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2nd playthrough worse; couldnt pass 1st quest barely


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So knowing what I did wrong in my 1st playthrough (needing to use main menu for loading games so my quests dont get broken); I decided to create a new character

 

This time I created a monk (previous was Paladin)

 

I got the first quest in finding the Female Thief inside the INN; now first time I told her to go East (Spare her) and went back to Medreth but quest didnt really update

 

So I decided to kill the Thief and here are my outcomes:

 

1-Thief dies and 2 party members are apparently knocked unconscious. Suprisingly I was able to escape Top floor and even exit the Inn with 3/5 members. But seeing as the party members didnt come back to life I thought, well I'll visit the Temple for resurrection. Nope that didnt work. Said I must gather my party before entering. Meanwhile thinking lets go back inside the Inn and rest; nope..... I must gather my party before venturing forth

 

2-Outcome #2 I defeated the Thief and was ready to exit Top Floor but my main character was completely frozen up. I couldnt even exit Top Floor; tried double clicking him like mad and ordering him to move or even collect loot. Nothing....so on to outcome #3

 

3-Thief dies and now my rogue cannot move. Same as #2 (seriously??!!!!)

 

4-Outcome #4 Thief dies and shockingly, shockingly enough i have full control of my party; I went back to Medreth, completed the quest and Medreth went away but all 4 outcomes still came at a price and you'll see that in one second..........

 

My Wizard has no spells!! Yes thats right the BB Wizard has no spells. I mean sure; I can click the Wizard and see Level 1-4 but when I click each Level its supposed to open up his memorized spells and nothing was in it. Now here i thought okay no big deal I can just re load and see if theres a change/glitch.  But heck even his inventory lacks the Book "Grimoire"

 

So Playthrough #2 ruined! (total playtime round #2 maybe 30minutes)

 

Now what I am wondering......can Pillars of Eternity Beta support Multiple Character Save slots? I created a Paladin and gave him a name. I created a Monk and gave him a name. Now each of those has its save slots. So I have 6 saves within PoE. Is there a bug that says if I dont overwrite all existing saves that any additional party members can be bugged? Well I will find out on Playthrough #3 when I create another new game...this time to double check inventory, spells before proceeding with any quests!

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It's good to see that the quest was resolved. I let her go and went back and killed them and wasn't awarded anything. So looks like I'll be killing her in future playthroughs to get the xp rewards,

I got like 2500 XP for killing the group by the river.

"I am the expert, asshat." - Hurlshot

"I'm fine with humanity being wiped out" - majestic

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I created a new game.

 

Upon entering the game I checked Cleric/Wizard for their spells. All is good. I checked for Grimoire; that is good too.

 

Got quest to find Thief; killed Thief; quest updated; went back to Medreth and got XP and Medreth left. Did all that within 10minutes; so far...no problems YAY. Now to go back and loot the dead Thief and get the quest inside the Inn

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Weren't vanishing inventory items a whole plot point for an Ultima game or something?

 

But yeah, the grimoire thing is beyond frustrating because you have a completely useless party member at that point. The character selection still freezes up a bit too.

You read my post.

 

You have been eaten by a grue.

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So Playthrough #2 ruined! (total playtime round #2 maybe 30minutes)

OMG the horror, btw do you know what a beta is?
A state of development in which the underlying mechanics should be functional for the majority.

This feels more like an alpha state.

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So Playthrough #2 ruined! (total playtime round #2 maybe 30minutes)

OMG the horror, btw do you know what a beta is?
A state of development in which the underlying mechanics should be functional for the majority.

This feels more like an alpha state.

 

"Functional for the majority" Like I said somewhere else, you are lucky if betas dont crash every minute for some dubious reason, welcome to the real world baby. Your definition is closer to a release candidate than a real beta.

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