Dark_Ansem Posted October 27, 2014 Share Posted October 27, 2014 I am wondering if the engine will support a diversity of BGM situations, first and foremost. Secondly, which formats will be supported and if they will be structured to be able to use loop points similar to the Infinity Engine .mus files. Any idea on that? In-Development: Turn-Based cRPG, late backing OPEN! Link to comment Share on other sites More sharing options...
Sensuki Posted October 27, 2014 Share Posted October 27, 2014 PE uses .ogg files for music/sfx and .wav files for dialogue? IIRC 1 Link to comment Share on other sites More sharing options...
Dark_Ansem Posted October 27, 2014 Author Share Posted October 27, 2014 OGG files... well. they COULD be made to exploit loop points... via wavosaur. but can the engine understand them? In-Development: Turn-Based cRPG, late backing OPEN! Link to comment Share on other sites More sharing options...
Sensuki Posted October 27, 2014 Share Posted October 27, 2014 Ambient FX already loops in the game world. There's a music update for you to read too if interested: http://eternity.obsidian.net/news/update-76-music-in-pillars-of-eternity- Link to comment Share on other sites More sharing options...
Dark_Ansem Posted October 27, 2014 Author Share Posted October 27, 2014 I wasn't clear enough, my bad I mean if it can loop with loop points identified by samples in the tracks, I was pretty sure it can loop E-S but thanks for the update! In-Development: Turn-Based cRPG, late backing OPEN! Link to comment Share on other sites More sharing options...
Dark_Ansem Posted November 4, 2014 Author Share Posted November 4, 2014 are there "palette tracks"? like, a playlist for a certain area, combat or both? In-Development: Turn-Based cRPG, late backing OPEN! Link to comment Share on other sites More sharing options...
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