Voted for the old system as I cant make heads or tails of when party members are ready for new commands. The desynchronized party members means Im pausing every few seconds to issue orders. As an aside, the second option of "until it can be made to work" made me lol. How do we know that's a given? "I choose the non-busted option, if it happens".
It really bafles me whether it was from the very beginning, back at the Kickstarter Campaign, when the 'round-free' combat was decided. I know it was supposed to be RTwP, as in the IE games, but of course those games *did* have inv. combat rounds.
It feels like combat tries to simulate ARPG style, when this is clearly intended for controlling a single character, not a party.
The result (IMO) is unnecessary chaos. Why do so many agree that this flawed system stays ?
Because RT systems with rounds lead to a lot of wasted time / standing around unless you're a hasted fighter.