The thing about this topic is that creating 2D paperdolls like in the IE games is a LOT more work than simply having the 3D models like we do now. And IMO these models look fine. Not great, but not below average either, and definitely not as bad as some people are suggesting. Overall, armor and weapons look very nice on them (better than NWN2) and they basically serve their function.
Some people seem to be forgetting how bad the original BG2 paperdolls look (most people probably use 1PP these days) and the fact that IWD2 didn't even have paperdolls but just used the characters' sprites in character creation and the inventory screens. I love BG1 and IWD's paperdolls but they're a lot of work to create, they are non-scalable and they can't be rotated. I think the models are at the very least an improvement over the way BG2 and IWD2 handled things -- in a perfect world of unlimited possibilities we would have beautifully detailed 2D paperdolls but it's just not feasable, and I much rather see developer resources spent elsewhere.
... or they just use a generic full body sketch for each race/sex combination as the background and the portrait. Like in the example below.
Heck, they wouldn't even need to create those anymore. I'm 100% sure that for every race/sex combination a proper concept art exists.
2D beats 3D almost always, unless you have the budget to do 3D right.
Edited by Zwiebelchen, 21 August 2014 - 01:48 AM.