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Varied loot and balanced random loot tables = even more replayability?


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#21
Kjaamor

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Fully random is bad.

Fully fixed is good.

Almost exclusively fixed with a few high-level randoms is best.


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#22
constantine

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What I'd love to get rid of is stuff like this:

-"Oh, kill Drizzt - he always carry those two Scimitar+3s"

-"That X X Inn owner sells a broadsword+1"

-"You know the barrel in the northernmost alley in Mulsantir, there you'll get a Necklace of Adaptation."


 

 

Weird, that's actually stuff I love, especially for a re-run.

Knowing to which shop to go to equip my party with some crutial items, optimizing your character early with that great class-specific item you only get from that one monster, knowing secret places to give yourself a little headstart, stuff like that...

 

So I guess I'll have to disagree with you there.

 

 

 

Ohhhhhh c'mon guys !!! You kill Dritzz for the scimitars ..? He should be able to insta-kill the party, as in truth NO BG1 party is able to kill him without exploiting the battle. Anyway, ok, powergamers duuuuuuh, no respect for the least itsy-bitsy part of RP. Not your fault you exist, but it's the game's fault that allows you to act in such manner.

 

 

*edit*: hopefully PoE will have what it takes not to allow such exploits


Edited by constantine, 22 April 2014 - 12:22 PM.


#23
constantine

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I'm kind of in two minds about this.

 

On the one hand, yeah, variety would be cool, and for example HotU was a lot more replayable because of the variation in loot. 

 

On the other, random loot tends to make players focus more on the loot. While loot is definitely an important part of cRPG gameplay -- and a core part in aRPG's -- for a more story- and exploration-driven game like P:E I'd prefer if it stayed to the side as it were, letting elements like story and setting come to the forefront.

 

From the sound of it, though, the Od Nua mega-dungeon sounds like it would fit well with random loot; sort of a loot-driven dungeon crawl within the larger game.

 

 

Awesome idea PrimeJunta, if anything should have randomized loot, that should be the Mega Dungeon !

 

Although it may be late now for the devs to develop a healthy tool for loot spawning .. 



#24
Volourn

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"Ohhhhhh c'mon guys !!! You kill Drizzt for the scimitars ..? He should be able to insta-kill the party, as in truth NO BG1 party is able to kill him without exploiting the battle"

 

Eh..   In game terms he's not exactly super tough. The books, on the other, lol.


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#25
constantine

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"Ohhhhhh c'mon guys !!! You kill Drizzt for the scimitars ..? He should be able to insta-kill the party, as in truth NO BG1 party is able to kill him without exploiting the battle"

 

Eh..   In game terms he's not exactly super tough. The books, on the other, lol.

 

 

Eh.. In games terms he is harder than any other creature you may encounter.

 

Too many attacks which hit all the time for too much damage paired with insane magic resistance, superb saving throws and Armor Class your fighter would beg to have.

 

 

 

He can kill a full party within a few rounds.



#26
Lephys

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Eh.. In games terms he is harder than any other creature you may encounter.
 
Too many attacks which hit all the time for too much damage paired with insane magic resistance, superb saving throws and Armor Class your fighter would beg to have.
 
 
 
He can kill a full party within a few rounds.


I'm sure if you do it right, he's easy, though. Because CHALLENGE! :)

#27
Sharp_one

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"Ohhhhhh c'mon guys !!! You kill Drizzt for the scimitars ..? He should be able to insta-kill the party, as in truth NO BG1 party is able to kill him without exploiting the battle"

Eh.. In game terms he's not exactly super tough. The books, on the other, lol.


Of course he is not tough. Thats why you need to exploit pathfinding bug to stand a chance at defeating him.

#28
Kjaamor

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"If memory serves" using the console to summon Drizzt it takes two summoning to defeat Saverok,

 

Although the difference, of course, is that you can run from Saverok.



#29
Quadrone

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Weird, that's actually stuff I love, especially for a re-run.

Knowing to which shop to go to equip my party with some crutial items, optimizing your character early with that great class-specific item you only get from that one monster, knowing secret places to give yourself a little headstart, stuff like that...

 

So I guess I'll have to disagree with you there.

 

 

 

Ohhhhhh c'mon guys !!! You kill Dritzz for the scimitars ..? He should be able to insta-kill the party, as in truth NO BG1 party is able to kill him without exploiting the battle. Anyway, ok, powergamers duuuuuuh, no respect for the least itsy-bitsy part of RP. Not your fault you exist, but it's the game's fault that allows you to act in such manner.

 

 

*edit*: hopefully PoE will have what it takes not to allow such exploits

 

 

Yeah, thanks for putting words in my mouth jackass.

Please do show me the sentence where I say that I love exploiting game mechanics to get my hands on unobtainable loot!

Work on your reading comprehension instead of making stuff up.



#30
rjshae

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It might be interesting to include random broken loot that you need to get repaired for full value. There had to be a reason some of the random loot wasn't being used.



#31
J.E. Sawyer

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Additionally, our crafting/enchantment system does allow you to modify weapons -- even unique ones.  So if you have a specific group of bonuses you'd really like to have, you will probably be able to make that happen.

 

This is really interesting. Does this apply to armor as well?

 

 

Yes.


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#32
IndiraLightfoot

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Interesting and very nice indeed! This gives me a Mystic vibe with her reasonably flexible crafting options (and money sinks) from the lastest D3 instalment: RoS.



#33
JFSOCC

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I like being able to modify my gear, so I'm happy. :)

 

I wonder if it is possible to "salvage" enchantments/modifiers from existing gear, in order to craft it onto different gear?



#34
Messier-31

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"Ohhhhhh c'mon guys !!! You kill Drizzt for the scimitars ..? He should be able to insta-kill the party, as in truth NO BG1 party is able to kill him without exploiting the battle"

Eh.. In game terms he's not exactly super tough. The books, on the other, lol.


Of course he is not tough. Thats why you need to exploit pathfinding bug to stand a chance at defeating him.

 

 

Never used the pathfinding bug the lake grants.

 

Monster summoning wands and a lot of arrows; is this considered as an exploit too? :p


Edited by Messier-31, 25 April 2014 - 02:02 AM.


#35
Kjaamor

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I always favoured the single animated skeleton vs Drizzt off the screen trick.



#36
J.E. Sawyer

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I like being able to modify my gear, so I'm happy. :)

 

I wonder if it is possible to "salvage" enchantments/modifiers from existing gear, in order to craft it onto different gear?

 

No, you can't break down existing enchantments.  All enchanting is done using three ingredients: a critter part, a plant/herb, and a gem.  The counts of each ingredient may vary, but there are always three ingredients.  Additionally, there may be a copper cost that's subtracted directly from your total wealth.


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#37
IndiraLightfoot

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Finally, we get to have great use of all those lovely gems! :)

 

In IWD2 alone, I'm literally drowning in them. I hope there will be gem bags, potion coffers, scroll cases and the like in PE too.



#38
Lephys

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No, you can't break down existing enchantments.  All enchanting is done using three ingredients: a critter part, a plant/herb, and a gem.  The counts of each ingredient may vary, but there are always three ingredients.  Additionally, there may be a copper cost that's subtracted directly from your total wealth.


What would be splendid is if the material of the money was actually the catalyst for the enchantment. "No, I didn't pay some mysterious force to enchant this, and he's going to go buy bubblegum with it next week. I literally spent those coins in the enchantment process, just like the rest of the materials I used." :)

#39
Sheikh

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I dunno...I think defeating particularly powerful enemies should result in you getting particularly powerful weapons, and it makes sense that the weapons they drop are the ones they used on you. After all, if you decide to kill Drizzt, who is known to carry two legendary swords, you'd expect to be able to take his swords when he dies.

 

I don't mind there being some randomisation in loot, but it still needs to make sense, and be right for the context. If I kill a hundred giant rats, I don't expect the last one to vomit up a +2 dagger just before it dies. Similarly, if I kill a big guy with a nasty looking halberd, I'd expect his corpse to contain a nasty looking halberd, and not suddenly have a mauler instead.

 

On a related note, however, I'd like there to be fewer armour drops - particularly with plate armour. I never liked the idea that you can kill a dwarf, take his +2 Harness of Dwarvishness, and put it on your elf (because it'll fit him perfectly of course!! :D ). At the very least, a harness worn by a dwarf should only fit dwarves.

You can still have randomization in the context of this. The magical attributes of the sword Drizzt carries are different on every playthrough. So can be the attributes of the nasty looking halberd, etc. Up to this point I dont see any good argument not to have randomized loot atm.



#40
JFSOCC

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I like being able to modify my gear, so I'm happy. :)
 
I wonder if it is possible to "salvage" enchantments/modifiers from existing gear, in order to craft it onto different gear?

 
No, you can't break down existing enchantments.  All enchanting is done using three ingredients: a critter part, a plant/herb, and a gem.  The counts of each ingredient may vary, but there are always three ingredients.  Additionally, there may be a copper cost that's subtracted directly from your total wealth.

that's a shame, but thanks for your answer all the same. I do like enjoy gems as part of enchanting. That's something I can easily believe.




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