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Did developers ever official confirm "Steam" Version will support Workshop or not ?


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The only mod support they mentioned (a while back) was using Nexus-mods to host the mods.

They haven't mentioned steam workshop support (and it'd kinda suck for non-steam customers to require steam to get at mods / get them to work)

Can anyone inform of the advantages to using that as opposed to any other form of mod distribution?

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Skyrim was a steam exclusive, Steam workshop works, kinda, good for people who don't want to get too technical. Just one click on 'subscribe' and the mod is added to your load order.

 

As far as organising your mods if you have more than a couple you will want a seperate program to make sure you copy and overwrite files in the correct order so they can be removed again. 

Na na  na na  na na  ...

greg358 from Darksouls 3 PVP is a CHEATER.

That is all.

 

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The only mod support they mentioned (a while back) was using Nexus-mods to host the mods.

They haven't mentioned steam workshop support (and it'd kinda suck for non-steam customers to require steam to get at mods / get them to work)

Can anyone inform of the advantages to using that as opposed to any other form of mod distribution?

Having Steam Workshop support doesn't preclude using other services simultaneously. Having Workshop support just means people can upload their mods to SW, as well as anywhere else they choose. There's no benefit to the user to there being only Nexus or only Workshop support. As Gorgon stated, SW is good for simplified click-n-go usage of mods, which means that a whole lot of non-technical gamers can discover and enjoy community content that they otherwise wouldn't. Also, having SW availability promotes the modability of a product to a large segment of the market.

Edited by Delicieuxz
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Except that "click and go" mod support would imply a very, very high level of mod support which the developers have repeatedly said isn't in the budget.

 

To be exact, the level of support the developers have promised for mod support is:

 

1) They will design the game to expose as much of the internal data as possible in external assets that can be modified, but not to the extent that it effects the release timeline.

2) They will not deliberately obscure the formats of those external assets (e.g. encryption).

4) They may release documentation on any custom file formats that they have created (or modified from the "industry standard" for a generally used file type) post-release.

4) They may release documentation on the internal processes that they use to create these assets post release -- but this documentation will be in terms of the commercial grade tools that they use in-house, not necessarily the tools that modders are likely to have available.

5) It is possible, but very unlikely, that they will release in-house tools used to create external assets on an "as-is" basis post-release.  The issue here is that many of their in-house tools are tied to specific commercial products, and they don't have licenses to distribute those commercial products.  They will not redesign the tools to eliminate the dependencies (no resources).

 

tl;dr:  The developers have stated that they aren't going to go out of their way to make modding difficult -- but they aren't going to go out of their way to make it easy, either.  Stream workshop integration would definitely qualify as making it "easy".

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Found the cite: https://eternity.obsidian.net/news/update-16-reward-updates-combat-with-tim-mods-and-the-mega-dungeon-grows

 

But all Nexus offers is a place to upload and download files -- there is nothing to indicate that Obsidian will provide a standard installer, or even a way to merge multiple mods together.  I would expect, at least at first, that modding will be limited to "Copy these files to the override folder" and "If you use more than one mod at a time, neither may work, and your game may not work either" type of situation.

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gotcha - so we can try to get people to upload their mods to nexus but it'll probably end up like IE-games mods, with some here and some there.

No worries - we'll have to make a mod-wiki ;)

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*Casts Nature's Terror* :aiee: , *Casts Firebug* :fdevil: , *Casts Rot-Skulls* :skull: , *Casts Garden of Life* :luck: *Spirit-shifts to cat form* :cat:

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There is going to be a Nexus site for PoE, announced by the devs at some point which I can't source. It would be idiotic to use the Steam Workshop if you don't absolutely have to, splitting up the modding community.

 

All these types of comments are are veiled expressions of personal disdain for one service, and an arrogant and selfish statement that the person would willingly hurt other people's play experiences, people who don't care about some disgruntled nerd's bias, in order to spite the service they (ignorantly) oppose.

 

"Splitting up the modding community" isn't something that happens by allowing 2 locations for mods to be downloaded from rather than one. Instead, the modding community actually grows by it.

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There is going to be a Nexus site for PoE, announced by the devs at some point which I can't source. It would be idiotic to use the Steam Workshop if you don't absolutely have to, splitting up the modding community.

 

All these types of comments are are veiled expressions of personal disdain for one service, and an arrogant and selfish statement that the person would willingly hurt other people's play experiences, people who don't care about some disgruntled nerd's bias, in order to spite the service they (ignorantly) oppose.

 

"Splitting up the modding community" isn't something that happens by allowing 2 locations for mods to be downloaded from rather than one. Instead, the modding community actually grows by it.

 

 

Not at all. It is true that I have a personal disdain for Steam, but it in no way "hurt others play experience" (sic?), nor does that disdain spring from ignorance. There is no reason to have a Steam Workshop for non-Steam-exclusive titles, and all it really do is split the people up between two camps, with access to different mods and resources.

 

Everyone, anyone, can use the Nexus. Everyone that has access to the game can use the Nexus to upload, download, and enjoy modding, and anyone that uses the Nexus can use the Nexus forums to discuss and develop mods. In the Steam Workshop, only those that has the Steam version can do anything at all.

 

It's exclusivist and ridiculous, when you have the option for something better.

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In addition to smug and arrogant, what you're expressing is hypocritical, and is not substantiated with sound reasoning or fair judgement.

 

Your gaming experience is not benefited from another person having the option to access mods through another source, so forget the silliness about "splitting the community". Gamers surely don't want to be forced against their wills, by having no alternative, to take part in your community, anyway. Your expression is like someone telling Obsidian that they should not offer PoE on GoG, because Steam is available, and Steam is better.

 

Yes, your position would hurt other gamers experiences, because those who are not technically-minded or familiar with modding have no difficulty making use of Steam's one-click mod system, and many, like yourself, do not like to make use of websites outside their comfort zone to play their games.

 

You claimedly don't want your experience harmed by "splitting the community" (a figment concern), yet your proposed solution is to impair other people's mod access and their own enjoyment by forcing them to conform to your personal standard of mod access and use. It isn't justified for you to comfort your own personal experience by sacrificing others' against their own choosing.

 

If you're really concerned about mods being split between two services (something that hasn't happened with games like Skyrim and Fallout, despite being Steam exclusives), then petition Obsidian to not offer any mods through Nexus, and to only offer Steam Workshop support for mod hosting. After all, it is the better service.

Edited by Delicieuxz
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^Easily resolved - can anyone point to a mod (lets stick to rpgs, and not games that are exclusive to steam anyway) that is available on steam workshop but not available elsewhere?

 

Edit:

 

 

If you're really concerned about mods being split between two services (something that hasn't happened with games like Skyrim and Fallout, despite being Steam exclusives), then petition Obsidian to not offer any mods through Nexus, and to only offer Steam Workshop support for mod hosting. After all, it is the better service.

Well, it's not obsidian that are offering the mods really - it's the modders - they can put it where they like, of course.

However your suggestion (I know not serious) to use only steam workshop because it's the better service is illogical - it's only a better service if you can access it, which only those who got the steam keys can do.

A service that's usable is better than one that isn't ;)

Edited by Silent Winter

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*Casts Nature's Terror* :aiee: , *Casts Firebug* :fdevil: , *Casts Rot-Skulls* :skull: , *Casts Garden of Life* :luck: *Spirit-shifts to cat form* :cat:

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[...]

 

If you're really concerned about mods being split between two services (something that hasn't happened with games like Skyrim and Fallout, despite being Steam exclusives), then petition Obsidian to not offer any mods through Nexus, and to only offer Steam Workshop support for mod hosting. After all, it is the better service.

Although you're wrong, the argument is irrelevant, and you seem to think that I think the Nexus is some kind of super-site; I do not. The Nexus is actually pretty terrible for a laundry-list of reasons.

 

The issue is that while the Nexus is open to everyone, the Steam Workshop is only available to Steam users. The Steam Workshop could offer free icecream with every download and the Nexus would still win out.

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^Easily resolved - can anyone point to a mod (lets stick to rpgs, and not games that are exclusive to steam anyway) that is available on steam workshop but not available elsewhere?

 

Even for Skyrim, where the Nexus is probably the most comprehensive mod hosting site, there are lots of mods only available at the Workshop. And there are other sites - for several reasons.

 

Steam Workshop exclusivity would only work with a Steam exclusive game - because then, the restriction to the Workshop can be coded into the game. As soon as mods can be installed in other ways than the Workshop, mods will appear outside of it. And even if some developer would be d**kish enough to enforce using the Workshop, modders will find a way around. Tampering with the game is what they do.

 

Using the Workshop exclusively would also be bad idea in general. While the Workshop itself is nice, at it makes modding accessible and provides exposure and longevity to the game, its one-click install philosophy severely restricts what mods can be uploaded there. Even for that to work, it needs dedicated support from the developer who has to code a mod organiser into their game. And mostly, that has lower priority than the actual game - rightly so. Even for Skyrim, the built-in mod manager is... somewhat deficient and quickly hits its limits when you go beyond a few basic mods. Third-party programs are often needed anyway, which the Workshop can't do.

Edited by Varana
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