BB to be adequate but do not know how that will play out in the game) After defeating the three adventurer parties and the Ogre (on hard) my guys were level 7/6/6.

 

Chanter (Moon) 8/10/8/16/20/17 - soldier focus - hammer/ lg shield & arquebus (Nightrunner leathers)

Cypher (Moon) 10/8/14/14/18/14 - adventurer focus - Estoc - War Bow (Fine BPlate)

Rogue (Fire) 10/8/14/15/16/15 - noble focus - Rapier/dagger - rod - blunderbuss (will probably take ruffian if I use as PC) (leathers)

 

Chanter was least fun - waiting for chants to add up - spell - wait for chants - open with gun then switch to hammer/shield (80 def currently) then get in close to use chants never went down - lowest damage of group

 

Cypher - better fun spells available to start - then wait to return them - open w bow or spell stay back unless targeted in melee or mopping up with Estoc. 4th in damage - went down once.

 

Rogue - also better fun - more micromanagement - highest damage done followed by BB Wizard & BB fighter - went down once (probably while I was micromanaging spell casters.) -

 

None of them could find the hidden items in the Ogre den including Chanter with 8 mechanics (BB rogue would have had 9 by then I think and she always found it)

 

Of these three I think chanter would still make the best PC for survival and RP checks in dialogues and scripted events and I think it's a toss up between the rogue & cypher which one might be most fun to play.

 

Jury still out - I don't need to make a decision until Sunday which is likely the first chance I can play  :disguise:

Nomadic Wayfarer of the Obsidian Order


 

Not all those that wander are lost...

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