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[301] Poor Performance Interacting with the Combat Log


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The combat log text is also cut off after a certain amount of strings, whereas in the IE games you could see every single action that was recorded in the log since you entered the area. I would prefer it if the PE combat log did the same as it's not very useful for checking out any rolls/events that happened more than 5-6 seconds before.

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Hey Sensuki. We are addressing the framerate issues occurring when resizing the combat log as well as the current limit on the combat log. Thanks for all of the reports, we appreciate it.

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