@Cubiq The AI needs work, yes, but it is noticeably harder for enemies to just move past your defenders. They get stopped and slapped hard if they disengage. It works. We'll see how it shapes up when the AI gets better.
This is going to be my last post, since i'm kind of depressed how this game is turning out to be, so i just bare with it.
From all that i've seen, i don't believe that it will be easier to hold the line than in Baldur's gate.
I believe that it will be exactly the opposite, if the AI gets even slightly more intelligent.
Lets say you intercept 3 melee enemies that are coming at your 2 warriors.
Your warriors have now successfully held the line.
Now what would happen if all 3 of them chose a different target.
Your warrior would intercept one and would force the enemy to engage him.
Your 2nd warrior would chose a different target and would engage that one.
But now there is 1 free to attack your party. So how do you get 1 of your warrior to engage the 3rd target?
You either need to use a knockdown on the already engaged target, so you can disengage, or have a successful roll versus the stagger check when you eat a disengagement attack.
Now here comes the complicated part:
From what i've seen the knockdown only hits on your next swing timer and since the swing timers are pretty long and counting on whether or not your knockdown will even hit, the probability of the enemy reaching one of your party members before you can stop him with your warrior is pretty high (i've actually seen someone try to do this on a stream and failed)
Now if your party member needs to run away from the 3rd enemy, just so they wont reach him, then you're basically just doing what you did in Baldur's gate, and not really holding the line anymore.
However in Baldur's gate you could run away indefinitely, while here you have a limited amount of time before they reach you and engage you (unless you're running in a straight line to the other end of the map).
Now here is where i think it gets harder than in BG games.
Your character now needs to try using their escape abilities, (if they even have any) to stop themselves from getting killed, while in BG games you would just keep running in circles, and even get a spell off because their swing animations would slow them down.
So now you need to keep activating knockdowns with your warriors until they succeed or try to heal him through disengagement strikes, then try to get him to reach the enemy, all the while, you are using escape abilities with your runaway party character, just for 1 single bonus enemy.
Potentially you could save them if you had another tanky class in your party, but what about if there are 2 bonus enemies or 3?
In Baldur's gate you could just have the weaker characters just run in circles and they could even attack with a ranged weapon of a quick spell, to slowly kill the pursuer, or even just have your melee quickly move in position to create a wall, without the fear of getting punished for it.
(i know you can use charm/stun spells, but you can also do that in BG)
The way that Sawyer talked about how "party positioning" will have a very important role in the game, makes me think that the AI actually needs to be this stupid, so that they will all run directly in a straight line at the first thing they see, otherwise you would have massive headache every little fight.