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[v278] [wine] Cannot load a saved game


pgielda

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It seems that with v278 it is a little bit better. Now save and load windows always show up, saving seems to work (savefiles are created), but opening a load window is buggy - there is a save on a list but without any information about it and you cannot load it.

 

The problem is due to this Mono exception:

 

System.IO.FileNotFoundException: Could not find file "C:\users\root\Temp\Obsidian Entertainment\Pillars of Eternity\TempSaveData\saveinfo.xml".
File name: 'C:\users\root\Temp\Obsidian Entertainment\Pillars of Eternity\TempSaveData\saveinfo.xml'
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean isAsync, Boolean anonymous) [0x00000] in <filename unknown>:0
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access) [0x00000] in <filename unknown>:0
  at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess)
  at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0
  at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string)
  at SaveGameInfo.Load (System.String filePath) [0x00000] in <filename unknown>:0
  at GameResources.GetSaveFileInfo () [0x00000] in <filename unknown>:0
  at UISaveLoadList.Reload () [0x00000] in <filename unknown>:0
  at UISaveLoadManager.Show () [0x00000] in <filename unknown>:0
  at UIHudWindow.ShowWindow () [0x00000] in <filename unknown>:0

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
                                                                                                                    

 

Seems that the savegame is visible for the game so only unzipping of the savegame does not work.

 

 

I can already see that some other bugs that were present were fixed, but this is still (probably the only) one that prevents anyone on Linux from playing.
 

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