BAdler Posted September 25, 2014 Share Posted September 25, 2014 Hey, guys. It has been a while so I wanted to let you know that we are still working on a new patch for you guys. There are still some issues we want to iron out, but we are hoping we can put a new patch out sometime in the next few days. Once things look a little more locked down I will add more info. 27 Link to comment Share on other sites More sharing options...
Ink Blot Posted September 25, 2014 Share Posted September 25, 2014 Nice! Thanks for the update. 2 Link to comment Share on other sites More sharing options...
Matt516 Posted September 25, 2014 Share Posted September 25, 2014 1) Thanks for the update! 2) Any previews of new features to look forward to? 2 Link to comment Share on other sites More sharing options...
BlueLion Posted September 25, 2014 Share Posted September 25, 2014 Thanks for the update. Looking forward to it. Maybe Sensuki can give us a heads up on possible features for this patch? (I believe he's been given a brief idea? Correct me if I'm wrong). 1 Link to comment Share on other sites More sharing options...
Starwars Posted September 25, 2014 Share Posted September 25, 2014 Would love it before the weekend! 1 Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0 Link to comment Share on other sites More sharing options...
paddymick Posted September 25, 2014 Share Posted September 25, 2014 I know I am beating a dead horse, but Mac beta eta? 1 Link to comment Share on other sites More sharing options...
BAdler Posted September 25, 2014 Author Share Posted September 25, 2014 1) Thanks for the update! 2) Any previews of new features to look forward to? Not anything in particular. We have spent a good portion of the past couple of weeks trying to add in and modify UI and AI so that combat feels a little better. There are a ton of other fixes throughout the build, as well. 2 Link to comment Share on other sites More sharing options...
BAdler Posted September 25, 2014 Author Share Posted September 25, 2014 Thanks for the update. Looking forward to it. Maybe Sensuki can give us a heads up on possible features for this patch? (I believe he's been given a brief idea? Correct me if I'm wrong). I haven't spoken to Sensuki about anything that will be in the patch, but he may have talked to another developer. 2 Link to comment Share on other sites More sharing options...
Sensuki Posted September 25, 2014 Share Posted September 25, 2014 (edited) Launching today or tomorrow? e: I've just been reading what other people have been saying. Josh has posted a few things that will be in the patch on Something Awful and the like. For the record those were: Improved AI - David Szymczyk assigned to write new AI clauses Health system changes Fog of war will be closer Possible Attributes change Larger Quest and Stash UI windows Targeting Reticles Major clothing color for NPCs in combat log Gibs and hit effects Edited September 25, 2014 by Sensuki 1 Link to comment Share on other sites More sharing options...
BAdler Posted September 25, 2014 Author Share Posted September 25, 2014 I know I am beating a dead horse, but Mac beta eta? Adam is working on the Mac build right now. It has a recurring crash and Adam has tracked it down to our use of our string database. There are also some other issues that are most likely due to file path differences that will need to be tracked down and squashed. 2 Link to comment Share on other sites More sharing options...
Sensuki Posted September 25, 2014 Share Posted September 25, 2014 (edited) ah yes those, using absolute (windows) path instead of relative path ? Edited September 25, 2014 by Sensuki 1 Link to comment Share on other sites More sharing options...
lightblade75 Posted September 25, 2014 Share Posted September 25, 2014 This sounds great! After all those waiting days this sounds like a big improvement. Especially new / changed UI is interesting. And better AI in combat. One of the bigger issues I guess. I am really curious about the new build. Thanks for the update. 1 Link to comment Share on other sites More sharing options...
Hormalakh Posted September 25, 2014 Share Posted September 25, 2014 (edited) Anxious about the new patch because the current AI, combat state, and UI make the game sort of "un-fun" to play. Hoping more bugs are squashed as well in the mean time. Also, optimization. Edited September 25, 2014 by Hormalakh 1 My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html Link to comment Share on other sites More sharing options...
BAdler Posted September 25, 2014 Author Share Posted September 25, 2014 Launching today or tomorrow? e: I've just been reading what other people have been saying. Josh has posted a few things that will be in the patch on Something Awful and the like. For the record those were: Improved AI - David Szymczyk assigned to write new AI clauses Health system changes Fog of war will be closer Possible Attributes change Larger Quest and Stash UI windows Targeting Reticles Major clothing color for NPCs in combat log Gibs and hit effects Probably today. I am having QA run through it right now to make sure it is generally stable for release. 4 Link to comment Share on other sites More sharing options...
BAdler Posted September 25, 2014 Author Share Posted September 25, 2014 ah yes those, using absolute (windows) path instead of relative path ? Some, but some are case sensitivity problems. More for the Linux build, but Mac can suffer from problems too. 2 Link to comment Share on other sites More sharing options...
BAdler Posted September 25, 2014 Author Share Posted September 25, 2014 Anxious about the new patch because the current AI, combat state, and UI make the game sort of "un-fun" to play. Hoping more bugs are squashed as well in the mean time. Also, optimization. We have identified lots of things for optimization, but we haven't started full force on them yet. 2 Link to comment Share on other sites More sharing options...
BlueLion Posted September 25, 2014 Share Posted September 25, 2014 Thanks very much for this insight BAdler. We love to feel a part of the project 1 Link to comment Share on other sites More sharing options...
aeonsim Posted September 25, 2014 Share Posted September 25, 2014 ah yes those, using absolute (windows) path instead of relative path ? Some, but some are case sensitivity problems. More for the Linux build, but Mac can suffer from problems too. Ah so pretty much the classic bugs for people moving from a tradition of windows development to a Unix based OS. Still good to see progress is being made. 1 Link to comment Share on other sites More sharing options...
ctn2003 Posted September 25, 2014 Share Posted September 25, 2014 I hope the inventory has a drop icon now. Its so weird its not something you can do right now :/ Good luck to the backers and Dev's. Link to comment Share on other sites More sharing options...
Metabot Posted September 26, 2014 Share Posted September 26, 2014 It seems traps aren't quite implemented fully yet or am I missing something? Anyways, seems to have improved the game quite a lot so far. Link to comment Share on other sites More sharing options...
BillyCorgan Posted September 26, 2014 Share Posted September 26, 2014 Thanks ! ★ ★ ★ ★ ★ ★ ★ ★ ★ I ' M ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ A ★ ★ ★ ★ ★ ★ ★ ★ ★ B L A C K S T A R ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ Link to comment Share on other sites More sharing options...
cb.spike Posted October 13, 2014 Share Posted October 13, 2014 Any news about MAC version of beta? Link to comment Share on other sites More sharing options...
Co0n Posted October 16, 2014 Share Posted October 16, 2014 Any news about MAC version of beta? 4 Link to comment Share on other sites More sharing options...
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