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 but I've been feeling a bit left out hanging by their recent work. I have an acute fear that Obsidian is either a) in a crisis b) has lost their way, but there is still Eternity to look forward to.

I'm pretty sure Obsidian is in a permanent state of crisis. and that's the reason they've lost their way. 

 

you just can't stick to making games nobody buys 

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Let's Play The Temple of Elemental Evil (Complete)
Let's Play Neverwinter Nights and Hordes of the Underdark

Let's Play Baldur's Gate II: Shadows of Amn

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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What i mean about Obsidian is not like Bioware is their attitude...maybe i am wrong, i don't know...but so far i don't see or smell anything like Bioware here...

 

The problem with Bioware is their attitude

I think that when people assume that a corporate entity has an "attitude", they'll end up in the wrong simply because a corporation is not alive even though it behaves as a living thing. The great Leviathan and as one, made of people who are ultimately who decide and influence said attitude. Without being privy to the internal culture inside BW all we can do is speculate. 

 

If I had to point something out it would be the thematic differences in their works, BW has become more about the romances/companion based narrative driven games and Obs keep doing unique RPGs and being awesome at it.

 

 

Bioware have a kind of "hive mind" where everyone in the company act the same, acting like a d**k...really, they will become like a d**k from time to time....that is their attitude, and their working attitude...It not just on their staff, but also their loyal fans, but the fans are drones, they are like a clone of the staff and their job is attacking anyone who critic Bioware...After the one who critic got heated, the mods come and issue a ban, all blame goes to the one who critic

 

They are like that, the staff and the fans, they love to bait the discussion into something else, get into religious and racist stuff, or even sexual stuff, then the one who got banned are the one who originally critic them in the posts...i got hit by that tactic many times, they who direct into religion stuff, then i who got banned...

 

So it's okay when they say "Qunari are Muslim terrorist and their religion is Islam" but when i said "No, Muslims are not terrorist, Qunari is not Islam", mod come block the topic, banned me and say "religious topic, end of line!"

 

That is their attitude

Edited by Qistina
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I admit I haven't played either of those games. They were before my time, so to say. But what I've heard of Icewind Dale doesn't make it sound appealing at all. Dungeon crawling is really not my thing.

but BG II is also dungeon crawling. only it has filler quests in between dungeons in the first half of the game ;)

Maybe so, but if more recent BioWare games are anything to go by, I would expect BG2 to have more dialogue? I have been given to understand IWD is only dungeon crawling, and that's where the problem comes from.

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What i mean about Obsidian is not like Bioware is their attitude...maybe i am wrong, i don't know...but so far i don't see or smell anything like Bioware here...

 

The problem with Bioware is their attitude

I think that when people assume that a corporate entity has an "attitude", they'll end up in the wrong simply because a corporation is not alive even though it behaves as a living thing. The great Leviathan and as one, made of people who are ultimately who decide and influence said attitude. Without being privy to the internal culture inside BW all we can do is speculate. 

 

If I had to point something out it would be the thematic differences in their works, BW has become more about the romances/companion based narrative driven games and Obs keep doing unique RPGs and being awesome at it.

 

 

Bioware have a kind of "hive mind" where everyone in the company act the same, acting like a d**k...really, they will become like a d**k from time to time....that is their attitude, and their working attitude...It not just on their staff, but also their loyal fans, but the fans are drones, they are like a clone of the staff and their job is attacking anyone who critic Bioware...After the one who critic got heated, the mods come and issue a ban, all blame goes to the one who critic

 

They are like that, the staff and the fans, they love to bait the discussion into something else, get into religious and racist stuff, or even sexual stuff, then the one who got banned are the one who originally critic them in the posts...i got hit by that tactic many times, they who direct into religion stuff, then i who got banned...

 

So it's okay when they say "Qunari are Muslim terrorist and their religion is Islam" but when i said "No, Muslims are not terrorist, Qunari is not Islam", mod come block the topic, banned me and say "religious topic, end of line!"

 

That is their attitude

 

It seems that just the mods on the BioBoards, or have you some insight into what goes on the development side of things?

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

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Well, i don't work in Bioware, but i can sense what happening is the changing of policies, it shows

 

Bioware is more business minded rather than artist minded...the games they created now is for money, well of course everything is for money right? but their business practice now is bad one...it's corporates way now...

 

They love to talk about "resources" and make it an excuse...for example "we don't have resource to make this and that" or "the resources is better spent at other things"...yet from their previous games we can see they wasted more resources on things not vital, such as main character voice and dialogue wheel...

 

What i mean is, why talk about "resource" to a customer? That show they are business minded now more than ever...

 

edit : Let see...they make male and female Hawke, that need TWO Voice actor for the same character, and need TWO set of files for the same character...how much resource already wasted there? The difference between male and female Hawke dialogues are only little, the voice actors only talk the same script, what a waste

 

Edit 2 : It is better they make TWO different characters of male and female, example male is Hawke, female is Lione (whatever) and both have different scripts and different story lines...rather than both of same character said the same thing, that's a waste of resource

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maybe so, but if more recent BioWare games are anything to go by, I would expect BG2 to have more dialogue? I have been given to understand IWD is only dungeon crawling, and that's where the problem comes from.

but that's precisely what's so good about IWD

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Let's Play The Temple of Elemental Evil (Complete)
Let's Play Neverwinter Nights and Hordes of the Underdark

Let's Play Baldur's Gate II: Shadows of Amn

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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What i mean about Obsidian is not like Bioware is their attitude...maybe i am wrong, i don't know...but so far i don't see or smell anything like Bioware here...

 

The problem with Bioware is their attitude

I think that when people assume that a corporate entity has an "attitude", they'll end up in the wrong simply because a corporation is not alive even though it behaves as a living thing. The great Leviathan and as one, made of people who are ultimately who decide and influence said attitude. Without being privy to the internal culture inside BW all we can do is speculate. 

 

If I had to point something out it would be the thematic differences in their works, BW has become more about the romances/companion based narrative driven games and Obs keep doing unique RPGs and being awesome at it.

 

 

Bioware have a kind of "hive mind" where everyone in the company act the same, acting like a d**k...really, they will become like a d**k from time to time....that is their attitude, and their working attitude...It not just on their staff, but also their loyal fans, but the fans are drones, they are like a clone of the staff and their job is attacking anyone who critic Bioware...After the one who critic got heated, the mods come and issue a ban, all blame goes to the one who critic

 

They are like that, the staff and the fans, they love to bait the discussion into something else, get into religious and racist stuff, or even sexual stuff, then the one who got banned are the one who originally critic them in the posts...i got hit by that tactic many times, they who direct into religion stuff, then i who got banned...

 

So it's okay when they say "Qunari are Muslim terrorist and their religion is Islam" but when i said "No, Muslims are not terrorist, Qunari is not Islam", mod come block the topic, banned me and say "religious topic, end of line!"

 

That is their attitude

 

...

 

you do realize that you is making your bio issues sound kinda personal?  Gromnir has now experienced one of those "ah" moments. some o' your complaints and notions were striking us as rather flimsy or ridiculous, but in context o' a personal rather than intellectual grudge, it is now making sense.

 

cost as something near $800 to be taking a mediation and alternative dispute resolution course some number o' years ago. the course counted towards our mcle and we were then able to be claiming that we were a bona-fide mediator... am pretty sure we got the certificate in our desk at home. maybe. the thing is, the guys teaching the course were stressing that whatever people claimed their issues were, it weren't. "it is never just about the car." we were not fully embracing such a notion, but there were some validity. 

 

am sorry bio hurt your feelings.

 

HA! Good Fun!

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"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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What i mean about Obsidian is not like Bioware is their attitude...maybe i am wrong, i don't know...but so far i don't see or smell anything like Bioware here...

 

The problem with Bioware is their attitude

I think that when people assume that a corporate entity has an "attitude", they'll end up in the wrong simply because a corporation is not alive even though it behaves as a living thing. The great Leviathan and as one, made of people who are ultimately who decide and influence said attitude. Without being privy to the internal culture inside BW all we can do is speculate. 

 

If I had to point something out it would be the thematic differences in their works, BW has become more about the romances/companion based narrative driven games and Obs keep doing unique RPGs and being awesome at it.

 

 

Yeah, like World of Tanks. Honestly, I'd like nothing more than for you to be right, but doesn't look like it.

 

Full disclosure: FONV is still the latest Obsidian game I've bought. I have more hours and playthroughs in Alpha Protocol than I have in almost any other game (certainly more than any other non-Bioware game, perhaps apart from Red Alert 2), but I've been feeling a bit left out hanging by their recent work. I have an acute fear that Obsidian is either a) in a crisis b) has lost their way, but there is still Eternity to look forward to.

 

I'm still astounded by the amount of people with a jilted lover syndrome towards Bioware who come to this forum in a seeming competition of who can come up with the most over-the-top bull**** whine for Bioware. "Attitude"'s going to be pretty hard to beat, though.

 

 

Bioware successfully transitioned from their PC RPG roots into a AAA studio.  Obsidian, like many other former mid-tier studios, did not quite.  The market now has no mid-tier - you can make indie games on Kickstarter, you can make mobile F2P games, or you can be one of a dwindling number of AAA studios.  The poor reception of Alpha Protocol and Dungeon Siege III seems to have knocked Obsidian out of the AAA space for the moment. Hopefully they'll recover! I'm excited for Eternity, but would much rather see them return to big AAA RPG productions.

 

For all the **** people (including myself) give Bioware, for as awkward as their romances and dialogue are, for being as...well, as Bioware as they are -- I still look forward to playing their games on release.  My mind is tickled by Avellone's dialogue, but my trigger fingers are kept satisfied by Bioware's Awesome Buttons.  I've replayed almost every post-Kotor Bioware game I've completed.  The only Obsidian game I've ever felt the desire to go back and replay was Kotor 2.  This isn't a knock on Obsidian, whose games are always distinct and often excellent.  But I don't think Bioware was foolish to sacrifice some of the "RPG-ness" of their RPGs in order to obtain more visceral gameplay and a more cinematic, polished presentation.  There is something compellingly playable about them.  Every new Bioware RPG makes me roll my eyes, but on the other hand I clearly enjoy playing them and rolling my eyes at it along the way.  I can only assume that some of the people in this forum who just *love to complain about Bioware* feel similarly.

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They did a Q&A on Raptr, summary stolen from EG (no hits for you)

 

 


Character creation

  • Described as "really in depth"
  • You'll create your Inquisitor before the big opening cut-scene
  • Can change inner and outer iris colours*
  • Can have scars*
  • Qunari horns are customisable
  • Male Qunari player model will be smaller than Iron Bull (party member) model
  • There are "a lot" of lip options
  • There are no 'body type' choices
  • Your Inquisitor will also be referred to by his or her surname. (Not clear if the surname will be set and voiced like Shepard in Mass Effect.)
  • Your background depends on your race/class choice. No dwarven mages

Customisation

  • Follower's armour will change colour as you equip new gear. Dyes are "still being looked at" for them
  • "You can use different materials to change how items look and the stats of the items, enchant them, make potions etc," wrote Lee
  • "Find the template of the new armour you want to look like, then make it from materials which give it the look and stats you want. You wouldn't modify the original armour," added Lee
  • Qunari don't wear helmets - they have a different head slot
  • Mage Inquisitors can wear heavy armour as Knight Enchanter by crafting it and then summoning weapons
  • Level-cap is 25-30
  • There are three specialisations for each class, and specialisations can affect moments in the story
  • Specialisations (filled out by Wiki): Knight Enchanter, Necromancer, Rift Mage (Mage); Artificer, Assassin, Tempest (Rogue); Champion, Reaver, Templar (Warrior)

Loot

  • There will be colour-coded loot according to rarity
  • Mounts will be earned through quests

Companions

  • You can hug "some" of them
  • "Major characters all track something similar to approval, but the system has changed to put more focus on what you are doing and what you say instead of grinding by constantly giving them gifts. Each follower does have their own set of goals they want to achieve and if you help them, they will appreciate it. And if you piss them off, they might just leave," wrote Laidlaw
  • It matters "a lot" who you take with you on quests
  • Solas' voice is Welsh
  • No Mabari (dog) companion
  • No Shale. "Maybe later. No current plans," wrote Darrah

Voice actors

  • There's a British and American option for both the male and female Inquisitors, it sounds like
  • The male Inquisitor can be voiced by Harry Hadden-Paton (British) or Jon Curry (American)
  • Jon Curry voiced Zevran, a character who won't be in Inquisition (but not for that reason)
  • Harry Hadden-Paton is less well known
  • The female Inquisitor can be voiced by Alix Wilton Regan (British) or Sumalee Montano (American)
  • Alex Wilton Regan was Mass Effect 3's Comm Specialist Samantha Traynor
  • Sumalee Montano voiced the Enchantress companion in Diablo 3
  • Darrah said "you may indeed see Gideon Emery again". Emery voiced Dragon Age 2 follower Fenris. His IMDB page doesn't mention Inquisition

Romance

  • Eight romances
  • Two have racial preferences
  • "There will be romance scenes, but not necessarily just focused on sex," wrote Laidlaw
  • There will be "at least one" romance option outside of the Inquisition
  • One will be Lady Josephine Montilyet - AKA Scribbles - who's bisexual

Combat

  • Combat settings will range from easy to nightmare, as in previous Dragon Age games, but there is not (yet, at least) a story mode*
  • Rogues can set traps
  • Stealth had to fit with party combat so sneaking up on people outside of combat and backstabbing them didn't fit the bill
  • No flailing with fists if you don't have a weapon
  • "Having control over Fade rifts may provide some interesting possibilities in combat," wrote Lee
  • You can control abilities individually
  • There are "lots" of abilities and spells from previous games but a "ton" of new ones too
  • "Destruction and environment plays a part in combat," wrote Lee
  • "The tactical combat is more like DAO with the tactical camera (extra improved) and the real-time combat is slower with more weight behind the attacks, defence, hits etc. You can swap between these modes whenever you like and as always you can swap between party members at any time," wrote Lee
  • There will be cross-class combos possible, as expected. "A lot of abilities can capitalise on states like frozen, or stunned, encouraging teamwork, yes"

Story

  • As an Inquisitor you're considered holy, to a degree
  • But how the Chantry - the world's religious organisation - regards you after you walk out of a Fade rift, BioWare doesn't want to say. A major plot point?
  • Also: "I think the best villains are the ones you can relate to," teased Lee.
  • "You'll see a lot of Morrigan in Inquisition," added Lee
  • You can 'judge' people in the world

Missions

  • There's "a goodly dose" of side missions that are contextualised to make sense as something the Inquisition would be getting involved with, "to either win the hearts of people or otherwise grow the Inquisition's power", for example

Good or evil or joker?

  • "The overall tone is more neutral," wrote Laidlaw, "until you hit what we call a 'reaction' hub, where you can respond more strongly, often to questions, by being pleased, stoic, angry, sad, etc."

Map

  • Allows custom plot markers
  • Can choose which quest is active quest
  • There's a mini-map
  • You'll experience snow and rain and dust storms
  • You can fast-travel but only to Inquisition camps you've set up and populated
  • Your Inquisition HQ is big - much bigger than any base you've had in Dragon Age games so far

Misc

  • "There will be some Red Jenny. Because I've wanted to answer 'who ARE they?' for a while now," wrote Laidlaw
  • Morrigan's Witch mother/dragon Flemeth may return, but you can't visit her shack. "Yep there's a number of recurring NPCs", wrote Lee
  • Female Dragon Age: Origins dwarf Dagna "does appear" at some point
  • You can jump but that doesn't mean jumping puzzles*
  • No flying mounts*
  • No capes*

DLC

  • "Plans aren't firm yet. Nothing at launch," said BioWare - answer not attributed to anyone in particular.

Dragon Age Keep

  • Dragon Age Inquisition's web presence and social glue
  • It will be available before launch
  • It's in beta now

Toolset

  • "Definitely not at launch"
  • "We will continue to explore options, but there are significant challenges," wrote Laidlaw
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Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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I admit I haven't played either of those games. They were before my time, so to say. But what I've heard of Icewind Dale doesn't make it sound appealing at all. Dungeon crawling is really not my thing.

but BG II is also dungeon crawling. only it has filler quests in between dungeons in the first half of the game ;)

Maybe so, but if more recent BioWare games are anything to go by, I would expect BG2 to have more dialogue? I have been given to understand IWD is only dungeon crawling, and that's where the problem comes from.

 

 

IWD is amazing.  I think it is unfortunate people think it is some sort of Dungeon Crawler.  I mean there is lots of Dungeon Crawling but it has an amazing plot and memorable characters and gorgeous environments and music.  Its reputation as a dungeon crawler seriously hurt its release and reputation to people who never played it forever.  If you loved BG you will love IWD.  Anybody who played both disagree? 

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I personally found BG to be really bad. IWD was the first Infinity engine game I really liked. it was the first game I actually beat. 

Let's Play The Temple of Elemental Evil (Complete)
Let's Play Neverwinter Nights and Hordes of the Underdark

Let's Play Baldur's Gate II: Shadows of Amn

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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Now I know what's been missing from my life all those years.

Good. There's been enough discrimination against people with hazel eyes.

 

but that's precisely what's so good about IWD

I don't deny it, but again — not my type of thing. I like games that have i) a compelling story, ii) dynamic gameplay, and/or iii) the possibility to customize the main character in a significant way. Lots of combat doesn't do anything for me, by itself. Not even lots of really good combat.

 

IWD is amazing.  I think it is unfortunate people think it is some sort of Dungeon Crawler.  I mean there is lots of Dungeon Crawling but it has an amazing plot and memorable characters and gorgeous environments and music.  Its reputation as a dungeon crawler seriously hurt its release and reputation to people who never played it forever.  If you loved BG you will love IWD.  Anybody who played both disagree? 

I just remembered. IWD is the same place from The Dark Elf novels, right?

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For all the **** people (including myself) give Bioware, for as awkward as their romances and dialogue are, for being as...well, as Bioware as they are -- I still look forward to playing their games on release.  My mind is tickled by Avellone's dialogue, but my trigger fingers are kept satisfied by Bioware's Awesome Buttons.  I've replayed almost every post-Kotor Bioware game I've completed.  The only Obsidian game I've ever felt the desire to go back and replay was Kotor 2.  This isn't a knock on Obsidian, whose games are always distinct and often excellent.  But I don't think Bioware was foolish to sacrifice some of the "RPG-ness" of their RPGs in order to obtain more visceral gameplay and a more cinematic, polished presentation.  There is something compellingly playable about them.  Every new Bioware RPG makes me roll my eyes, but on the other hand I clearly enjoy playing them and rolling my eyes at it along the way.  I can only assume that some of the people in this forum who just *love to complain about Bioware* feel similarly.

 

 

This is pretty spot on.  Well sort of, I viscerally disliked the DA:O expansion for reasons I cannot really recall. 

 

But I remember having this weird and rather unique reaction to Mass Effect 2.  I mean I loved and enjoyed the game.   The melodrama, the combat, the characters the whole thing.  Just fantastic.  But, on the other hand, it totally ruined the Mass Effect series for me.  Which, again, is a reaction I can never recall having to another piece of media ever.  It was so contrived, so absurd, and so eye-rollingly lore breaking.  I was thinking 'why did they bother with that big codex and stuff in the first game if they were just going to do this?'  I never had any desire to get all the DLC or play the third game and have no interest in the fourth one.  Before ME2 I was totally into it, even bought and read the books they wrote.  I have never been so thoroughly turned off by something I loved so much.  I guess it just showed that Bioware was going in a different direction and their games were not really for people like me anymore.

 

I just hope that with Wasteland 2, Torment, and PoE we are entering a new era where eventually there will be AAA RPGs for me again.  I just have to hope they sell really well and inXile and Obsidian do a great job.

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I admit I haven't played either of those games. They were before my time, so to say. But what I've heard of Icewind Dale doesn't make it sound appealing at all. Dungeon crawling is really not my thing.

but BG II is also dungeon crawling. only it has filler quests in between dungeons in the first half of the game ;)

Maybe so, but if more recent BioWare games are anything to go by, I would expect BG2 to have more dialogue? I have been given to understand IWD is only dungeon crawling, and that's where the problem comes from.

 

 

IWD is amazing.  I think it is unfortunate people think it is some sort of Dungeon Crawler.  I mean there is lots of Dungeon Crawling but it has an amazing plot and memorable characters and gorgeous environments and music.  Its reputation as a dungeon crawler seriously hurt its release and reputation to people who never played it forever.  If you loved BG you will love IWD.  Anybody who played both disagree? 

 

 

Sorry to say this but I played the IWD about 18 months ago and I'm much more critical than you, what were the memorable characters? ;)

 

But more seriously the game lacked something obvious, there was no interaction with your party members. Your party consisted of dull and forgettable characters that you didn't relate to on any level and it made difference if they died or not ( expect the obvious disadvantage in combat). And of course no Romance

 

 A RPG is suppose to be about a journey where you  should be able understand the motives and objectives of your party members, Even if you don't like Romance you can't tell me you don't enjoy interacting with party members that you have selected for ideological reasons?

 

IWD was a good game but the fact it was an epic fail in the party interaction department it never achieved the great heights it could

"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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But more seriously the game lacked something obvious, there was no interaction with your party members. Your party consisted of dull and forgettable characters that you didn't relate to on any level and it made difference if they died or not ( expect the obvious disadvantage in combat). And of course no Romance

 

 A RPG is suppose to be about a journey where you  should be able understand the motives and objectives of your party members, Even if you don't like Romance you can't tell me you don't enjoy interacting with party members that you have selected for ideological reasons?

 

IWD was a good game but the fact it was an epic fail in the party interaction department it never achieved the great heights it could

 

 

The villains and the NPCs were the memorable characters of course. 

 

It always comes down to romances with you eh?  True you make your whole party but my party was awesome and full of memorable characters.  Because, you know, I made them.  I even had a mole who turned on us at one point.  I mean I really enjoy when the game premakes the NPCs and you get to explore them but I also really enjoy making my own party.  Heck that was one of my favorite features in IWD and IWD2 because you hardly ever get to do that anymore.  I am rather floored by the notion that a RPG MUST have premade characters for you to interact with because to me, in my mid 30s, this seems like a rather recent innovation hehe.  I also consider this to be not the main focus, which are the people and challenges your party encounters in the world, but a side thing.  Fair enough I guess.

Edited by Valmy
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But more seriously the game lacked something obvious, there was no interaction with your party members. Your party consisted of dull and forgettable characters that you didn't relate to on any level and it made difference if they died or not ( expect the obvious disadvantage in combat). And of course no Romance

 

 A RPG is suppose to be about a journey where you  should be able understand the motives and objectives of your party members, Even if you don't like Romance you can't tell me you don't enjoy interacting with party members that you have selected for ideological reasons?

 

IWD was a good game but the fact it was an epic fail in the party interaction department it never achieved the great heights it could

 

 

The villains and the NPCs were the memorable characters of course. 

 

It always comes down to romances with you eh?  True you make your whole party but my party was awesome and full of memorable characters.  Because, you know, I made them.  I even had a mole who turned on us at one point.  I mean I really enjoy when the game premakes the NPCs and you get to explore them but I also really enjoy making my own party.  Heck that was one of my favorite features in IWD and IWD2 because you hardly ever get to do that anymore.  I am rather floored by the notion that a RPG MUST have premade characters for you to interact with because to me, in my mid 30s, this seems like a rather recent innovation hehe.  I also consider this to be not the main focus, which are the people and challenges your party encounters in the world, but a side thing.  Fair enough I guess.

 

 

Yes Romance is always part of deeper interaction but it doesn't have to be. I am talking about just being able to talk to your party members and see how they interact in your quest. It adds more layers to the overall RPG experience

 

But you are also right, there is a market for your IWD type game. I must acknowledge that as not everyone wants to interact with party members

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"Abashed the devil stood and felt how awful goodness is and saw Virtue in her shape how lovely: and pined his loss”

John Milton 

"We don't stop playing because we grow old; we grow old because we stop playing.” -  George Bernard Shaw

"What counts in life is not the mere fact that we have lived. It is what difference we have made to the lives of others that will determine the significance of the life we lead" - Nelson Mandela

 

 

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I like games that have i) a compelling story, ii) dynamic gameplay, and/or iii) the possibility to customize the main character in a significant way. Lots of combat doesn't do anything for me, by itself. Not even lots of really good combat.

but IWD has all that. I'm confused 

Let's Play The Temple of Elemental Evil (Complete)
Let's Play Neverwinter Nights and Hordes of the Underdark

Let's Play Baldur's Gate II: Shadows of Amn

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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I like games that have i) a compelling story, ii) dynamic gameplay, and/or iii) the possibility to customize the main character in a significant way. Lots of combat doesn't do anything for me, by itself. Not even lots of really good combat.

but IWD has all that. I'm confused 

 

 

Yeah it is really sad IWD has this 'hack and slash' rep.  It is a great IE game (one of my favorites in fact) and all fans of those sorts of game would enjoy it I think.  Granted BruceVC brings up a good point, if you love having premade party members to interact with the lack of them might be a downside.

 

I am especially confused by iii, not only do you get to entirely create and dramatically change the main character from scratch...there are up to six main characters you can do this with.

Edited by Valmy
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Has anyone heard of seen anything regarding the combat and the possibility of mixed builds? I kind of want to know what skills are coming back, which are new, ect...

It kind of interests me more than BW pimping their characters.

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

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"I think it is unfortunate people think it is some sort of Dungeon Crawler."

 

It is a dungeon crawler. To say it isn't is lying and spitting in the face of BIS since that is what they were making.  It's a good dungeonc rawler though.

 

"I mean there is lots of Dungeon Crawling but it has an amazing plot and memorable characters and gorgeous environments and music."

 

 The plot is the same as always - go kill the Big bad demon/devil murdering people with a diabollical plan. Nothing wrong with it but nothing special. Characetrs were alright but I wouldn't rank them in my top 100 RPG characetrs of all time.

 

"  Its reputation as a dungeon crawler seriously hurt its release and reputation to people who never played it forever."

 

Tough.

 

"  If you loved BG you will love IWD.  Anybody who played both disagree? "

 

I like both BG and IWD. I LOVE BG2.

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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Not only that but they also have started a series about the stuff they have shown at E3. Even Bioware does this now. *hint at Obsidian to release  the E3 demo footage*^^

 

 None or less this is Part one and contains 16 minutes of gameplay with commentary. And man does this look promising^^

 

https://www.youtube.com/watch?v=WdXvFEEBZeo&feature=youtu.be

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