Even if I'm not a huge fan of the Elder Scrolls series, it still is entertaining enough, and that kind of xp system makes much more sense than quest xp only, if I would simplify the issue.
Basically, you get tiny amount of points for your experiences. Quest xp only is totally gonzo and much more gamist, rather than simulationist:
You do fantastic deeds, and in very specific ways and in certain orders, and then finally, epiphany! From above, God the GM, grants a huge lump of xp, and you take a bow in gratitude.
EDIT: I like the xp for everything policy in WL2 too. It's no biggie, it's just fun. I have fun playing it.
EDIT2: Interestingly, there seem to be lots of RPGers who see xp as serious business. It's almost like its radioactive. It should be handled rarely and with great care. I guess, this is one faction from the PnP side of RPG-ing, which really did the xp like after each session, or when quests were done (based on adventure scenarios). I respect that, but I'm also very much more a computer game-gamer. I see them as rewarding little fun-points, I really like them, but they don't represent anything sacred to me that we need to hold back on, or something that we need to reign in, as if it was the alcohol of CRPGs. I say: let the xp juices flow freely. There is nothing degenerative about xp.
Edited by IndiraLightfoot, 06 October 2014 - 11:21 PM.