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Armored Warfare - Obsidian User Thread


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For those of you who are waiting on this game, might I suggest trying out Steel Beasts? The "game" nominally costs $125 USD, but there is a 64bit open beta that is free to try until December 31st.

 

To enter, first download and install the v3.011 client here:

 

http://www.esimgames.com/?page_id=1390

 

Then request a beta license here:

 

http://www.esimgames.com/?p=1714

 

You will have at your disposal the Leopard 2 series from the 2A4 to the 2A6 (as well as local flavours of the Danish, Swedish, and Spanish armies), the M1 from the old 105mm version to the M1A2 SEP, the Challenger 2 (albeit in a somewhat undermodeled form), and much, much more.

 

And before you enjoy, remember:

 

"Klotzen, nicht Kleckern."

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“Political philosophers have often pointed out that in wartime, the citizen, the male citizen at least, loses one of his most basic rights, his right to life; and this has been true ever since the French Revolution and the invention of conscription, now an almost universally accepted principle. But these same philosophers have rarely noted that the citizen in question simultaneously loses another right, one just as basic and perhaps even more vital for his conception of himself as a civilized human being: the right not to kill.”
 
-Jonathan Littell <<Les Bienveillantes>>
Quote

"The chancellor, the late chancellor, was only partly correct. He was obsolete. But so is the State, the entity he worshipped. Any state, entity, or ideology becomes obsolete when it stockpiles the wrong weapons: when it captures territories, but not minds; when it enslaves millions, but convinces nobody. When it is naked, yet puts on armor and calls it faith, while in the Eyes of God it has no faith at all. Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of Man...that state is obsolete."

-Rod Serling

 

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Pre-Alpha footage

 


 

Gameplay itself seems very much like a better WOT as excpected (at this stage). Otherwise its *just* one-two pve maps that are shown.

 

Biggest concern IMO is that the AI seems to be too weak. Hopefully still in development/tuned down for demonstration purposes. Thats a large part of whats going to make PVE interesting after all.

 

Otherwise looks surprisingly good considering that this is Obsidians first time making anything like it and considering its pre-alpha.

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In Armored Warfare the vehicles you drive in battle have their own crew depending on the model and type of vehicle and just as in real life each crew member has his own specialty. A gunner in the artillery wouldn’t necessarily be as skilled at manning the gun in a Main Battle Tank for example. As well as a permanent crew each vehicle needs a commander who is the most important person for improving the performance of the armored vehicle. Today we will give more information on tank crews and how commanders will work.

 

Crew

 

Each crew can only be used in a specific vehicle and cannot be transferred to others. Tank crews will have a customized set of skills and levels that can be increased through experience in battle.

 

Players can choose skills for their crew based on their style of play and hardware configuration. Crew skills must be selected carefully and while they cannot change the efficiency of basic tank characteristics, some skills will perform better than others for different vehicles. If the skills are chosen correctly vehicles will instead become easier to operate, reload more rapidly or shoot more accurately.

 

Crew skills are not a massive factor for the hardware but they do play an important role on the battlefield. For example, the difference between a beginner level crew and a level 30 crew (halfway to the maximum level) is considerable.

 

[align=center]Armored_Warfare_Commander_1.png[/align]

 

Crew professionalism directly depends on the number of battles the tank has been involved in. The more battles; the more experienced the crew, the better they will know their tank and the more efficiently they will operate it. This increase is almost unlimited in terms of time, so players can make their favorite tanks more and more lethal the longer they play the game.

 

Commanders

 

Commanders are a separate fighting unit who form part of the tank crew and act as a key element of the team. In contrast to regular crew members the commander can switch from tank to tank and because of this they have their own unique development system.

 

Each commander is a completely formed character with their own biography, history, portrait and personality.

 

Players will improve a commander's characteristics independently. Commanders will improve their level as their battle experience increases and with each level they gain a certain number of points can be used to improve their different characteristics. As higher levels are reached they will be able to access to new skills to learn. Each time player reach a new level they can choose one of two skills and in this way they can create a commander with a unique set of improvements.

 

The maximum level for a commander is 60.

 

[align=center]Armored_Warfare_Commander_2.png[/align]

 

Here are some examples of commander characteristics:

 

Competency — reduces the chances of disabling crew members when hardware is damaged.

Leadership — increases the level of different skills of their crew members.

Determination — this skill increases the commander’s loading skill level if the he combines this with his main duties. This characteristic also allows the commander to replace crew members that have been disabled.

Perception — increases the field of vision of the tank while the commander is aboard.

 

Here are some examples of commander skills:

 

Eagle Eye — increases maximum aiming accuracy.

Uncontainable — increases the tanks maximum movement speed.

Tactical change — increases reloading speed.

 

Commanders will have several dozen skills available from which a player should choose 8 sets of 2 skills

 

Each player gets three commanders at the start of the game. Later on this number can be increased. Commanders can be recruited with game currency, by achieving certain levels or by carrying out special missions.

 

Commander features

 

Commanders have their own qualification levels. The narrower the commander's specialization with a certain tank, the higher the maximum level of improvements available to them and the more character points they receive per level.

 

Generalists — These Commanders can use a wide variety of vehicles and you will receive three Generalist commanders when you begin the game. These Commanders are limited in their growth but are quite flexible in terms of vehicle roles.

 

Veterans — These commanders are less common than Generalists and are more limited in their usability; for example, limited to a specific range of tiers and roles. So a Veteran Commander might be limited to Tier 1-3 AFVs/TDs.

 

Specialists — Specialist Commanders have a narrower range of vehicles that they can drive and are generally limited to a single role. For example, a Specialist Commander might only be able to work in Tier 7-8 MBTs. Specialists gain 5 Stat Points per level as opposed to the 2 that Generalist and Veteran Commanders gain.

 

Masters — Master Commanders are the rarest and restricted Commanders in Armored Warfare and can only command between 1 and 3 vehicles. They gain 6 Stat Points per level, the most out of any Commander class. Obtaining a Master Commander will be a significant accomplishment for players as they will become available only at level 50.

 

Exclusive – unique commanders who players can get only during special events. Their characteristics may differ or correspond to any level of qualification from Generalists to Masters. Players will be able to get 2 of these exclusive commanders before the game launches.

 

Sample dossier of a commander:

 

[align=center]Armored_Warfare_Commander_3.png[/align]

 

Commanders in Armored Warfare are a complex and exciting way for you to further customize your armored vehicles . You’ll have the opportunity to collect lots of different Commanders and complete achievements that reward you with the specific character you’re looking for. We hope this has given you a better idea of how Commanders will work and we’re excited to see how everyone starts customizing their own! Remember to sign up for the Armored Warfare beta here and follow us for more news and updates on Facebook, Google+ and Twitter! Don’t forget to ask any questions you may have about Commanders!

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Experienced game developers know that when you make a game, the first thing you can (and should) release is not even alpha – it’s the proof of concept of sorts, a minimalistic version of what you intend the game to be

stopped reading after that. experienced developers know to do the exact opposite, I'm afraid

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

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Honestly how into this I will get will be entirely dependent if it takes off with my friends since my life barely has room for one and a half F2P games as it is without me spending obscene amounts of cash, which I've largely been able to avoid ("obscene amounts of cash" being defined by any more than what I paid for a 3-month subscription period for an MMO of yore in that same time period).

 

Hell, I already put down a season's gaming allowance on this as it is.

Edited by Agiel
Quote
“Political philosophers have often pointed out that in wartime, the citizen, the male citizen at least, loses one of his most basic rights, his right to life; and this has been true ever since the French Revolution and the invention of conscription, now an almost universally accepted principle. But these same philosophers have rarely noted that the citizen in question simultaneously loses another right, one just as basic and perhaps even more vital for his conception of himself as a civilized human being: the right not to kill.”
 
-Jonathan Littell <<Les Bienveillantes>>
Quote

"The chancellor, the late chancellor, was only partly correct. He was obsolete. But so is the State, the entity he worshipped. Any state, entity, or ideology becomes obsolete when it stockpiles the wrong weapons: when it captures territories, but not minds; when it enslaves millions, but convinces nobody. When it is naked, yet puts on armor and calls it faith, while in the Eyes of God it has no faith at all. Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of Man...that state is obsolete."

-Rod Serling

 

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