"I've greatly enjoyed Wasteland 2. Yeah, I don't like the way everything grants XP, but that's what the game does. I'd hope that, whatever happens with PoE, folks will fairly evaluate the game based on how fun it is, regardless of how hard they fought for any particular position. I'll even just pretend romances aren't part of the game if Obsidz makes a long and elaborate romance line.
Anyhow, while I like the game, trap XP is a perfect example of working the system. Now, aside from the fact that what's in the chest or what's behind the door virtually always makes the XP from picking the lock completely irrelevant and is plenty reward in and of itself, and disarming the trap on such locks prevents wounding the characters and possibly destroying the contents, which makes it a no brainer to do and I'd do it without *any* XP, there are areas in the game with a lot of traps. Many many traps. Now, disarming any particular trap might be beneficial. So, since you would gladly walk over the trap and take the damage if they didn't reward you with XP for disarming it, they must grant XP. Even worse, there are times when, from a role playing perspective, you might want to leave some of those traps. For example, if there's an area to which you've gained access, from a story perspective, you might want to leave a healthy number of traps in place to dissuade other folks from trying to access the same area. ...But even worse than that, there are times when you can actually take advantage of the traps. For example, you're fighting frogs or wolves or whatnot and you can draw them through the mine field to attack you. It actually works pretty well. Shoot them full of holes while they run at you and watch them get blown up trying to close. However, since the mobs aren't all that hard, at least on Ranger level, and you can be pretty damned proficient at explosives, you get more benefit from those traps. It doesn't make me hate the game, but it does show how the design encourages the player to act in a counter-intuitive manner.
As much as I don't want kill XP, and that's a lot, I find trap/lock XP outright insulting."
EDIT: Technically, it's a quote, so I still needed the quotation marks.
Edited by Cantousent, 16 October 2014 - 08:58 PM.