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Dragon Age: Inquisition


Blarghagh

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Yeah disliking boring characters who are only included because Gaider is on SJW crusade makes me a racist. What's next?

 

Well you can see it like Gaider is on  some grand SJW crusade or you can see it like he is  making Bioware games more inclusive. I prefer to see it like the latter and his endeavors are much appreciated

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Not only that but the ''bowguard'' is also in the way of the arrow. The artist has no clue about bows, but game designers in general have no clue about medieval weaponry. 

If I was a game designer I'd at least gather some first hand information about the things I'm designing so I don't make a fool out of myself. 

Edited by Woldan

I gazed at the dead, and for one dark moment I saw a banquet. 
 

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Not only that but the ''bowguard'' is also in the way of the arrow. The artist has no clue about bows, but game designers in general have no clue about medieval weaponry. 

 

The Pillars of Eternity guys very much disagree.

Edited by Labadal
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That pretty much fails on all levels.

You're a cheery wee bugger, Nep. Have I ever said that?

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I just read this over at GiantBomb:

"Similar in concept to The Elder Scrolls V: Skyrim, BioWare has adopted an open world approach for Inquisition, encouraging exploration and undertaking side quests on behalf of local NPCs. Inquisition however is not one giant landscape but rather ten large, spacious locations, each one larger than all of the areas in Dragon Age: Origins or Dragon Age II."

 

I really hope I read this correctly: We'll get ten areas, each of which are larger than all of those in DAO and DAII combined! Holy Moses! :aiee:

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*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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Just having giant open landmasses in and of itself isn't necessarily a good thing, and this goes for The Witcher 3 as well as DA:I.  Those large open areas need to be filled with interesting locations to explore, interesting things to do, and (*glares menacingly at Bethesda*) interesting characters to meet.  In fact, the larger the land masses, the more challenging it becomes for the developer to fill them with enough interesting and different things to do and the more likely said developer is to fall into a rut of copy & paste filler quests.  Hopefully BioWare (and CDPR, for that matter) rises to the occasion and manages to make these giant areas feel interesting and alive.

 

#DebbieDowner

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Edited by Keyrock
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🇺🇸RFK Jr 2024🇺🇸

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Keyrock: Insightful post. It all comes down to what's in those areas, regardless of size, and yeah, the bigger they are, the harder they are to fill. I'll keep my fingers crossed. However, overall, it looks promising. I hope that DA:I will place itself cleverly in that Goldilock zone in-between Skyrim, BG2 and MotB. For once, I will seek out the romances in this game. I haven't before, and they felt forced upon me. This time, I will go all in. I'm already checking out all the companions to see who it'll be. :wub:

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

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Keyrock: Insightful post. It all comes down to what's in those areas, regardless of size, and yeah, the bigger they are, the harder they are to fill. I'll keep my fingers crossed. However, overall, it looks promising. I hope that DA:I will place itself cleverly in that Goldilock zone in-between Skyrim, BG2 and MotB. For once, I will seek out the romances in this game. I haven't before, and they felt forced upon me. This time, I will go all in. I'm already checking out all the companions to see who it'll be. :wub:

I can hear Bruce's cheers from here.   :lol:

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🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

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I just hope that their idea of granting "exploration" isn't just placing random 'hard to miss' prompts across the field, spread out as randomly as dandelions, where a codex entry will pop up as soon as you interact with it. There needs to be something more than that, something that doesn't come off as tedious collectible/patience simulator challenges.

Edited by TheChris92
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Keyrock: Insightful post. It all comes down to what's in those areas, regardless of size, and yeah, the bigger they are, the harder they are to fill. I'll keep my fingers crossed. However, overall, it looks promising. I hope that DA:I will place itself cleverly in that Goldilock zone in-between Skyrim, BG2 and MotB. For once, I will seek out the romances in this game. I haven't before, and they felt forced upon me. This time, I will go all in. I'm already checking out all the companions to see who it'll be. :wub:

I can hear Bruce's cheers from here. :lol:

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So apparently it has been confirmed by Mark Darrah that the Grey Warden you played as in Origins will *NOT* be making an on-screen appearance in Inquisition (though you will apparently hear of him/her, which kind of leaves us in the same boat we were in in 2), which is kind of a huge bummer for me and my chaotic good lady city elf duelist rogue.

 

And you know what? Cole doesn't seem so bad anymore when he's channeling Van Hellsing or a Witchhunter of the Ordo Hereticus:

 

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Edited by Agiel
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“Political philosophers have often pointed out that in wartime, the citizen, the male citizen at least, loses one of his most basic rights, his right to life; and this has been true ever since the French Revolution and the invention of conscription, now an almost universally accepted principle. But these same philosophers have rarely noted that the citizen in question simultaneously loses another right, one just as basic and perhaps even more vital for his conception of himself as a civilized human being: the right not to kill.”
 
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-Rod Serling

 

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Just having giant open landmasses in and of itself isn't necessarily a good thing, and this goes for The Witcher 3 as well as DA:I.  Those large open areas need to be filled with interesting locations to explore, interesting things to do, and (*glares menacingly at Bethesda*) interesting characters to meet.  In fact, the larger the land masses, the more challenging it becomes for the developer to fill them with enough interesting and different things to do and the more likely said developer is to fall into a rut of copy & paste filler quests.  Hopefully BioWare (and CDPR, for that matter) rises to the occasion and manages to make these giant areas feel interesting and alive.

 

#DebbieDowner

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From a fledgling developer standpoint, one that has a crew of three unpaid and four paid (three of which I should not have) and not 400, I do not understand open world games.

 

They are incredibly ridiculous to plan - let alone design. They cost way too much money for the benefit, and you can have the same effect simply by having an interesting enough overworld map with enough stuff to discover and do. Wasteland 2 does this well. So does Mario World. And the original Dragon Age.

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