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Update #74: The Mob Rulers: Wizards and Druids and our Partnership with Paradox

Josh Sawyer Wizards Druids Spellcasters Twin Elms Paradox

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#41
anameforobsidian

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I'm just curious, what does Paradox get out of the deal?  A percentage of the sale revenue?



#42
Bryy

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I always loved the inn design idea. It's obviously great for the backers who can get their ideas into the game but it's also great for everybody else since places that used to be very generic in other games (that tavern clone army in Baldur's Gate, God help me) will be very individualistic and have their own character.

Yeah, all of the backer-made content was very smart.

 

You can see it emulated in the Darkest Dunegeon KS.


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#43
Lephys

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I hate to be the one to respond to this awesome update by pointing out a typo, but my android programming will not allow me to skip this step:

Dare I assume that this...

In addition to their per-rest spells, all wizards have two basic abilities that serve them well: Blast and Arcane Veil. Blast allows wands, scepters, and wands wielded by wizards to do a small amount of foe-only damage in a small radius around their target.


... is supposed to say "staves, scepters, and wands"?

Also... it is now my goal in life to generate the longest ever bounce-streak between my Wizard and an opposing Wizard, both of whom are using Minor Arcane Reflection. :)

SO EXCITED ABOUT WIZARDS!

... AND DRUIDS, TOO, AS WELL, ALSO!

Could you guys please make the details of this game somehow less excitable? You're killin' me, here...

Also, splendid portraits! Is the blue-skinned, shark-toothed guy an Aumaua?

And finally, I've gotta just mention how much I adore the multiple aspects to spells. Like the Wizard's Dimensional Shift, which provides both the utility of swapping positions, AND the ability to offensively smite lots of foes flanked between your Wizard and his ally. Or the Druid's Twin Stones (probably the best example, off the top of my head). Maybe you're a Druid, and that's your favorite spell, and you're playing the game and having your fun. When suddenly, FOES WHO ARE RESISTANT TO CRUSH DAMAGE! OH NOES! Now you have to stop being that awesome boulder-launching Druid for the time-being, right? WRONG! Force, flush, or otherwise finnagle those baddies near a solid obstacle of some sort, and BOOM! Piercing Shrapnel!

It's like TWO spells for the price of ONE! 8D

I love it... I'm considering proposal. Yeah. That much. o_o
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#44
Prometheus

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I hate to be the one to respond to this awesome update by pointing out a typo, but my android programming will not allow me to skip this step:

Dare I assume that this...
 

In addition to their per-rest spells, all wizards have two basic abilities that serve them well: Blast and Arcane Veil. Blast allows wands, scepters, and wands wielded by wizards to do a small amount of foe-only damage in a small radius around their target.


... is supposed to say "staves, scepters, and wands"?

No it's rods scepters and wands. See update video around 6:20.


Edited by Prometheus, 18 March 2014 - 05:32 PM.


#45
Tuckey

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My admiration to Kaz for the portrait art. It is looking excellent thus far.

 

Additionally I would like to say that the inn's and taverns unique look shows an attention to detail I admire, bravo! I do wonder however how people secure there belongings given there are no doors.


Edited by Tuckey, 18 March 2014 - 05:34 PM.

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#46
Lephys

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No it's rods scepters and wands. See update video around 6:20.


Ahh. Sorry, I cannot view the update video at the moment. I just knew it wasn't "wands, scepters, and wands," heh, and I couldn't remember what the third thing was (that had been mentioned before -- the set of "weapons" that used Blast).

Oooh! Another question! With the things like Minoletta's Minor Missiles, that fire out multiple projectiles, will we be able to take advantage of that by targeting up to one target per missile? And, even if not (in which case T_T), does each missile get its own Attack Resolution and damage roll, etc.?

Also, on the note of Minoletta's Minor Missiles... I grant to the design team the Award of Alliterative Alacrity. ^_^

#47
ManifestedISO

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  • Black Isle Bastard!

 

Twin Stones - Two boulders fly out from the druid, causing Crush damage as they go. If the boulders strike a solid surface the boulder explodes, doing Pierce damage to anyone in the area. (Deflection/Reflexes)

 

I see my dark paladin will not have an easy time against his Sworn Enemy, who are now not merely feline-related druids ... but Great Cat-druids, shooting boulders!  

 

Whew, all those spells are exciting, can't wait to play this game, even more than last time.  


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#48
Vitek

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I have to say I really like the wizards spell mechanics.

 

What I would like to see is to be able to gain possession of some new unknown spell.

It says new spells are researched constantly and it would be sweet if one could gain newly researched (or long forgotten and lost) spell who is unknown to enemies and so they can't use it.

It wouldn't have to be all-powerful spell, just something nice, gimmicky and situational, maybe more specialised variant of standard spell.

Also if there are some NPC wizards, you could sell them knowledge of that unknown spell and although it would net you nice sum ofm oney, it would also mean it becomes more widespread.

 

Also, I really love the inn, it looks great.



#49
Cubiq

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It's a shame they used the stag form.
The ibex goat would have been awesome and i think it would fit along the lines of the pagan sabbatic goat.

Edited by Cubiq, 18 March 2014 - 05:52 PM.


#50
Bryy

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Just to clarify: the backer portraits are only for those backers?



#51
Stun

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If they come across a spell in an enemy's grimoire, they can choose to learn that spell for the cost (in copper pieces) required to research it.

Aah, this answers a question I've had.

So just to make sure I'm reading this right, When you kill enemy wizards, they will drop their Grimoire(s), and then you can learn every spell they had in those Grimoires.

#52
Lephys

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It's a shame they used the stag form.
The ipex goat would have been awesome and i think it would fit along the lines of the pagan sabbatic goat.


AND that form would gain like +1,000 to climbing. Because goats are friggin' magical and climb smooth, vertical walls with naught but hooves.

If I play a Druid, I'm going to dub the sequence of Twin Stones followed immediately by Winter Wind one of my signature combos. Its name shall be "Rock You Like a Hurricane."

Edited by Lephys, 18 March 2014 - 05:50 PM.

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#53
Tauron

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Almost evrything sounds good. Love the look of portrait art direction. thumbs up to the artist!  

 

 Unlike priests and druids, wizards do not personally shape the magic that is released.

 

This is what i meant by almost. I cant pin point detail, not sure what or why, but this doesnt sit well with me. Moment I saw it. Just a silly feeling. I must have carried different idea or expectation how those forces work. For some reason being wiz and personally shape the magic felt like certain definition of wiz to me. Oh well, I guess Tauron will be exception to the rule :p Anyway, great update, carry on guys!



#54
Prometheus

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Just to clarify: the backer portraits are only for those backers?

The portraits are for all people. description for 3000$ Kickstarter reward:

 

BECOME A CUSTOM PORTRAIT IN THE GAME + GET A SIGNED ART PRINT OF YOUR PORTRAIT. Help us design PROJECT ETERNITY! Your personalized portrait will be seen and used thousands of players. With a supplied photograph and some additional input from you, a talented Obsidian artist will make a custom portrait to be used in the shipped game. The artist will sign a print of the portrait that will be sent to you. You will also receive The Complete Kickstarter Obsidian Pack ($500 reward tier) + 5 EXTRA DIGITAL DOWNLOADABLE COPIES OF PROJECT ETERNITY to gift your friends and family.


Edited by Prometheus, 18 March 2014 - 05:55 PM.

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#55
Tuckey

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@Tauron Depends how you look at it...

 

The wizard could shape magic if he wished but elects not to because he finds it inefficient, preferring to research and study magic.



#56
Marky

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Wow  what a great update! I especially love the spells. They seem both familiar and new, and sound so interestingly useful.


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#57
Tauron

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@Tauron Depends how you look at it...

 

The wizard could shape magic if he wished but elects not to because he finds it inefficient, preferring to research and study magic.

 

Mhmhmhm...thats...thin. But I appreciate the effort :)



#58
Keyrock

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Oh man, those backer portraits are terrific!  Pretty much everything about druids and wizards sounds good, my one concern is that I hope Obsidian doesn't fall into a rut of trying to mimic D&D too closely, going through spell by spell, ability by ability, and making sure there is some kind of identical, or at least very similar, spell or ability.  On the other hand, I'm not saying the game needs to be wildly different just for the sake of being wildly different, I just want the developers to feel free to make the best systems and abilities they feel would fit the game without being constricted by having to make sure it feels as much like D&D as possible.


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#59
Lephys

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@Tauron Depends how you look at it...
 
The wizard could shape magic if he wished but elects not to because he finds it inefficient, preferring to research and study magic.

 
Mhmhmhm...thats...thin. But I appreciate the effort :)


I dunno.... I'd say the Wizard shapes magic, he just uses tools (namely, a Grimoire -- all the associated materials and techniques) to do it, instead of some innate ability.

Also, if his soul energy is in no way affiliated with the operation of the Grimoire, then why does switching grimoires mid-combat result in a delay while the new grimoire attunes itself to the wielder? And grimoires use spells, but someone's gotta devise and "create" (in the sense of coming up with the "recipe/formula" for imbuing a page in a grimoire with the correct properties necessary to cast this spell through that page/grimoire) those spells, right? *shrug*

Honestly, what Wizards do in this lore makes me think of alchemists in the Full Metal Alchemist world.
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#60
Mr. Magniloquent

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@Tauron Depends how you look at it...

 

The wizard could shape magic if he wished but elects not to because he finds it inefficient, preferring to research and study magic.

 

Mhmhmhm...thats...thin. But I appreciate the effort :)

 

 

The way I am understanding it, is that they create devices to create magical effects. A spell scroll is not an instruction manual on how to cast a spell, it is a machine which creates said spell. The grimoire functions as a glorified housing for said machines.







Also tagged with one or more of these keywords: Josh Sawyer, Wizards, Druids, Spellcasters, Twin Elms, Paradox

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