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[v278] Two issues: Misplaced circles and main character invulnerable


Lioness

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See screenshot for respective issues.

 

I have not looked through all the forum for these issues but I did not see them in the "known issue" thread.

 

1/ The circles are offset 

See screenshot *00001,jpg

 

Notice that the characters are not standing inside their circles, especially noticable with the leftmost character, BB Wizard is a few feet from his.

 

When targeting enemies, the circles are misleading, to target the enemy one needs to target their "sprite" not the circle.

 

Also same offset is noticed with interactable objects (doors, crates) when highlighted with tab. The outline and the object itself dont overlap.

 

2/ So I noticed my main character, and only her, stopped taking any kind of damage.

 

The explanation lies in *00003.jpg. Notice the resistances.

post-61842-0-80686600-1410086296_thumb.jpg

post-61842-0-64615800-1410086298_thumb.jpg

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Circles being off center has been reported a few times. The devs are aware of the cause too.

 

And yeah there's a bug with Humanoid characters at the moment, if you could upload your output_log.txt or something to go with your playthrough that would be helpful.

 

http://forums.obsidian.net/topic/67421-how-to-save-output-logtxt-and-find-saved-games/

Edited by Sensuki
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Companion_BB_Wizard(Clone) doesn't have the specified bone (primaryWeapon) for Weapon Attachment.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

PresetProgression Error: Progression Table Name is not filled out. Companion_BB_Wizard(Clone).

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not enough spell levels in grimoire 'Grimoire_BB_01(Clone)': adding empty ones.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not enough spell levels in grimoire 'Grimoire_BB_01(Clone)': adding empty ones.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not enough spell levels in grimoire 'Grimoire_BB_01(Clone)': adding empty ones.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Not enough spell levels in grimoire 'Grimoire_BB_01(Clone)': adding empty ones.

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0)

Unloading 8463 unused Assets to reduce memory usage. Loaded Objects now: 120427.
Total: 139.274078 ms (FindLiveObjects: 6.477439 ms CreateObjectMapping: 14.972061 ms MarkObjects: 98.142967 ms DeleteObjects: 18.983231 ms)

Companion_BB_Wizard(Clone)_4 attempting to requip weapon Grimoire_BB_01(Clone)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Companion_BB_Wizard(Clone)_4 attempting to requip weapon Rod_Fine(Clone)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Companion_BB_Wizard(Clone)_4 attempting to requip weapon Sword_Fine(Clone)

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Global variables restored

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unable to sync up status effects with Food_Grain(Clone). Owner not yet set!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unable to sync up status effects with Potion_of_Minor_Recovery(Clone). Owner not yet set!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unable to sync up status effects with Food_Fruit(Clone). Owner not yet set!

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Global variables restored

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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Hello folks,

 

Thanks for the postings. You called it, there is a known issue with misplaced UI circles and other 2D elements. This is caused by opening and closing the area map.

 

The invulnerable issue is also known. Though it is not related to humanoids. It's actually caused by the Paladin ability Inspiring Triumph after loading a saved game. Loading causes Inspiring Triumph to multiply its effect and keep the benefit indefinitely.

 

Thanks for the feedback and the continued support!  :grin:

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