I will just link my thread on archetypes here and extract the actual talents I came up with. The thread is more detailed:
It's organized by prestige classes from NWN2 and tries to extract the unique abilities these classes added to the base classes.
For Arcane Trickster, Available to: Rogue
Spellthief (Active, 1/Encounter)
Targets Will, on success steals an enemies buff and gives it to the user.
For Blackguard, Available to: Paladin
Nefarious X [Modal, Aura]
Prerequisite: Zealous X (any Aura already learned, where X denotes the aura)
Replaces Zealous X. Gives half the positive effect of Zealous X to the party and inverts the full positive effect of Zealous X on the enemies (on the opposing stat).
Zealous Focus gives accuracy.
Nefarious Focus gives minor accuracy but reduces enemies deflection.
Zealous March gives +2 Movement Speed to the party.
Nefarious March gives +1 Movement Speed to the party and -2 Movement Speed to the enemies.
Motivation: Turns buffs into debuffs (on the same action) , inverting the role, so there is a parallel. Note that there is a subtle difference between „0.5 buff on the party, 1 debuff on enemy“ and „1.5 buff to the party“ as the effect is based on proximity to the paladin.
For Gish / Eldritch Knight / Warpriest, Available to: Cipher, Druid, Priest, Wizard
i) Battlemage [Modal]
Get a minor penalty to accuracy.
When using a spell, get a medium bonus to accuracy for the next melee attack.
When using a melee attack, get a medium bonus to accuracy for the next spell.
ii) Defensive Casting
When Battlemage is active, get a minor penalty to deflection.
While one of the bonues of Battlemage is active, get additional a medium bonus to deflection.
iii) Concentrated Casting
While one of the bonues of Battlemage is active, get a medium bonus to concentration during spellcasting.
iv) Extended Arcane Veil
Prerequiste: Arcane Veil
Changes Arcane Veil from 1 Use/Day, 25 Deflection to 1 Use/Encounter, 15 Deflection.
There is a clear incentive to switch between casting and attacking, which IMO is the main principle of a gish and it boosts the stats neccessary. I feel that it's neccessary to tie the bonus to melee only, as it is pretty much a no-brainer if it's working with ranged weapons. What kind of gish you play depends on the base class you are picking. It's modal instead of passive so that you can play defensively with ranged weapons if an encounter demands that.
Note that the boni don't stack, so after making 10 melee attacks, it's neither a 10 times accuracy boost on the next spell nor an accuracy bonus for the next 10 spells, the same for the melee bonus.
Edited by Doppelschwert, 09 September 2014 - 01:46 AM.