Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Adam at Work


  • Please log in to reply
146 replies to this topic

#61
Auxilius

Auxilius

    (4) Theurgist

  • Members
  • 233 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

How does it feel to be awesome?


  • mcord likes this

#62
Adam Brennecke

Adam Brennecke

    Programmer

  • Developers
  • 454 posts
  • Location:Orange County, CA

Hey Adam, that's super of you to offer your time like this. I watched a pal play South park and I feel like the execution was amazing. One thing though I hope doesn't translate into Pillars of Eternity was the amount of choices to have in combat felt way too samey throughout the game. The attacks are kind of fun to watch once in a while but not hundreds of times. If there is not a budget for a lot of tactics, is there anything you guys can do so each encounter feels unique? Whether it be quips by the npc's like you did in south park, or some randomness. Maybe Enemy's can swap weapons in battle to change tactics or something? 

 

The two projects have different goals. I wouldn't compare the two. Apples and oranges.


  • Fade Lee and Lephys like this

#63
Adam Brennecke

Adam Brennecke

    Programmer

  • Developers
  • 454 posts
  • Location:Orange County, CA

Thought of another question.

 

Has work started yet on any of the Kickstarter rewards that aren't part of the actual game? For example the campaign almanac or the novella. Will those be released with the game or before/after?

 

Yes! Our goal is to have the rewards ready by the time we ship the game.



#64
Adam Brennecke

Adam Brennecke

    Programmer

  • Developers
  • 454 posts
  • Location:Orange County, CA

Hello Adam, thanks for taking time to answer questions.

 

Can you tell us anything cool about the mega-dungeon?

 

No problems if you can't.

 

Best,

 

MC

 

I don't want to spoil anything. Here's something: Brandon Adler designed one of the levels.


  • BAdler and JFSOCC like this

#65
Leferd

Leferd

    Arch-Mage

  • Members
  • 2901 posts
  • Location:California Republic
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Lords of the Eastern Reach Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!
How badass are priests? How do they compare to fighters and paladins in combat efficacy?

#66
Adam Brennecke

Adam Brennecke

    Programmer

  • Developers
  • 454 posts
  • Location:Orange County, CA

Can you give us an example of an idea for game play mechanic that was implemented that you either brought into this game that is unique, or maybe something you liked in another game and you borrowed it to fit into your game? An example might be how Gears of War introduced cover based shooting in a way that was unique at it's time, and since then other games use that tactic now. Similarly in that context, is it possible to use the environment for strategic use in combat? Such as maybe an archer or mage can attack a bunch of barrels that explode, or shoot down a hanging lantern that would catch something on fire...

 

The scripted interactions are unique. It's been done before, but not in this type of game, and to the extent and refinement that we are shooting for in Pillars (to my knowledge, please correct me). I think it's a great addition, and allows our designers to run wild without blowing up the budget.

 

You might be able to use the environment for a tactical advantage in combat, but it's not the norm. Most of the time the environment dictates where choke points are, and how much space you have to navigate in and around battles.


  • Living One likes this

#67
Adam Brennecke

Adam Brennecke

    Programmer

  • Developers
  • 454 posts
  • Location:Orange County, CA

Yeah, I played Stick of Truth a tad bit, pretty fun game - But it's really waaaaaaaay too easy on you, I think I lost three battles, the rest were a cakewalk, In my opinion. In any case, it's a pretty brilliant game.

Question to you: Is PoE beaaaaaaaaaaaaaaaaaaaaautiful? Or a Frankenstein monster waiting to be electrocuted and awoken? (uhmm)

 

umm. yes?


  • ShadySands likes this

#68
Adam Brennecke

Adam Brennecke

    Programmer

  • Developers
  • 454 posts
  • Location:Orange County, CA

Hi Adam,

 

I'm curious to find out how the integration of the KS contributor NPC designs have been coming along? I'd imagine you're getting quite a few unusual ideas, which I'll bet are a challenge to adopt into the setting. Could you speak to that? Thank you.

 

It's going well! We are still in the process of getting information from everyone - so please make sure and get your survey done before the deadline.

 

We are contacting people on a case-by-case basis if we see a potential problem with the idea, or if it doesn't fit.


  • rjshae likes this

#69
Living One

Living One

    (3) Conjurer

  • Members
  • 164 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

A question about the expansions.Not specifically the one that's been already announced but more in general,for the whole series.

Will all expansions be BG
-style(meaning more or less equally focused on story/quests and dungeon crawling) like the main game or will there be some heavier on either dungeon crawling like IWD or story like PST?


Edited by Living One, 10 March 2014 - 12:18 PM.


#70
Adam Brennecke

Adam Brennecke

    Programmer

  • Developers
  • 454 posts
  • Location:Orange County, CA

You're presumably long gone, but I'm curious how you define alpha?

We tend to define it as feature complete (all features we want to be in the game exist in some capacity) but I think other places apply the term earlier than we do.

 

We have a similar definition of Alpha. Not only do we have all the features, but all of the content is in the game as well.


  • alanschu and Fade Lee like this

#71
Adam Brennecke

Adam Brennecke

    Programmer

  • Developers
  • 454 posts
  • Location:Orange County, CA

Are you getting overtime pay for this?

 

I only get paid in cookies. And chocolate. Arby's also works for me.


  • Carlo, ShadySands, C2B and 6 others like this

#72
Pipyui

Pipyui

    (4) Theurgist

  • Members
  • 371 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

We've been hearing a lot that scenery design is very complicated and may be difficult for modders.  Could you define "difficult?"  Is it a case where the software you use is not freely available, or is the procedure itself just very convoluted?

 

Have you guys decided on a linux distributor yet?

 

Thanks for the time and transparency!


  • JFSOCC likes this

#73
BrainMuncher

BrainMuncher

    (3) Conjurer

  • Members
  • 124 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

Are you using physX rigidbodies to handle collisions or have you written your own collision prevention/handling using raycasts or something, while moving everything "manually"?



#74
Monte Carlo

Monte Carlo

    Vorpal Panzerfaust of the Obsidian Order

  • Members
  • 6720 posts
  • Location:England, This Blessed Plot
  • Xbox Gamertag:MonteCarlo
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

^ Yes, whatever he said. I totally want to know that too. I'm up on all these technical stuff. Does the game come on floppy discs?


  • aluminiumtrioxid likes this

#75
GrayAngel

GrayAngel

    (2) Evoker

  • Members
  • 84 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

I have a question about the party selection in Pillars of Eternity will we can change party(except main char) any time we want in the game with something like Party Selection menu(DAO system) or will it be like in BG we will have to go in some area(before the keep) to reselect them into are party?


Edited by GrayAngel, 10 March 2014 - 12:45 PM.


#76
MotelOK

MotelOK

    (2) Evoker

  • Members
  • 68 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

Are you guys close to announcing system requirements for the game? Do you believe PE will support Windows XP?



#77
GrayAngel

GrayAngel

    (2) Evoker

  • Members
  • 84 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

I can answer about the system req. they still don't know it now even in alpha version.



#78
Hassat Hunter

Hassat Hunter

    Royal Bug Catcher of the Obsidian Order

  • Members
  • 5992 posts
  • Location:Out there, somewhere...
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer

 

Keeping in line with... me...

 

Any funniest bugs you can share with us?

Also, are you doing VO here too? :p (thanks for that btw)

 

No, I'm not doing any VO. :)

 

We need a dislike button on these forums :p



#79
Bendu

Bendu

    (7) Enchanter

  • Members
  • 975 posts
  • Location:Germany
  • Steam:BenduHead
  • Pillars of Eternity Gold Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
  • Black Isle Bastard!

Can you tell us something about the beta? Will you use Steam Early Access, Achievements, Trading Cards, Workshop and Cloud?



#80
GrayAngel

GrayAngel

    (2) Evoker

  • Members
  • 84 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

 

 

Keeping in line with... me...

 

Any funniest bugs you can share with us?

Also, are you doing VO here too? :p (thanks for that btw)

 

No, I'm not doing any VO. :)

 

We need a dislike button on these forums :p

 

Most forums or others like facebook don't have dislike button that just for fun;)






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users