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Rarity of enchanted items?


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I was wondering how common magical weapons and other enchanted gear will be in Pillars of Eternity? Personally I'd prefer them to be relatively rare like how it used to be in Baldur's Gate as oppose to a lot of more contemporary RPG's. Take Dragon Age: Inqusition for example. That game is littered with über pimped hardware all over the place. It made me lose any sensation of excitment and accomplishment for the stuff I aquired over the course of the game. I would sometimes get fancy purple gear with all the bells and whistles after slaying a dragon only to find myself discarding it later on when I found a higher level "Common butter knife" in some generic barrel or whatever.

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I was wondering how common magical weapons and other enchanted gear will be in Pillars of Eternity? Personally I'd prefer them to be relatively rare like how it used to be in Baldur's Gate as oppose to a lot of more contemporary RPG's. Take Dragon Age: Inqusition for example. That game is littered with über pimped hardware all over the place. It made me lose any sensation of excitment and accomplishment for the stuff I aquired over the course of the game. I would sometimes get fancy purple gear with all the bells and whistles after slaying a dragon only to find myself discarding it later on when I found a higher level "Common butter knife" in some generic barrel or whatever.

 

I completely agree with you. Both Dragon Age series and Mass Effect series have their games littered with overpowered items to a point where it becomes dull and feels like a chore switching out the old items for the new ones ever 20 minutes or so.

 

Less is more.

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I'll do it, for a turnip.

 

DnD item quality description mod (for PoE2) by peardox

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Hehe. The Flail of Ages!

 

If you're between 9-13, it grants +72 Fire Damage. If you're between 14-18, it grants +50% attack speed. If you're between 19-24, it grants an active-use 10-second invulnerability. If you're between...

 

:)

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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though you can just enchant items yourself?

 

Yes, you can, however I have always found that a lackluster function. My own creations could never meet the awesomeness of Flail of Ages or Short Bow of Gesen for example.

 

 

I know what you mean. Crafting is a lazy option for developers to use to itemize their game. DA:I had HORRIBLE itemization, there were no special rings or amulets or even weapons, everything was weaker than what you could craft, and what you could craft just ended up being boring too, and ridiculously OP compared to loot. What you could craft was significantly better than anything you could find, and there was nothing special involved in crafting. You'd aquire all the best ingredients just by playing the game. It was extremely lazy implementation of itemization.

 

I would much prefer it the other way around from what DA:I did. Crafting can make decent gear. Better gear can be found. But the best gear is aquired by going on a quest for ingredients to craft with, or a quest specifically to locate a "legendary" weapon.

 

Personally, I fear PoE's crafting system. I'm really worried that it's going to be too easy to walk around in fully enchanted stuff.

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I enjoyed DA:I's crafting system, compared to none at all. But, yeah, assuming a game already has a crafting system in it's available-gear-library, it could've been WAY better done. Recipes were haphazardly placed. Some stuff wasn't even "better," really. You'd have one hilt with a Utility slot, so you can slap 6 metal in it and get 6 Strength or something. Then, you'd have another hilt that was all Defense slots, so all anything can give you is one of like 3 elemental defenses, and the highest you can get until you spend another 15 hours in the game to find some higher tier materials is like 5%. Or, better yet, the all-Offense-slot equipment components, which allow you to get like "+2% chance to bleed on hit," or "+3% attack." YEAH!

 

*shrug*. It seems like they came up with the system, then just ran out of time and kind of threw stuff all over the place. And yeah, the loot you find is almost always either:

 

A) WAY worse than anything you can craft, ever.

B) Far better than anything you can craft until you find some way better recipe hours on down the road.

 

That, and you kept finding loot items that WOULD be really good, but they possess ZERO upgrade slots.

 

THAT, and you'd find a recipe for this spiffy axe you like a lot, but for some reason, it only has a 78 DPS rating with Iron, but this other axe that you don't like has a 112 DPS rating. And you don't even find those in that order, necessarily. It's really weird. I don't know who was in charge of the overall logistics of that system.

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

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Most crafting systems end up that way, unless they actually work on developing a real crafting and gathering system, and then it gets underutilized because that crap is boring.

 

I -like- finding loot, and I also especially like finding rare loot with awesome stats. I like buying loot, too. The closest I've come to ever being pleasantly engaged in crafting was EQ2. Everything else, I've found crafting to be an indecypherable mess (D:OS), ridiculously OP and easy (DA:I), or useful but still optional (Witcher 2).

 

Decide what role crafting will have in your game, and since this game doesn't have any talents associated with crafting, I don't hink crafting should be the primary source of itemization.

 

Frankly, I don't like quality enchantments. That should be something you should get either through loot or buying, and then you enhance it with crafting. Not unlike ToEE requiring masterwork gear.

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I rather like the idea of being able to upgrade the enchantments in items.

In far to many games the gear you want to use for ascetic reasons isn't the same gear you want to use for game-play ones.

While of course many players could care less what stuff looks like as long as it has "uber" stats, some of us do care.

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just a reminder: there are no +1 +2 +3 items in PoE. there are items made from different materials that have different properties. some have enchantments, some not and all these enchantments can be upgraded or modified

ie you find a darksteel longsword that gives a bonus of 1 to might. you can also craft a darksteel longsword and use some item to enchant it with +1 might. and in both cases you can add another enchantment that gives +1 to dexterity

The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder.

 

-Teknoman2-

What? You thought it was a quote from some well known wise guy from the past?

 

Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born!


We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did.

 

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There kind of are, though. Weapons and Armor have a Quality rating, from 'Normal' -> Fine -> Exceptional -> Superb.

 

For weapons, this means an increase in damage and accuracy, and is kinda comparable to the +1, +2, +3 enchantments from D&D. For Armor, it's a bonus to Damage Reduction. I don't believe Quality is considered 'magic', but you can upgrade your gear like this in the Enchantment menu.

 

Aside from Quality, gear can have up to three enchantments giving extra bonuses. IIRC the +Attribute enchantments can only go on gear, not weapons, at least from the Enchantment upgrades available to the player.

 

I have not seen anything to indicate you could craft regular weapons or gear yourself, but this may be available through quests.

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There kind of are, though. Weapons and Armor have a Quality rating, from 'Normal' -> Fine -> Exceptional -> Superb.

 

For weapons, this means an increase in damage and accuracy, and is kinda comparable to the +1, +2, +3 enchantments from D&D. For Armor, it's a bonus to Damage Reduction. I don't believe Quality is considered 'magic', but you can upgrade your gear like this in the Enchantment menu.

 

Aside from Quality, gear can have up to three enchantments giving extra bonuses. IIRC the +Attribute enchantments can only go on gear, not weapons, at least from the Enchantment upgrades available to the player.

 

I have not seen anything to indicate you could craft regular weapons or gear yourself, but this may be available through quests.

yes, but unlike DnD the quality does not make them inherently magical, especially on the "what can be killed by this" department.

a normal silver sword with certain enchantments may be more convenient to have equiped than a Superb steel sword with other enchantments (especially if you deal with enemies weak against silver), unlike the DnD where the +2 is better than the +1 regardless of circumstances

The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder.

 

-Teknoman2-

What? You thought it was a quote from some well known wise guy from the past?

 

Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born!


We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did.

 

Modern democracy is: the sheep voting for which dog will be the shepherd's right hand.

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Making enchanted items common for adventurers is not the same thing as making enchanted items common.

 

Adventurers go where few others would dare to tread; there they encounter deadly foes that like to accumulate power, and, in a fantasy setting, acquiring enchanted baubles is a definitive means to increases one's potency. Hence adventurers that survive the experience are more likely to find enchanted items.

"It has just been discovered that research causes cancer in rats."

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