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Path of the Damned Video [435]


aeonsim

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I think the pace of slow combat is closer to the Infinity Engine game default speed than the normal one is. The difference is that recovery times compared to IE attacks per round can get really long if you wear heavy armor and a shield etc.

 

I don't play slow mode though because testing on default helps get the speed right for the full game. However, we're probably beyond that point now.

Edited by Sensuki
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Damn...game cant be fun if you have to pause this much

 

 

I agree. Can't even see one spell animation complete without several pauses. From the side it looks like the guy's playing a game that severly stutters, lol. This should have been a turn based game...sigh.

I guess if I ever try it out it'll be on the easiest mode cuz I want the game to be closer to IE games, meaning - much less pausing.

Really? I always paused in combat like every 2 seconds or less in IE games. I like to control everything my characters do. No AI. Just obey. 

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