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[392] Beer bonus does not expire


Hormalakh

Question

Description: When consuming beer, the item description says that the base amount of time that the beer should be usable is 300s. However, after consuming beer, the bonus (1+ DR) does not expire nor is there a countdown timer on the bonus icon to the left of my character.

 

To reprod:

1- Drink beer.

2- Wait the time stated (300-450 seconds).

3- Hover over beer icon and note that there is no count-down to expiration.

 

What should happen: Beer's DR bonus should end at countdown, after traveling, or after resting.

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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Further information: This is actually more of a persistence bug. That's right folks: save/load issues continue to abound.

 

The step to recreate are thus:

1- Cast any sort of buff or bonus on your party. Beer works sometimes but it's easier to reproduce this with priest type spells. For example, Holy Meditation. Once cast, you will get a countdown timer next to the bonus.

2- Save your game at this point.

3- Now reload the same game. IT doesn't matter if you reload from save game or exit and reload.

4- When you reload, you will notice that the countdown timer is now no longer working. Furthermore, some of the bonuses might be suppressed, completely disappeared (this happens when drinking beer for example), but quite often the main character continues to have his/her bonus without a countdown timer.

 

What should happen: All state information should be saved so that on save/load the bonuses remain, but their countdown timers should also remain and should continue to countdown. Furthermore, the state suppressions should be reconsidered as they are sometimes suppressing bonuses for no good reason.

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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Furthermore, if you continue to save/load, you can repeat the process and sometimes even remove the suppression on the bonuses. :)

 

I think that Obsidian should seriously review their save/load processes and perhaps even move away from Unity's preprogrammed approach (if that's the thing they're using). I believe there are many many bugs that are based from this persistence issue and they will continue to occur until a fresh, clean approach is used (if possible).

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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 look at concentration even with the status boxes saying suppressed XD.

 

please note that the times put in the status boxes do not decrease.

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Edited by Hormalakh

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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Yeah the new suppression rule changes (which were not described at all in any of the patch notes, I'm not even sure how they work) are not working correctly. Bonuses do not stack correctly, and things can be suppressed if you apply buffs in the wrong order.

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Hello all,

 

Thank you for your posts and videos. Nearly all cases of these issues have been resolved in our current build. Many modals, and consumable effects were found to be duplicating their benefit on Save/Load and then suppressing themselves. These have been fixed, as have spells and abilities that grant several bonuses, such as if a spell granted +5 Freeze, Burn, and Corrode DR, you will now gain all of the listed effects, not just the first.

 

Thank you for your ongoing support!  :thumbsup:

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