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unable to maintain playable framerate


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I don't have what you would call a 'gaming rig':

 

 Manufacturer: TOSHIBA
       System Model: Satellite C55-A
               BIOS: 1.20
          Processor: Intel® Pentium® CPU 2020M @ 2.40GHz (2 CPUs), ~2.4GHz
             Memory: 6144MB RAM
Available OS Memory: 6024MB RAM
          Page File: 4293MB used, 7874MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 11

 

Intel HD graphics chipset.

 

That said, I was hoping to be able to run Pillars on moderate to low settings without the fps dropping into single digits.  Now, the final game will obviously have customizable visuals - but man oh man, when four or five spells/abilities fire all at once the game chugs hard (particularly when the abilities are particle-intensive, like fire for example).

 

What do you think?  Are any of you with a comp built for games having unexpected performance issues?  Or should I just put some cash down so that I can have a decent machine?

 

 

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You aren't the only one, the game itself plays fine for me but the menus have MASSIVE performance issues for me currently (1-2 seconds of hangtime between clicks), but thats to be expected with a beta I'd think lots of strange performance issues gonna start showing up.

 

From memory vid card, processor and memory for my machine are as stated below:

Vid Card: ATI Radeon HD 5700

Processor: AMD Phenom II x4 955 Processor (4 CPUs), ~3.2GHZ

Memory: 8192mb Ram

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i7, 765m, 8gb, ssd - no issues.

I see the dreams so marvelously sad

 

The creeks of land so solid and encrusted

 

Where wave and tide against the shore is busted

 

While chanting by the moonlit twilight's bed

 

trees (of Twin Elms) could use more of Magran's touch © Durance

 

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