Well, the traps will probably work similarly as the abilities/spells they are originating in. At least their name indicate it.
So they didn't do anything with the different damage numbers? I can also try look into it. Though not sure whether there are issues at all. (other than crying that the trap does ten time less damage when party uses it against enemies:))
If it helps anything: my understanding from the last beta (BBv435) was that though they share the similar naming, the traps behave slightly differently. I mean, when you encounter the planted trap, it does this huge damage with so-so accuracy. With high enough Mechanics you can find and pick it. When the same trap is used against enemies later on, you will see much lower damage with higher accuracy. The original spell has usually higher base damage than the trap planted by a party member but lower accuracy (comparison done with the same character, aka the same lvl, Mechanics and Might score).
Edited by ushas, 13 March 2015 - 03:42 PM.