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The General Suggestions Thread

Dialogue Immersion Role-Playing Mechanics Reputation Resolve User Interface

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290 replies to this topic

#261
PrimeHydra

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Is there any reason character damage is not shown in the inventory screen, while other combat-relevant stats like Accuracy Damage Threshold are? It's hard to tell at a glance whether switching out my weapon had a beneficial effect. Instead I have to go into the character screen, page over to the character whose weapon I am experimenting with, and scroll down to the damage. The info is there, it just needs to be on the inventory screen as well.


Edited by PrimeHydra, 13 October 2014 - 06:45 PM.

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#262
PrimeHydra

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To re-iterate a couple of points from siril_dana in the Fist Impressions Thread:

 

Double tap the number of your character should center the screen on that character. Also if you hold the number the camera could follow the selected character.

 

 

This was such a nice touch in the IE games.


Edited by PrimeHydra, 13 October 2014 - 06:59 PM.

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#263
Rumsteak

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Edit: discard this message (I should get more sleep!)


Edited by Rumsteak, 14 October 2014 - 04:30 AM.


#264
BMac

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Good points, PH.

 

Dave implemented shift-queuing last week, I believe you can do it with pretty much any action or spell.


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#265
PrimeHydra

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Good points, PH.

 

Dave implemented shift-queuing last week, I believe you can do it with pretty much any action or spell.

Awesome!!



#266
PrimeHydra

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Crafting shouldn't require you to hunt for and haul out ingredients from your stash; it should automatically use components in your stash whenever the stash is accessible (i.e., in a friendly area, or when resting). (Suggested because I noticed that if I move an ingredient into the chest, the recipes no longer show it as an ingredient I have.)

 

Wait, maybe this is a bug...will report on bugs forum :)


Edited by PrimeHydra, 15 October 2014 - 05:58 PM.

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#267
morhilane

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Crafting shouldn't require you to hunt for and haul out ingredients from your stash; it should automatically use components in your stash whenever the stash is accessible (i.e., in a friendly area, or when resting). (Suggested because I noticed that if I move an ingredient into the chest, the recipes no longer show it as an ingredient I have.)

 

Wait, maybe this is a bug...will report on bugs forum :)

 

I'm pretty sure that worked for me when I tested enchantments 2 weeks ago. Most of the material I add via the console was in the stash because there wasn't enough inventory space to hold it all.



#268
PrimeHydra

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I'm not a huge fan of having to confirm travel on the map. "Traveling to Dryford Crossing will take 4 hours. Confirm?"

 

I get that it's to prevent accidental clicks, but I'd prefer to see the travel time either included with location labels, or shown when you mouse over the location.


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#269
Sensuki

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I agree with that one.



#270
ctn2003

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I want to be to drop items on the ground PLEAS! many backers are asking for it.



#271
Grufflehound

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    Possibly few people will share my wishes for this but is there any reason why we can't play with less followers? Personally I like to limit my party in games like this to three characters or less, as I like the additional strategy aspect this provides and most definitely the extra challenge.

     Periodically I try out this beta version to see if maybe the latest patch has finally included this number of characters option but after finding it yet has to appear, I no longer ever bother playing it any further. Hopefully such an option will eventually appear as was mentioned in a very early announcement I either listened to or read. In that announcement it even promised  the ability to play with only one character if we so wished. I'm still hoping this remains the case.



#272
Lephys

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@Grufflehound: You'll be able to in the final game. I think it's just not a function in the beta yet (sending party members away).

#273
Grufflehound

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@Grufflehound: You'll be able to in the final game. I think it's just not a function in the beta yet (sending party members away).

Many thanks for the reply Lephys. Glad there's someone out there I can depunned upon.


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#274
Lephys

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I accept your gratitude. Now, if you had offered your grati-three'd, I would've had to decline.

6_u

#275
Grufflehound

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I chewed over the matter of how many grats to offer you but decided one was a nuff while two woild be more than a nuff....though that's nuffing to do with it really.


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#276
Sensuki

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You can dismiss party members in the beta. You use the party manager (which I think you can access via the console). If you do a search for mutonizer's posts - he has a post somewhere telling people how to do it.


Edited by Sensuki, 22 October 2014 - 10:26 PM.


#277
Grufflehound

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Many thanks Sensuki.



#278
PrimeHydra

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It would be cool if we could use Ctrl+Click to transfer items from inventory to the Stash when the Stash is open. (Or some other modifier key if Ctrl isn't a possibility).



#279
Karkarov

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I want to be to drop items on the ground PLEAS! many backers are asking for it.

I still don't get this.  Why do you want to drop items on the ground?  You have INFINITE INVENTORY, there is no reason to not loot what you can and no need to drop something to make room.



#280
Quantics

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Dropping items on the ground makes sense to many from a RP perspective though.







Also tagged with one or more of these keywords: Dialogue, Immersion, Role-Playing, Mechanics, Reputation, Resolve, User Interface

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