In reply to the previous replies about getting EXP from a variety of activities, I thought I might add my two cents.
It's probably been mentioned a million times already, but, really, I don't really understand how people can justify the current system of no combat EXP.
I'm just picking at semantics here, but realistically speaking, aren't you supposed to gain experience via combat anyway? There's a difference between swinging a sword a couple hundred times and actual combat, after all.
It's already there in some form by revealing to us more and more about the enemy, but I feel that isn't enough to reflect the actual experience gained from fighting against deadly monstrocities.
That's why I preferred the old system of giving experience for both questing and combat as it reflected the knowledge gained from both fighting and the headwork required to make your way in the world.
Just my opinion.
Edited by Xienzi, 27 August 2014 - 11:59 AM.