4. Respawns Here is a huge one for me..I like to take my time in rpgs and not just feel like a drone stuck in forward mode. Will monsters in the world and dungeons (aside from bosses) respawn? if no.. well that is a huge deal breaker for me..sorry, Don't like rushing to the end and walking through blank maps.
What do you mean by 'rushing to the end and walking through blank maps'?
The maps aren't blank. They're populated by monsters and other assorted challenges. The game then allows you to take your time and deal with those challenges as you see fit. And the design is non-linear in nature.
There's nothing that respawning adds to this formula except make all your time and effort worthless. "hey, you cleared that dungeon and made the nearby village safe! You're a hero! No wait.... everything you killed in that dungeon has just respawned.
Edit: and the "respawning keeps the world vibrant" point is little more than an argument in a vacuum. First off, Dungeons do not need to remain "vibrant" after the threat therein has been dealt with. And second, intelligent developers who wish to further the 'living world' feeling to a cleared map can easily do so without resorting to such artificial arcade-game methods like magically respawning what you previously killed there. They could, instead, place new
, non-hostile set pieces in that map. For example, an abandoned warehouse is the home of a necromancer and his skeleton minions. So you go clear it out. A few days later, that warehouse is now populated by.... warehouse workers.
Or, the devs could do what we saw in last weekend's demo. Send you out to a map you already cleared, in order to deal with a Bounty encounter...which wasn't on that map before you got the quest.
Edited by Stun, 09 March 2015 - 04:56 PM.