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Dragon Age: Inquisition


Rosbjerg

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Old thread here.
 

 

dragonageinquisitiondeluxeedition.jpg

 

Mounts

  • Red Hart - a mature stag mount.
  • Bog Unicorn - an undead horse with a sword stuck in its skull.
  • Armored Mount - a horse mount equipped with its own set of Inquisition armor.

Item packs

 

180px-Flames_of_the_Inquisition.png

  • Flames of the Inquisition Weapons Arsenal DLC, a multi-class weapon pack including:
    • A staff for mages.
    • Daggers and a bow for rogues.
    • A shield, a greatsword and a war hammer for warriors.
  • Flames of the Inquisition Armor - an armor set for the Inquisitor.

Other

  • Skyhold Throne - a throne made of dragon bone is made available for the Inquisitor and placed in the Inquisition's headquarters at Skyhold.
  • Digital soundtrack.
  • Additional bonus digital content - Deluxe Edition Multiplayer Chest.

 

Jeez, how did I miss all that information.  :lol:

 

Thanks IndiraLightfoot.

 

I have to admit, I'm pondering picking up the deluxe edition when I'm in the US next month because it's about £10 cheaper then if I buy it here in the UK. In fact it's only about a pound or two more expensive then the standard physical copy.

 

Damn you Bioware. My temptation to pre-order is increasing, even though I have declared my intention not to do so more than once.

 

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Fortune favors the bald.

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inquistion-copy.jpg

If that was the Dragon Age Inquisition, shouldn't there be an emo dude and a VD infested pirate?

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"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

"I'm gonna hunt you down so that I can slap you square in the mouth." - Bartimaeus

"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

"thankfully it seems like the creators like Hungary less this time around." - Sarex

"Don't forget the wakame, dumbass" -Keyrock

"Are you trolling or just being inadvertently nonsensical?' -Pidesco

"we have already been forced to admit you are at least human" - uuuhhii

"I refuse to buy from non-woke businesses" - HoonDing

"feral camels are now considered a pest" - Gorth

"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

"I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine

"Am I phrasing in the most negative light for them? Yes, but it's not untrue." - ShadySands

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"Throne fashioned from an ancient dragon skull"

 

I want a throne fashioned from melted swords

It's Bio, the best you'll get is a throne fashioned through relationship drama.

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"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

"I'm gonna hunt you down so that I can slap you square in the mouth." - Bartimaeus

"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

"thankfully it seems like the creators like Hungary less this time around." - Sarex

"Don't forget the wakame, dumbass" -Keyrock

"Are you trolling or just being inadvertently nonsensical?' -Pidesco

"we have already been forced to admit you are at least human" - uuuhhii

"I refuse to buy from non-woke businesses" - HoonDing

"feral camels are now considered a pest" - Gorth

"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

"I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine

"Am I phrasing in the most negative light for them? Yes, but it's not untrue." - ShadySands

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Compiled basic info on classes and specializations, by Marshall Fryman Oct 22 2014:

http://www.tradeindetectives.com/news-room/dragon-age-inquisition-choosing-classes-and-specializations-guide-885/

 

"Dragon Age: Inquisition's Inquisitor begins the game as one of three classes: warrior, rogue, or mage. At the beginning of the game, rogues and warriors may choose their starting equipment loadout to decide between sword-and-shield or two-handed as a warrior, or daggers or archery as a rogue. This decision only determines the Inquisitor's starting equipment and do not lock players into one playstyle. Each of the three starting classes has three specializations that players may choose to unlock later in the game. Players unlock specializations over the course of Dragon Age Inquisition. While players can re-spec to earn talent points back, the Inquisitor's chosen specialization is permanent and cannot be undone.

 

 

 

Each companion to the Inquisitor has their own class and specialization that may be unlocked through events in the game. Although companions may have a starting build or focus, they can be built to the Inquisitor's choosing by re-speccing and are not restricted in the type of weapons that they use. In this manner, a defensive-minded shield wearing tank like Cassandra Pentaghast can be crafted into a two-handed weapon damage dealer for the party, while the archer-rogue companion Sera can be made into a dagger rogue.

 

The Mage Specializations

Knight Enchanter
The Knight Templar is a melee-centric mage class that focuses on close-ranged attacks and abilities that protect the Inquisitor by bestowing temporary invulnerability and defensive buffs. The Inquisitor's companion Vivienne.

 

Necromancer
These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die. The Inquisitor's companion Dorian is a necromancer.

Rift Mage
These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies. The Inquisitor's companion Solas is a rift mage.

 

The Rogue Specializations

Artificer
These specialists control the battlefield with deadly traps. Neither they nor their explosive mines are ever where the enemy expects them to be. The Artificer is a returning specialization from Dragon Age 2. Varric Tethreas is an artificer.

Assassin
Any rogue can kill a target, but assassins make death into an art form. They specialize in quick, deadly kills that let them slide back into the shadows undetected, or indirect kills that eliminate targets while the assassin is safely away. The Assassin is a returning specialization from Dragon Age: Origins and Dragon Age 2. The Inquisitor's companion Cole is an Assassin. The playable multiplayer character Argent is an Assassin.

Tempest
These unpredictable experts specialize in using alchemical mixtures that wreathe them in frost or flame. Fast, chaotic, and possibly mad, they wade into the fight and dare enemies to face the storm. The Tempest is a returning specialization from Dragon Age 2. The Inquisitor's companion Sera is a Tempest.

 

 

The Warrior Specializations

Champion
These powerful defenders protect their allies from harm, standing strong against devastating blows with expert training and fierce determination. Enemies can't kill them—and usually can't survive them. The Champion is a returning specialization from Dragon Age: Origins and Dragon Age 2. The Inquisitor's companion Blackwall is a Champion.

Reaver
As the battle gets bloodier, these vicious and deadly warriors get even more brutal. Hurting them just makes them mad, a mistake most enemies don't live to repeat. The Reaver is a returning specialization from Dragon Age: Origins and Dragon Age 2. The Inquisitor's companion Iron Bull is a Reaver. The playable multiplayer character Tamar is a Reaver.

Templar
These unrelenting warriors specialize in fighting mages and demons. No enemy's magic can withstand them, and they inspire and protect their allies with their righteous power. Cassandra Pentaghast is a Templar."

Edited by IndiraLightfoot
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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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What types of tasks can you carry out from the war table?
There are over 300 missions and operations available on the war table, and they can change depending on your previous choices and actions in the game. There's a range of types: scouting missions to establish the first camp in a new area you'd like to explore, building missions to raise structures in the areas you've being exploring, recruitment missions to bring expertise into the inquisition, treaties, resource-gathering, political assassinations, and many, many more.

 

When it comes to expanding your Inquisition, you need to track three different resources. The first is influence, which is effectively like your Inquisition’s XP, and it grows as you adventure and complete tasks. When the Inquisition reaches a new level, you can spend points on global upgrades like the ability to carry more potions or the chance to harvest extra crafting materials. The second resource is power. While influence constantly grows, power is more of a currency that you earn and spend down. Power is used to advance the main story, but also to unlock optional areas at the war table. The third resource is time. The Inquisitor doesn’t handle every problem personally, so special missions called operations (also unlocked with power) allow you to send agents to finish them in real time. After a set amount of time passes (some operations can take a full day or more), the mission is complete and you get your reward. Some operations are even multi-part affairs that require input from the Inquisitor on how situations should be resolved once the dust settles.

Earning and expending these three resources forms the core of Inquisition's structure. Whether you're completing sidequests, gathering crafting materials, or exploring different zones, everything you accomplish feeds into your overall progress.

 

How will players gain influence and power for the Inquisition?
You earn influence and power as you explore, overcome enemies, bring stability to regions, complete quests, and close rifts between the world and the Fade. You spend that influence and power at the war table when you send your agents on an operation or begin a new major story plot.

 

What do you get from completing operations through the war table?
Operations will give you different rewards such as gold, rare crafting materials, weapons and equipment, new recruits, and even the ability to rebuild structures you've seen on your adventures.

 

Will the advisors have different opinions on the best way to complete an operation?
Each of your advisors will want to approach an operation in a different way, which will help determine the outcome and rewards for completing the operation and can potentially affect any follow-up operations.

 

 

 

Influence gives you inquisition perks, those are divided into four types: Forces, Secrets, Connections and Inquisition. The first three perks are tied to the advisors.

 

Inquisition Perks Four Types of Perks

  • Forces - Endurance training fit for a soldier
  • Secrets - Developing keen eyes and an inquisitive mind
  • Connections - Training in the Fine Arts of persuasion
  • Inquisition - Improved coordination and infrastructure

Forces - Perks

  • Underworld Knowledge
    • Detailed study of underworld customs and their brutal but practical applications. Opens up new dialogue options related to criminal activities and grants +50% XP for each codex entry unlocked.
  • Massache's Method
    • A methodology developed by an Orlesian blademaster and used by chevaliers to analyze their own performance in combat. Grants a 5% increase in XP earned from killing foes.
  • Rider's Posture
    • Training in proper weight distribution during hard riding significantly increases resistance to being unseated.
  • Antivan-Stitched Saddle
    • Proper tack of fine Antivan leather, custom-fitted to both horse and rider, significantly increases resistance to being unseated.
  • Advanced Focus
    • Increase maximum focus from 100 to 200. Second- tier Focus effect for abilities can now be triggered.
  • Master Focus
    • Increase maximum focus for all party members from 200 to 300. Third-tier focus effect for abilities can now be triggered.
  • True Grit
    • Harsh environment training can be dangerous, but will harden anyone into a survivor. All party members gain a 10% increase to all defenses.
  • More Healing Potions
    • Increase the maximum number of potions the party can carry by 4.
  • Mage Schematics
    • Many mages from all over Thedas have joined the Inquisition, hoping for some degree of order and protection. Reverse engineering their robes and staves will provide new, rare schematics.
  • Rogue Schematics
    • Many of Leliana's new agents bring gear from their previous employers. Gathering their collective gains will provide new, rare schematics.
  • Warrior Schematics

Secrets - Perks

  • Arcane Knowledge
    • A detailed study of magic and the places and creatures that interact with it. Opens up new dialogue options related to the Fade or Arcane studies. Grants +50% XP for each codex entry unlocked.
  • Optimal Cutting
    • Detailed studies show how to get the maximum useable harvest from each plant. Grants a 10% chance to receive extra herbs with each harvest.
  • Eagle-Eyed
    • Training in spotting where the pattern breaks, in nature or in civilization. Grants a significant increase to the discovery range of the searching action.
  • Enhanced Studies
    • Bolster the number of researchers working to study those who stand against the Inquisition. Grants an additional +50% for each foe studied, including those already completed (applied retroactively).
  • Deft Hands, Fine Tools
    • The training, gear, and experience working with Master locksmiths needed to tackle the toughest and most ingenious locking mechanisms. Allows all rogues in the party to open masterwork locks.
  • Forward Scouts
    • With access to a forward training camp, the Inquisition's scouts can receive training to cover a wider area and identify items of interest to the Inquisitor. Reveals additional landmarks and points of interest on the maps of every area.
  • Trainee Herbalists
    • Gain a collection of Tier 1 herbs.
  • Veteran Herbalists
    • Survival and harsh environment training will push Inquisition herbalists to gather more exotic and rare plants. As part of the training push, a large collection of uncommon herbs will be delivered for personal use.
  • Master Herbalists
    • Combat training, top-line equipment, and experience in both allows Inquisition herbalists to find the rarest specimens. A large collection of rare herbs will be delivered for personal use.

Inquisition - Perks

  • History Knowledge
    • Detailed study of Thedas's past. Opens up new dialogue options related to history and the Chantry. Grants an additional +50% XP for each codex entry found.
  • Antivan Tailoring
    • Antivan tailors are famed for their ability to hide pockets seamlessly in garments. A few words to the Inquisition's friends to the north, and its forces can carry more items in the field. Increases inventory capacity by 15.
  • Imperial Court Tailoring
    • The best tailors of Val Royeaux, experienced in the intracies of the Grand Game, can add hidden compartments to armor and clothing, allowing even more items to be carried at once. Increases inventory capacity by 15.
  • Tempered Glass Flasks
    • Better techniques in glassworking make more durable flasks, allowing more potions to be carried safely at one time. Adds one more potion slot for all party members.
  • Exclusive Training
    • Gain 1 combat ability point, for the Inquisitor only.
Edited by IndiraLightfoot
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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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That timing thing sure is an issue for a binge gamer such as myself. I'm going to have to relearn the responsible adult 1-3 hours an evening gaming time vs. the current start-on-release-day-and-call-in-sick-if-unable-to-finish-before-monday sprees. :p

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You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

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For me the most disappointing thing about DA:I so far is that I'm forced to side with a "faction" I don't even care about.

 

In DA:O I played atheist elven mage who resented the Circle, hated the Templars and was ready to go out of his way to show that he didn't care about the Chantry, its false god, his false prophetess and the whole damn thing. In DA2 I again played a mage and I was disappointed... no, not about re-used environments or some other random crap people b......d about so much. I was deeply disappointed because I couldn't openly side with Anders and because even post-factum I couldn't really tell him "my friend, no matter what they say about you now, you'll be remembered in ages as a great liberator hero."

 

And now I'm suddenly supposed to be neutral instead of taking sides? Er... well, whatever...

 

/sigh

 

P.S. They should have made it Dragon Age: Factions instead. It would be more in line with Origins where your origin defined who you were (to a certain degree) and where you could look at the story from a different angle in your next playthrough.

Edited by prodigydancer
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For me the most disappointing thing about DA:I so far is that I'm forced to side with a "faction" I don't even care about.

 

In DA:O I played atheist elven mage who resented the Circle, hated the Templars and was ready to go out of his way to show that he didn't care about the Chantry, its false god, his false prophetess and the whole damn thing. In DA2 I again played a mage and I was disappointed... no, not about re-used environments or some other random crap people b......d about so much. I was deeply disappointed because I couldn't openly side with Anders and because even post-factum I couldn't really tell him "my friend, no matter what they say about you now, you'll be remembered in ages as a great liberator hero."

 

And now I'm suddenly supposed to be neutral instead of taking sides? Er... well, whatever...

 

/sigh

 

P.S. They should have made it Dragon Age: Factions instead. It would be more in line with Origins where your origin defined who you were (to a certain degree) and where you could look at the story from a different angle in your next playthrough.

 

You consistently ass-pull the most amazing dragon age complaints. You're definitely not with the chantry or the templars. I have no idea why you should be neutral, either.

You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

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You're definitely not with the chantry or the templars.

I know but with whom I am now? The lore established in D:AO said that mages lost the first war against the Chantry and they were effectively enslaved when the Circle of Magi was established under the clever guise of protecting the mages from themselves and the world from their inherent evil nature. The Templars acted as enforcers unquestionably loyal to the Chantry because of their lyrium addiction.

 

The Inquisition as a faction to the conflict came totally out of the left field and it didn't play any role in DA2 outside of cutscenes featuring Cassandra. So, again, why exactly should I care about it?

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I know but with whom I am now?

Yourself. The main character is called the Inquisitor, not an Inquisitor.
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"Show me a man who "plays fair" and I'll show you a very talented cheater."
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They've made it pretty clear that you're the boss.

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"Show me a man who "plays fair" and I'll show you a very talented cheater."
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Does DA:I award kill xp? :biggrin:

 

I think somebody confirmed it in the last thread. Hack and slasher rejoice over this regression from beautiful PNP style quest xp to farming ;)

Edited by Nepenthe
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You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

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