All that said, if you find that some interaction really forces you to metagame to get the option you want, and requires you to act out-of-character, that's a serious narrative issue, so go ahead and report that as a bug.
The main metagaming issue I have is that personality is a part of combat stats in such a way that it is very sub-par to take or not take Perception/Int/Resolve on some classes. I would've preferred personality traits be a bit more separate so that class choice doesn't dictate so much of my character's personality, if I want to build that class to be effective at the role I want anyway.
For example, if I am playing most caster classes there is very little reason to choose perception currently. It doesn't do anything that substantially improves those classes for their role outside of niche sub-par builds like a Skaen dual wielder.
Resolve is also a bit of a dud. All of my Druid, Cipher, Priest, Wizard builds right now have high Might, Intellect, and middling Dexterity. I knock a few points off Constitution, Perception, Resolve to achieve this. If I play any of these as my main I worry my character will be penalized in dialogue for being imperceptive and weak willed when those aren't necessarily aligning with the personality I'd want to play.
Right now the attribute effects don't feel that sensibly matched to their name anyway, if feels a bit like having the me attributes define combat capability and mental state was arbitrarily carried over from DnD.
Probably too late now I would've rather have something like a separate set of dialogue/personality-based strength/weaknesses and neutral ones with pro/cons, while for combat I'd be fine just picking increased AoE, duration, damage without them being packaged into attributes.
Edited by Odd Hermit, 20 March 2015 - 06:11 AM.