Jump to content
  • 0

[v278] Path-finding with Reach weapons


mutonizer

Question

[DESCRIPTION]
Giving attack commands using Reach weapons forces the Actors to go in base to base contact and ignore Reach potential of weapon.

 

[DETAILED]

  • Equip a Reach weapon
  • Stand away from target (outside Reach) and give Attack command
  • Actor will move to Base to Base contact with target, ignoring Reach

[NOTES]
n/a

[FILES]
https://www.youtube.com/watch?v=KScyecwb8J8

Edited by mutonizer
  • Like 1
Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

Hello,

 

Thanks for the feedback! 

 

[DESCRIPTION]
Giving attack commands using Reach weapons forces the Actors to go in base to base contact and ignore Reach potential of weapon.

 

[DETAILED]

  • Equip a Reach weapon
  • Stand away from target (outside Reach) and give Attack command
  • Actor will move to Base to Base contact with target, ignoring Reach

[NOTES]
n/a

[FILES]
https://www.youtube.com/watch?v=KScyecwb8J8

 

I have added this pathfinding issue to our database so that it can be resolved. I will also add this to the known issues thread. Nice find!

 

1H Single Accuracy bonus not being shown in inventory
Accuracy 1 property bonus not being shown in inventory

http://forums.obsidian.net/topic/68362-warning-weapon-styles-and-accuracy/

 

This issue is actually known and we're working to resolve it, hopefully in a not too distant patch. I will add this to the known issues thread as well.

 

Thank you both for the support!  :thumbsup:

Link to comment
Share on other sites

×
×
  • Create New...