I certainly hope that Sawyer grows a set of hairy balls
I won't get into yet another rehash of arguments that have become more threadbare than my daddy's overstuffed armchair.
I'm going to park my ass in the fringe section and make myself at home.
Not that I agree or disagree with...whatever you're saying here, but I'd just like to point out that there's a fine line between creative writing, and talking like a shopper at a Wall Mart in Alabama. You've crossed it. lol
But on a serious note:
Really, all I want is to know how they're going to approach this so I can start stocking up on ****tails of the burning and exploding variety.
I suspect you'll have to scream extra loud to register anything on the e-Richter scale. We of the Pro-combat-XP crowd were always the loudest, and if you'll notice, we're being slowly and subtly appeased. Eventually we'll be mollified to silence and when that happens, there'll be no more 'explosions', because most RPGs reward XP for 'incidental stuff" as you call it. It's what people are used to. Also, Update 7 (the only kickstarter update that discusses the XP issue), is just vague enough to leave the door open for it. Tim Cain said we'll be rewarded for our accomplishments
. Well? Disarming traps, opening locks, exploring areas and filling out the bestiary cyclopaedia all fall under the Accomplishment banner. Any gamer who's ever played an RPG knows that.
Edited by Stun, 28 October 2014 - 12:22 AM.