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Cipher Powers need to be tweaked for release...

#BuffCipherJosh

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#41
View619

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To go back to the original point I am absolutely stunned that you regard what is surely the most powerful class in the game right now as needing buffing.

 

You're thinking Druid.

 

 

Druids win battles, Ciphers win wars.

 

Or to phrase it another way...

 

Druids win battles in around 5 seconds, with several party members knocked out and maybe some permadead, Ciphers win the same battles in around 40 seconds, with everyone at nearly full health.

 

I respect Druids, but they are a class that demands a lot of sacrifices - mainly from other members of the team.

 

 

I have never seen anybody complain about Druids killing their party members, just sounds like bad positioning and unit management. I do see notes about their great damage-dealing and CC abilities, though.


Edited by View619, 25 March 2015 - 02:05 PM.


#42
ushas

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Does anyone know how the rejuvenation of focus is actually calculated?  On the very small amount of testing I've done I don't think it's actually linked to damage but it's if you graze/hit or crit that gives you a more upward trend in the amount of focus, crit being the best misses get nothing.  I also think the level of the opponent you hit might affect things.  If you successfully graze/hit or crit a high level opponent e.g. Ogre you get more focus than you would vs a lower level opponent e.g. lion.

Am I miles off on this?  Anyone know?

 

From shoddy empirical testing on several places: It looks to me that after every 4 points of weapon damage in the combat encounter, the game adds 1 point to Focus till it's full.

 

Of course, that may be wrong. However, it may be useful if you can provide some more detailed info, eg. numbers from the combat log, level and talents of Cipher, etc.

 

Having lvl 8 character with Fine War bow at disposal (no Draining Whip) I tried only auto-attack Korgrak. This is what I see:

 

Start with Focus=50.

1. attack  hit: 13.7 dam. (-> Total dam. = 13.7) & Focus=53

2. attack  hit:   9.8 dam. (-> Total dam. = 23.5) & Focus=55

3. attack crit: 21.9 dam. (-> Total dam. = 45.4) & Focus=61

4. attack crit: 21.4 dam. (-> Total dam. = 66.8 ) & Focus=66

5. attack  hit: 18.4 dam. (-> Total dam. = 85.2) &  Focus=71

 

This also looks like 1/4 of damage.


Edited by ushas, 25 March 2015 - 04:37 PM.


#43
Voss

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Sounds right, but I do believe it is every 4 points of damage within a single hit, not cumulatively over time.

So, for example if your first hit is 12.7 and your second is a 3.3 graze, you're going to add 3 focus and 0 focus, not 3 and 1.

This is particularly important with a blunderbuss, where you can end up with a big mix of hits and grazes that individually give a couple points of focus each, rather than a big lump sum of focus for the total damage of all the attacks.  (so 3,3,3,3,,7,7,7,7, gives 4 focus, but 40 damage total would give 10).



#44
ushas

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Sounds right, but I do believe it is every 4 points of damage within a single hit, not cumulatively over time.

So, for example if your first hit is 12.7 and your second is a 3.3 graze, you're going to add 3 focus and 0 focus, not 3 and 1.

This is particularly important with a blunderbuss, where you can end up with a big mix of hits and grazes that individually give a couple points of focus each, rather than a big lump sum of focus for the total damage of all the attacks.  (so 3,3,3,3,,7,7,7,7, gives 4 focus, but 40 damage total would give 10).

 

Do you believe or are those numbers from game?

For me it actually works opposite, at least in BB480. Not saing I'm right. Just few tests were done with a bluderbuss and dual wielding normal daggers at low levels. In both cases Cipher was doing several ~1 dam. hits. According to you he shouldn't get any Focus, but in fact he did. This can also be one of the reasons guys prefer to start combat by bluderbuss. I think every 4 points per single hit would be quiet punishing to low damage weapons...


Edited by ushas, 25 March 2015 - 06:41 PM.


#45
Voss

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Well, if you've tested it (and can recreate it), I'd go with those results. 



#46
Dr. Hieronymous Alloy

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Wouldn't surprise me at all if there's a minimum of one focus per hit, or if it's 1 per 4 rounded up.

 

It's also possible that the game is tracking  percentages of focus internally but not displaying the numbers until you get a full integer.


Edited by Dr. Hieronymous Alloy, 25 March 2015 - 07:47 PM.


#47
Voss

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Wouldn't surprise me at all if there's a minimum of one focus per hit, or if it's 1 per 4 rounded up.

 

It's also possible that the game is tracking  percentages of focus internally but not displaying the numbers until you get a full integer.

True. The game has an odd preference for floats, reporting them as integers and carrying on with the math anyway. It tends to feel a bit odd.



#48
ushas

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Well, if you've tested it (and can recreate it), I'd go with those results.

 
Though behaviour seems to me fairly consistent, exactly same damage numbers aren't probable to reproduce. I can provide you some screenshot or so, but the best would be if you you can try it for yourself, independently;)
 
 

Wouldn't surprise me at all if there's a minimum of one focus per hit, or if it's 1 per 4 rounded up.

So far I didn't see any focus gain, if the first hit was < 4 damage. So perhaps in BB480 it doesn't work like that.
 

It's also possible that the game is tracking percentages of focus internally but not displaying the numbers until you get a full integer.

Yes, that is what I think it does. Focus may be simple float number, rounded down only just for showing it's value in the UI...
 

True. The game has an odd preference for floats, reporting them as integers and carrying on with the math anyway. It tends to feel a bit odd.

Yeah:) I call this oddness Rounding daemon - true antagonist of the game. Many integers are floats. It's not always obvious. Well, in case of Focus people may discuss it. But I don't think many players will find out that there is something fishy with their endurance and health numbers, for example.


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