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3D player characters and NPCs don't pop enough!


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Having played the beta a bit now, I’ll have to join the crowd that said that the 3D-models of the PC and the NPCs don’t pop enough, already before the public beta was released. They don’t stand out from the background to make them clear and distinct. Mind you, this is not a call for a more cartoon-y look or anything like that. I really wish to keep the realistic aesthetics you have going, but we need to be able to make them out better when they move over the 2D background. 


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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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try disabling colorblind friendly palette option which is on by default for some reason

I see the dreams so marvelously sad

 

The creeks of land so solid and encrusted

 

Where wave and tide against the shore is busted

 

While chanting by the moonlit twilight's bed

 

trees (of Twin Elms) could use more of Magran's touch © Durance

 

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I also have some problems with the colors. I really like that the armor you're wearing is so prominent, but they should make it more tinted to the character's main colors. I keep getting armored guys confused with each other...

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