In DnD 3.5e if you wanted to move away from enemy without suffering AoO but didn't have any special way (spells, feats, tumble or some magical ability) there were two options:
1. just move without doing anything. This worked against one enemy, but additional ones that surrounded you would still get their AoO. - this can be implemented in PoE by turning on a universal ability for all classes that lets you move away from one engagement but your recovery turns on for few seconds. You will be able to break engagement from one enemy but you will not be able to do much for the duration of the recovery.
2. go into full defense mode and move out of area. This would cause everyone around to get AoO but their chance of actually hitting you would be reduced considerably (about 20%). - this can be implemented in PoE similar to #1 but it gives a noticeable Deflection boost while also putting your character into recovery for few seconds. You can more safely move from as many engagements as you want but you will also not be able to do much for the duration of recovery. This option would also reduce your move speed while recovery is in effect.
Soo what stops the enemy from just re-engaging you when you are recovering?
Sounds like you would need to implement a completely new turn based system for this to work, not just a round system like IE games have.
I don't think there's much chance of that. Late in development and all that.
Edited by Cubiq, 22 October 2014 - 06:58 AM.