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hotkeys are worthless


Hormalakh

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i've said this before and i'll say it again, if they want the clusterf***ery of rtwp but without actual hotkeys (like RTS type hotkeys) then yes, we'll be pausing every 1.34532 seconds. The hotkey bindings are for stuff like "options" and stuff that isn't occurring during combat, the one place where quick movements matter most. They need to look at dota2 and lol and starcraft and the blizzard games, consider how to make their abilities fit within a hotkey frameset, and then build hotkeys and re-mappable hotkeys.

abilities should be mapped to q,w,e,r,z,x,c,v with attack being a, scouting or stop being s, d and f also being used.

then they should set up their classes with these sorts of things in mind. too many abilities to hotkey (like the mage)? Easy, you go multiple levels of hotkeys.

Q,W,E,R,Z,X,C,V on a wizard should select the spells from level 1,2,3,4,5,6,7,8 respectively. Then a second window should open with the four spells you are allowed to memorize in your grimoire mapping to q,w,e,r. Other abilities (grimoire bash, etc) can be mapped to other keys.

Same with other classes: fighter type classes can also have the same thing: divide your options again to per-rest, per-encounter, per-day and map those to q,w,e,r, then under the submenu, put your abilities again under q,w,e,r. So carnage which I think would be a per-encounter should be hotkeyed to Q,Q.

 

Similarly, a wizard's level 1 spell #4 in his grimoire should be hotkeyed, Q,R. etc etc.

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My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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And before anyone says "IE didn't have hotkeys like that!" I would like to remind them that the goal of this was to get advances in the engine that would/should have occurred were the IE games to continue. Let's seriously not stick to tradition in places where tradition was clearly sub-par.

 

also, IE did have hotkeys "like that" though not as robust.

Edited by Hormalakh

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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What exactly are you trying to accomplish with your attitude?

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I gave an example as to how they can set it up. How is that not constructive? Did I devolve the conversation into combat xp or something without realizing it?

 

I just expected hotkeys to actually be properly implemented. I had high hopes. They were dashed. No attitude. Just frustration.

 

Is combat currently frustrating and without any recourse? Yes. Are we pausing every second or so? Yes. I wasn't being facetious or dramatic. It's actually that way. Hotkeys were part of the solution to this problem. There's no attitude.

Edited by Hormalakh

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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what attitude?

 

The needlessly aggressive garbage in your first paragraph.

 

 

you call it aggressive, I call it disappointment. I already know the "answer" to my suggestion: it's too late for development. Something like what I'm proposing isn't a one-day job of programming.

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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nonetheless, allowing custom key-bindings would go a ways to help.

Leave it open to be modded in or added with the expansion.

 

It's a good idea - playing on slow-mo with these would be my kind of pace, rather than real real-time - but they'd work for everyone who likes to use hotkeys rather than mousing+clicking

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I have disliked the stock hotkey bindings of every game I have ever played. after many hours of playing a game if I decide I really like it and am going to continue playing it I set up my own hotkeys. don't know if that make me weird but I definitely don't care how they set up the hotkeys to start with.

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1) You do come off as an as****e, despite all your denial.

2) You can achieve what you want through Autohotkey.

 

Something like what I'm proposing isn't a one-day job of programming.

It's a 10 minute "job" with ahk.
While being a great program, ahk shouldn't be the solution for every simple convenience issue, issues that shouldn't be in the game to begin with.

 

Managing six characters all with their own abilities require a good interface to make a good gaming experience. That is something that should already be in the game and not something we would need to solve with third party programs.

Edited by freche
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